Equipment sets
Four pieces, a bonus for wearing all four, and for most of them a second bonus that only appears once the four have enough refine between them. Each piece links to its own entry in the item database. The Eight Seals engravings are at the foot of the page.
Amatsu and Valhalla
The two endgame dungeons. Four slots each, three garments to choose between, and two skills that only exist while you are wearing the set. Both are level 130.
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Amatsu Set Lv 130
- Armor
- Onikiri Do-maru
- Garment
- Oni Mantle
- Garment
- Onmyoji Mantle
- Garment
- Kitsune Mantle
- Shoes
- Tengu Geta
- Accessory
- Magatama Kubikiri
Set bonus
2 pieces: grants the skill Kubi no In
Passive, offensive, targets an enemy. Your strikes brand enemies below 15% HP with the Seal of the Beheading. Marked enemies take +10% damage from you.
4 pieces: grants the skill Shura
Passive, enhancement, targets yourself. Desperation sharpens the blade: the closer to death, the harder you strike.
Below 50% HP: ATK/MATK +4%
Below 25% HP: ATK/MATK +8% total
Three garments, one set. Wear one of them, not three: pick the one that matches how you deal damage.
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Valhalla Set Lv 130
- Armor
- Aegishjalmur
- Garment
- Varnarstafur
- Garment
- Vegvisir
- Garment
- Veidistafur
- Shoes
- Gapaldur
- Accessory
- Rosahringur
Set bonus
2 pieces: grants the skill Fjotur
Passive, debuff, targets an enemy. Your blows bind enemies below 50% HP with the Fetter that held Fenrir. Fettered enemies deal -5% damage. Lasts 3 seconds.
4 pieces: grants the skill Einherjar
Passive, defensive, targets yourself. The einherjar does not fall while the line must hold.
Below 50% HP: damage taken -3%
Below 25% HP: damage taken -6% total
Three garments, one set. Resistance, attack speed or ranged damage: wear the one your build wants.
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Satsujin Set Lv 130
- Dagger
- Mugon Tanto
- Dagger
- Hibiki Tanto
Set bonus
ATK +7%
MATK +7%
Both daggers at once.
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Hrafnsmal Set Lv 130
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Skjaldborg Set Lv 130
- Sword
- Konungsbani
- Shield
- Skjaldborg
Set bonus
Cannot be knocked back
Total DEF +10%
MDEF +5
Status and survival
Sets built around a status effect: being immune to one, handing one out, or turning one into something you want.
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Broken Future
- Armor
- Immune to Poison, HP Regen +2% per refine
- Shield
- Immune to Bleeding, HP Regen +2% per refine
- Boots
- Immune to Burning, HP Regen +2% per refine
- Left Accessory
- HP Regen +2% per refine, regenerate HP on movement
Set bonus
All stats +4
Poison, Bleeding and Burning immunity is removed.
Their negative effects are neutralized.
Set refine +9:
While poisoned: +20% HP Regen, +10% DEF
Set refine 18+:
When burning: +20% HP Regen, +10 MDEF
Set refine 36+:
When bleeding: +20% HP Regen, +5% ATK/MATK
The debuffs become buffs while you are wearing the set. Without refine you only neutralize the negative effects; refined, you turn them into buffs.
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Prepared Future
- Armor
- 5% + 1% per refine chance of attacks and skills apply Poison
- Shield
- 5% + 1% per refine chance of attacks and skills apply Bleeding
- Shoes
- 5% + 1% per refine chance of attacks and skills apply Burning
- Accessory
- +4% SP regen per refine
Set bonus
4 all stats
All debuffs above can be applied to MVP
+1% SP regen per set refine
Drops on the same map as Broken Future.
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Cold of Darkness
- Armor
- DEF +5 plus +1 DEF per refine
- Shield
- MDEF +1 per refine
- Shoes
- Resistance vs Dark element monsters +2% per refine
- Accessory
- VIT +1 per refine
Set bonus
+4 All Stats
Immunity to Curse status
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Cold of Death
- Armor
- 1% + 0.5% per refine chance to Freeze the attacker when hit by short-range physical attacks
- Shield
- 1% + 0.5% per refine chance to Freeze the attacker when hit by long-range physical attacks
- Shoes
- 1% + 0.5% per refine chance to Freeze the attacker when hit by magic
- Accessory
- Immune to Freeze status
Set bonus
+4 All Stats
Immune to Freezing status
Per refine on the combined set:
+0.1% chance to Freeze from any damage taken
Final Damage vs frozen targets +1% per 8 total set refines
Freezing is a different status to Freeze. Loli Ruri from the Opera House gives that one.
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Sea of Dreams
- Armor
- HP Regen +1% per 3 base LUK
- Shield
- HP Regen +1% per 3 base LUK
- Shoes
- HP Regen +1% per 3 base LUK
- Accessory
- HP Regen +1% per 3 base LUK
Set bonus
+4 All Stats
Regenerate HP while moving
Immune to critical hits
+1% HP Regen per refine on the combined set
Every piece carries the same effect.
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Geffenia Legend
- Armor
- VIT +1 per refine
- Shield
- INT +1 per refine
- Shoes
- HP Recov Rate +4% per refine
- Accessory
- SP Recov Rate +4% per refine
Set bonus
+4 All Stats
Max HP +20 per base VIT
Max SP +10 per base INT
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City of Ancients
- Armor
- INT +1 per refine
- Shield
- VIT +1 per refine
- Shoes
- HP Recov Rate +4% per refine
- Accessory
- SP Recov Rate +4% per refine
Set bonus
+4 All Stats
Max HP +20 per base INT
Max SP +10 per base VIT
Geffenia Legend with the two stats swapped.
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End of Kings
- Armor
- 10 + 2 DEF per refine
- Shield
- 5 + 1 MDEF per refine
- Boots
- +1% All size defense per refine
- Accessory
- +1% All elements resistance per 2 refine
Set bonus
+4 All stats
Total DEF / 10 adds to ATK
Total MDEF / 5 adds to MATK
+1% Total DEF per set refine
One of the Lost Tomb sets.
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Heir to the King
- Armor
- +1 ATK per refine
- Shield
- +1 MATK per refine
- Boots
- +1% Damage against all sizes per refine
- Accessory
- +1% Damage agains all elements per refine
Set bonus
+4 All stats
(ATK total / 10) adds to DEF
(MATK total / 10) adds to MDEF
+1% ATK/MATK per 4 set refine
One of the Lost Tomb sets.
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Dry Lake
- Armor
- Damage vs Dragon race +2% per refine
- Shield
- Damage vs Undead race +2% per refine
- Shoes
- Move Speed +5% +1% per refine
- Accessory
- Max HP +1% per refine
Set bonus
+4 All Stats
+1% Resistance vs Dragon and Undead per 2 set refines
Elemental magic
The same shape four times over, once per element: the shield endows the weapon, the accessory raises damage of that element, the set adds MATK.
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Dead Faith
- Armor
- INT +1 per refine
- Shield
- Endows weapon with dark element
- Shoes
- MDef pierce +2% per refine
- Accessory
- Dark elemental magic damage +2% per refine
Set bonus
+4 All stats
MATK +1 per 4 refines
Astral Stars, Umbral Stars, Sleipnir Sky Rider and White Abyss are the same set in the other elements.
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Astral Stars
- Armor
- INT +1 per refine
- Shield
- Endows weapon with Fire element
- Shoes
- MDef pierce +2% per refine
- Accessory
- Fire elemental magic damage +2% per refine
Set bonus
+4 All Stats
MATK +1 per 4 set refines
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Umbral Stars
- Armor
- INT +1 per refine
- Shield
- Endows weapon with Dark element
- Shoes
- MDef pierce +2% per refine
- Accessory
- Dark elemental magic damage +2% per refine
Set bonus
+4 All Stats
MATK +1 per 4 set refines
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Sleipnir Sky Rider
- Armor
- INT +1 per refine
- Shield
- Endows weapon with Wind element
- Shoes
- MDef pierce +2% per refine
- Accessory
- Wind elemental magic damage +2% per refine
Set bonus
All stats +4
MATK +1 per 4 set refines
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White Abyss
- Armor
- INT +1 per refine
- Shield
- Endows weapon attacks with Holy element (flat; not per refine)
- Shoes
- Magic Defense Pierce +2% per refine
- Accessory
- Damage with Holy-element magic +2% per refine
Set bonus
+4 All Stats
MATK +1 per 4 total refines across the full set
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Deep Blue
- Armor
- INT +1 per refine
- Shield
- Water Ball damage +2% per refine
- Shoes
- Magic Defense Pierce +2% per refine
- Accessory
- Enables Water Ball level 5
Set bonus
+4 All Stats
+1% Water Ball damage per base INT
+1% damage with Water property per refine on the combined set
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Old Dragon
- Armor
- VIT +1 per refine
- Shield
- Dragon Breath damage +2% per refine
- Shoes
- Damage with Fire property +2% per refine
- Accessory
- Enables Dragon Breath level 5
Set bonus
+4 All Stats
Enables Dragon Breath level 10
+1% Long Range Attack per set refine
Summons and autocasts
Sets that act on their own, either by putting something on the field or by casting a skill you did not press.
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Undead Land
- Armor
- 0.5% + 0.1% per refine chance of summoning Risen Reaver
- Shield
- 0.5% + 0.1% per refine chance of summoning Risen Vanguard
- Shoes
- 0.5% + 0.1% per refine chance of summoning Risen Necromancer
- Pendant
- +1% Max HP per refine
Set bonus
All stats +4
Per set refine:
Zombie duration +1s (base is 20 seconds)
Set refine 18+:
Zombies gets new skills
Set refine 36+:
Zombies get ultimate skills
Reaver: ranged, arrow shower base skill, power up (increase damage and hit) at refine 18+, arrow storm level 1 at 36+.
Vanguard: melee, Pulse Strike base, stone skin at refine 18+, earthquake level 1 at refine 36+.
Necromancer: Soulstrike, buffs the player (60 seconds for +6 STR, INT, DEX) at refine 18+, summons one of the others at refine 36+.
The summons trigger on attacks and spells.
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Land of Shadows
- Armor
- +2% Dark element resistance per refine, -2% Holy resistance per refine
- Gloves
- Ranged damage +1% per refine, -1 STR per refine
- Shoes
- DEF pierce +2% per refine, -1% Movespeed per refine
- Accessory
- SP cost -1% per refine, -1% Max HP per refine
Set bonus
All stats +4
Level 10 is casted (for Darkness Rises and Darkness Falls)
With at least one piece equipped:
5% + 2% per highest refine of the pieces of chain autocasting level 5 Darkness Rises and Level 5 Darkness Falls (one after the other)
-2 ASPD per highest refine of the pieces
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Cacophony
- Armor
- MDEF Pierece +2% per refine
- Gloves
- 3% + 0.2% per refine chance of autocasting Flaming Petals lvl 3
- Shoes
- 3% + 0.2% per refine chance of autocasting Freezing Spear lvl 3
- Accessory
- 3% + 0.2% per refine chance of autocasting Wind Blade lvl 3
Set bonus
Thief spells have 5% chance of autocasting each other (lvl 3)
Per set refine:
Fire, Wind and Water Magic DMG +1% per 4 set refine
Every one of the three autocasts can trigger from a thief spell, and thief spells can trigger each other.
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Lord of Flames
- Armor
- 1% per refine chance of autocasting Flaming Petals 5 on getting hit
- Gloves
- Raise all skills minimum cooldown to 0,5s. Physical skills (with target) autocast Flaming petals lvl 5 with 5% per refine chance
- Boots
- 5 + 1 Crit per refine. +2% crit damage per fire focus
- Accessory
- Raise all skills minimum cooldown to 0,5s. Magical skills (with target) autocast Flaming petals lvl 5 with 5% per refine chance
Set bonus
Flaming Petals can crit
Raise all skills minimum cooldown to 1s.
Per set refine:
Flaming petals damage +1%
Fire magic damage +1%
Other elements damage -2%
The minimum cooldown is a floor: no skill can come off cooldown faster than the number the set sets.
Risk and reward
Every one of these takes something away. They are written as a trade and the drawback is not small print.
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Corrupted Time
- Armor
- Move Speed +2% per refine; Max HP -2% per refine
- Shield
- Move Speed +2% per refine; DEF -4 per refine
- Shoes
- Move Speed +2% per refine; MDEF -2 per refine
- Accessory
- ASPD Limit +1 (flat); ASPD +1% per refine
Set bonus
+4 All Stats
ASPD Limit +1
Move Speed +20%
Max HP -10%, DEF -20, MDEF -10
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Fallen Gods
- Armor
- Total flee +2% per refine, Max HP -2% per refine
- Gloves
- MDEF +2 per refine, Max HP -2% per refine
- Shoes
- Total flee +2% per refine, Max HP -2% per refine
- Accessory
- MDEF +2 per refine, Max HP -2% per refine
Set bonus
All stats +4
Max HP -10%
Total flee +1% per 2 set refines
MDEF +1 per 2 set refines
Worn at full refine the set reaches roughly -90% Max HP, +50% total flee and +50 MDEF.
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Rising God
- Armor
- Max HP +2% per refine, Max SP -2% per refine
- Gloves
- Max HP +200 per refine, Max SP -2% per refine
- Shoes
- Max HP +2% per refine, Max SP -2% per refine
- Accessory
- Max HP +200 per refine, Max SP -2% per refine
Set bonus
All stats +4
Max SP -10%
Max HP +1% per Refine
Worn at full refine the set reaches roughly +80% Max HP, 4,000 flat HP and -90% SP.
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Forgotten Memory
- Armor
- Variable Cast -5%: 2% per refine, Max HP -2% per refine
- Gloves
- Magic Defense Pierce 5% + 2% per refine, Max HP -2% per refine
- Shoes
- MATK +1% per refine. Disables HP Regen
- Accessory
- Fixed Cast -1% per refine. Disables SP Regen
Set bonus
Fixed cast -10%
Variable cast -20%
Max HP -20%
Worn at full refine the set reaches roughly -45% variable cast, -20% fixed cast, +10% MATK and 25% MDef pierce, with no HP or SP regeneration and -60% Max HP.
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Hand of the Father
- Armor
- ASPD +5% + 2% per refine, Max HP -2% per refine
- Gloves
- Defense Pierce 5% + 2% per refine, Max HP -2% per refine
- Shoes
- Critical Rate +1% per refine. Disables HP Regen
- Accessory
- Critical Damage -2% per refine. Disables SP Regen
Set bonus
Critical Rate +10%
Critical Damage +20%
Max HP -20%
Worn at full refine the set reaches roughly +25% ASPD, +40% critical damage, +20% critical rate and 25% DEF pierce, with no HP or SP regeneration and -60% Max HP.
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Nature's Chosen
- Armor
- 5% + 3% per refine resistance against Fire, -5% and -1% neutral resistance per refine
- Gloves
- 5% + 3% per refine resistance against Earth, -5% and -1% neutral resistance per refine
- Boots
- 5% + 3% per refine resistance against Wind, -5% and -1% neutral resistance per refine
- Accessory
- 5% + 3% per refine resistance against Water, -5% and -1% neutral resistance per refine
Set bonus
All stats +4
All elements resistance +1% per refine
Neutral resistance -1% per refine
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Aggressive Orphan
- Armor
- All stats +2, Heal cooldown +3s
- Gloves
- All stats +2, Hiding cooldown +3s
- Boots
- All stats +2, Increase Agi cooldown +3s
- Accessory
- ATK/MATK +2 per refine. HP/SP -1% per refine
Set bonus
All stats +4
Set refine 9+: Damage against all races +10% (HP/SP -10%)
Set refine 18+: Damage against all races +10% (HP/SP -10%)
Set refine 36+: Morroc's Mark cooldown reduced to 2 min.
Job masteries
Built around one job's skill tree, so each piece is worth more the further you have taken that mastery.
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Limitless Legacy
- Armor
- Boomerang Axe damage +6% per Axe mastery Level; Boomerang Axe grants 1 stacks of Rolling Cutter per 2 refines; +1 VIT per Venom Coat level leaner
- Gloves
- Shadow Slash damage +6% per Blade Mastery Level; 5% + 2% per refine chance of auto casting Fan of Knifes on Shadow Slash; +1 STR per Hallucination Walk
- Shoes
- Sonic Blow damage +6% per Katar Mastery Level; on kill with Sonic Blow: resets its cooldown and heal 1% per refine max HP; +1 LUK per Fury Level
- Accessory
- Silent Strike damage +6% per Shadow Mastery Level; Silent Strike applies Bleeding for 5 + 1 per refine seconds; +1 DEX per Quickening Level
Set bonus
No set bonus.
Assassin. There is no set bonus: each piece pays off on its own, the more of that mastery you have taken.
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Limitless Innovation
- Armor
- Wind Slash damage +6% per Blade Mastery Level; 5% + 2% per refine chance of autocasting Wind Slash on Face-off; +1 STR per Overpower Level
- Gloves
- Throw Acid damage +6% per Gadget Mastery Level; Decoy spawns a 1 + 1 per 2 refine Molotovs around the clone position; +1 INT per Throw Molotov Level
- Shoes
- Arrow Vulcan damage +6% per Bow Mastery Level; on kill with Arrow Vulcan: resets its cooldown and gain +1 Coin per refine; +1 DEX per Ricochet Arrow Level
- Accessory
- Shield Boomerang level +6% per Shield Mastery; adds 1/(20: refine level) current HP as bonus damage to Shield Boomerang; +1 VIT per Cover Level
Set bonus
No set bonus.
Rogue. No set bonus, like Limitless Legacy: each piece pays off on its own.
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Riding Valkyries
- Armor
- Vit +1 per refine
- Gloves
- Rook Smash damage +2% per refine
- Shoes
- Def pierce +2% per refine
- Accessory
- Add Rook smash level 5
Set bonus
All stats +4
DEF +1 per refine
Melee damage +1% per 4 set refine
Party support
Healing, reviving and keeping other people alive. The shadow sets below level 100 lead into these.
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Lone Singer
- Armor
- Healing Received +4% per refine
- Gloves
- Healing power +1% per refine
- Shoes
- SP Regen +4% per refine
- Accessory
- Max SP +1% per refine
Set bonus
All stats +4
SP Regen +40%
Healing power +10%
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Friendly Orphan
- Armor
- SP cost of Heal -9% plus -9% per refine
- Gloves
- SP cost of Hiding -9% plus -9% per refine
- Boots
- SP cost of Increase Agi -9% plus -9% per refine
- Accessory
- SP +2% per refine
Set bonus
All stats +4
Healing applies Increase Agi.
Set refine 9+: Healing Power +20%
Set refine 18+: Healing Power +20%
Set refine 36+: 20% of Max SP is added to Max HP.
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Hel's Desires
- Armor
- Increase kafra Elixir limit by +1
- Gloves
- Increase kafra Elixir limit by +1
- Shoes
- Increase kafra Elixir limit by +1
- Accessory
- Increase kafra Elixir limit by +1
Set bonus
All stats +4
Set refine 9+: Max SP +8%
Set refine 18+: Max HP +8%
Set refine 27+: Movespeed 8%
Set refine 36+: Kafra Elixir Limit +2
Shadow sets by level
Early game shadow sets, one per bracket, each following the shadow set already at that level. All of them grant Spirit of Sage.
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Legacy of Acquiesce Lv 10
- Armor
- -5% After Cast Delay
- Gloves
- -5% After Cast Delay
- Boots
- -5% After Cast Delay
- Accessory
- -5% After Cast Delay
Set bonus
Grants skill Spirit of Sage
Per set refine:
HP +5
SP +2
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Feral Bond Lv 25
- Armor
- SP +8% ATK/MATK -2
- Gloves
- SP +8% ATK/MATK -2
- Boots
- SP +8% ATK/MATK -2
- Accessory
- SP +8% ATK/MATK -2
Set bonus
Grants skill Spirit of Sage
Per set refine:
+1% After Cast Delay
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Dragon Ward Lv 50
- Armor
- MDEF +3, SP +3%
- Gloves
- MDEF +3, SP +3%
- Boots
- MDEF +3, SP +3%
- Accessory
- MDEF +3, SP +3%
Set bonus
Grants skill Spirit of Sage
Per 4 refines:
MDEF +1
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Second Orphan Lv 80
- Armor
- Variable Cast -5%
- Gloves
- Variable Cast -5%
- Boots
- Variable Cast -5%
- Accessory
- Variable Cast -5%
Set bonus
Grants skill Spirit of Sage
Per 2 refines:
SP +1%
Utility and farming
Sets that change what you get out of a fight rather than how you win it.
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City Supplier
- Armor
- On taking damage, chance of 0.5%/0.1%/0.01% per refine of activating Red / Orange / White potion
- Gloves
- On dealing damage (skills or auto attack), chance of 0.5% per refine activating Berserk Potion for 10 seconds
- Shoes
- On taking damage, chance of 0.1% per refine of activating Increase Agi
- Accessory
- On dealing damage (skills or auto attack), chance of 0.1% per refine of activating Blue Potion effect
Set bonus
All stats +4
Refine +9: Move speed +10%
Refine +18: MDEF +10
Refine +36: All stats +2
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City Raider
- Armor
- Using any HP healing potion (aside from Kafra Elixir), grants Knight's Regen level 1 (20 seconds +4 seconds per refine)
- Gloves
- Using any attack speed increase potion, grants Blessing level 5 (20 seconds +4 seconds per refine)
- Shoes
- Using Green Potion grants Regenerate level 1 for (refine) seconds
- Accessory
- Using Blue Potion, grants Magnificat (20 seconds +4 seconds per refine)
Set bonus
All stats +4
Max HP +1% per 4 refines.
Max SP +1% per 4 refines.
All potions from the tool dealer. The Emergency Insurance Kit is included.
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Nightmare Hunter
- Armor
- SP cost -1% per refine
- Gloves
- ATK/MATK +1 per refine
- Shoes
- Fixed Cast -1% per refine
- Accessory
- DMG vs All Races +1% per refine
Set bonus
All stats +4
Refine +9: Fixed cast +5%
Refine +18: Physical skills have 20% chance of granting cast ready for 3 seconds
Refine +36: Magical skills have 20% chance of granting combo ready for 3 seconds
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Croc's Gift
- Armor
- Magic Defense Pierce +5% + 1% per refine, -1 MATK per refine
- Gloves
- Magic Defense Pierce +5% + 1% per refine, -1 MATK per refine
- Shoes
- Magic Defense Pierce +5% + 1% per refine, -1 MATK per refine
- Accessory
- Magic Defense Pierce +5% + 1% per refine, -1 MATK per refine
Set bonus
All stats +4
Refine +9: Magic Defense Piece +10%, -10% SP
Refine +18: Magic Defense Piece +10%, -10% HP
Refine +36: Magic Defense Piece +20%
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Ornstein's Gift
- Armor
- Defense Pierce +5% + 1% per refine, -1 ATK per refine
- Gloves
- Defense Pierce +5% + 1% per refine, -1 ATK per refine
- Shoes
- Defense Pierce +5% + 1% per refine, -1 ATK per refine
- Accessory
- Defense Pierce +5% + 1% per refine, -1 ATK per refine
Set bonus
All stats +4
Refine +9: Defense Piece +10%, -10% SP
Refine +18: Defense Piece +10%, -10% HP
Refine +36: Defense Piece +20%
The Eight Seals
Each of the two temples has eight marks, split evenly across four domains. You engrave four of them, and the shape of what you engraved decides what you get on top of the four individual bonuses. Two marks of one domain complete it; completing two domains crowns them with a Legendary Word; one mark from each gives Balance instead.
Valhalla: the Galdrastafir
Marks of defence and support, engraved on Rune Shadow Weapons.
- GÆFA Blessing + Fate, two complete domains
- +5% heal, -5% SP · Perfect Dodge +5, +3% move · LUK +5, Perfect Dodge +3
- ÞRÓTTR Vigor + Fate, two complete domains
- MaxHP +5%, +20% HP regen · Perfect Dodge +5, +3% move · Fixed Cast -100ms
- SKJÖLDR Wall + Fate, two complete domains
- -3% damage taken · Perfect Dodge +5, +3% move · Flee +15
- LÍKN Vigor + Blessing, two complete domains
- MaxHP +5%, +20% HP regen · +5% heal, -5% SP · +10% healing received
- VÉ Wall + Blessing, two complete domains
- -3% damage taken · +5% heal, -5% SP · -7% fixed cast
- VÖRÐR Wall + Vigor, two complete domains
- -3% damage taken · MaxHP +5%, +20% HP regen · DEF +15, MDEF +8
- VÖRN and STÁL Wall doubled, plus two single marks
- -3% all damage taken. MaxHP +5%
- LÍF and GRÓÐR Vigor doubled, plus two single marks
- MaxHP +5% and +20% HP regen. +10% healing received
- BÓT and KYRRÐ Blessing doubled, plus two single marks
- +5% healing given and -5% SP cost. -7% variable cast
- HEILL and HULD Fate doubled, plus two single marks
- Perfect Dodge +5 and +3% move speed. Flee +15
- URÐR One mark from each domain
- All Stats +1 and EXP +5%
A mark with no partner still pays a support touch:
- Wall: DEF +5
- Vigor: +10% HP regen
- Blessing: +10% SP regen
- Fate: Flee +5
Amatsu: the In
Marks of offence, engraved on Manuals.
- RAIJIN 雷神 Spell + Surge, two complete domains
- +3% magic · +2% ASPD, Crit +5 · -5% variable cast
- SHIPPŪ 疾風 Bow + Surge, two complete domains
- +3% ranged · +2% ASPD, Crit +5 · -5% after-cast delay
- IAI 居合 Blade + Surge, two complete domains
- +3% melee · +2% ASPD, Crit +5 · ASPD +3%, Crit +7
- FŪMA 風魔 Bow + Spell, two complete domains
- +3% ranged · +3% magic · Perfect Hit +5%
- MURAMASA 村正 Blade + Spell, two complete domains
- +3% melee · +3% magic · ignore 10% DEF/MDEF
- HAYABUSA 隼 Blade + Bow, two complete domains
- +3% melee · +3% ranged · Crit +10
- KIRI 斬 and MUSÔ 無想 Blade doubled, plus two single marks
- +3% melee physical. Crit Damage +10%
- SHASEI 射 and SHINGAN 心眼 Bow doubled, plus two single marks
- +3% ranged physical. Perfect Hit +10%
- JUEN 呪 and KAJUTSU 火術 Spell doubled, plus two single marks
- +3% magic damage. -7% variable cast
- HAYATE 迅 and SHUKUCHI 縮地 Surge doubled, plus two single marks
- +2% ASPD and Crit +5. ASPD Limit +1
- ZANSHIN 残心 One mark from each domain
- All Stats +1 and EXP +5%
A mark with no partner still pays a support touch:
- Blade: Crit +3
- Bow: Perfect Hit +3%
- Spell: +2% MATK
- Surge: -3% after-cast delay
Nothing by that name.