Refuge: Patch 23
· 101 changes
By class
Arcane Master5
Dual Cast: AM aoe spells now generate Elemental Dominion orbs on the second cast part.
Arcane Master Soul: Elemental Focus: Arcane Masters can now hold 15 Focus, up from 10. Elemental bolts generate 3 / 5 / 8 Focus at skill levels 1–3 / 4–6 / 7–10, up from 1 / 3 / 5. All Focus are temporary; there are no starting or permanent charges. Changing elements still converts existing Focus without refreshing their timers. Applies to both normal and transcendent Arcane Masters; other classes retain their original generation and limit.
Tetragrammaton: Damage per hit increases from 40% per skill level + 4% per INT to 50% per skill level + 5% per INT. Applies to all four elements, including Tetra Gem autocasts. Monster damage is unchanged.
Elemental Focus: Visuals: At 10–15 Focus, Arcane Master's Focus symbols gain a soft elemental aura: red for Fire, green for Wind, blue for Water and brown for Earth. The aura disappears below 10. Existing 10-Focus bonuses still activate at 10, and Elemental Domination's five-orb limit is unchanged. Other classes retain their original visuals.
Unlimited Power: No longer adds its extra 1 second of fixed cast time to Area Loot or Sense. Other costs and cooldowns are unchanged.
Illusionist3
Grand Summoning: Party buffs: The buff radius around each summon is increased from 9 to 15 cells (19x19 to 31x31). This also applies to Sea Spirit's Coluceo. Steel Metaling's Cover range is unchanged.
Grand Summoning: Following: Summons follow at 25% above their owner's current movement speed, subject to movement limits and their own status effects. At 20 cells away on the same map, they teleport back when able to move. HP, remaining lifetime and combat-leash rules are preserved.
Own Reflection: Copied monsters no longer inherit the ability to pick up floor loot.
Own Reflection Armor Own Reflection Gloves Own Reflection Shoes Own Reflection Pendant
Judge1
Death Sentence: Player casts now deal ranged physical damage, matching the skill description, including autocasts. Damage formula, area, hit count, costs and cooldown are unchanged. Monster casts are unchanged.
Legend1
Final Blade Mastery: Now grants Critical Rate +1% per skill level to Legend (+10% at Lv10). Its Leech Power bonus at Lv10 increases from +2% to +5%; lower levels do not grant Leech Power. Critical Rate is a percentage modifier, not flat CRIT. Its ATK bonus and Leech Rate are unchanged.
Mimic1
Frenzy: Mimic: No longer blocks natural HP/SP recovery after ending, matching Vagabond/Legend's post-Frenzy behavior. This does not allow natural recovery during Frenzy.
Phantom Thief3
Master Thief Arts: Removed the +3 virtual refine bonus from each Shadow Set piece. Individual and set bonuses now use the actual item refines.
Phantom Thief: Corrected the normal bow-attack animation for both male and female characters. Other weapon animations are unchanged.
Muse / Wonder Gems: Keep their base All Stats +5 for Mimic, but grant All Stats -5 when used by Phantom Thief.
Prowler2
Macabre: No longer costs HP (was 5% of Max HP per skill level). Duration, cooldown and other effects are unchanged.
Whirling Kunai: Uses the weapon's resolved element instead of the kunai's element. Its ammunition cost is unchanged.
Revenant2
Reaping Slash: Base cooldown reduced from 1.5 to 1 second. Ominous Lament's separate 0.5-second reduction is removed, moving that benefit to the skill itself.
Vampire's Mark: Cooldown reduced from 60 to 30 seconds and after-cast delay from 2 to 0.5 seconds, allowing its duration to be refreshed before it expires. Its 60-second duration, SP cost and other effects are unchanged.
Sinner4
Counters: Now appear as clearly defined, upright arrows with a broad glowing aura, exclusive to Sinner, including its transcendent variant. They remain vertical as the camera turns. The first five are gray-purple; counters six through ten progressively turn them ember orange-red, distinct from Kingslayer's red spheres. The native glow animation is preserved. Counter mechanics and other classes' visuals are unchanged.
Rebound Quiver: Each qualifying targeted-skill kill now restores 1% of Max SP + 0.2 × passive level × enemy level SP. Its Max SP bonus is unchanged.
Wolf Eyes: Its fixed-cast reduction now correctly applies to Deadeye/Sinner skills without requiring another active buff.
Cannon Turret: Turrets now automatically attack valid enemies within their 7-cell firing range and assist their owner's normal attacks and damaging skills. They stay within a 5x5 formation around their owner, matching the owner's current movement speed without chasing enemies away from it. If left outside the formation, they stop firing and prioritize returning. A separate status icon shows the group's remaining lifetime and ends early when all turrets disappear. Turret count, damage, attack range and duration are unchanged.
Fixes
Bug Fixes14
Tradition Ring: Boomeraxe: Fixed its 5x5 splash to stay centered on the original impact position, before knockback. The primary target is hit only once, and knockback is preserved. The item description now uses the skill's current name, Boomeraxe.
Execute effects: Baroness of Despair Card, +10 Splendide Edge and Zantetsu Gem now execute on the same hit that leaves a monster at or below their HP threshold, after damage absorption. No follow-up attack is required. Existing damage types, thresholds, equipment activation requirements and stacking rules are unchanged.
Death Bound: You now take 20% of the original parried hit, before amplification, while the attacker still takes 80% of the amplified damage. With Mumyo Odachi at +9, you take no damage and return 100% of the amplified damage. Existing reflection caps and critical-hit rules are unchanged.
Ground skill reliability: Burning Spiral, Frozen Crash, Lightning Bolt and Land Fissure no longer lose their first hit when their short-lived ground unit expires on a timer boundary. Existing target restrictions and Dual Cast rules are unchanged.
SP costs: Corrected duplicated level entries for Frozen Crash and Wind Slash. Base SP costs now progress from 60 to 240 for Frozen Crash Lv1–10, and from 15 to 33 for Wind Slash Lv1–10 (39 at Lv13), before modifiers.
Costume Helm of Galaxia: Updated its animation data to fix the missing visual when equipped, for both male and female characters.
Dex Costume Imperial Guardian: Corrected its equipment slot from Upper to Lower, including its description and Costume Dex preview category. Appearance and collection progress are unchanged.
Dex Costume Novice Red Backpack: Can now be stored in Storage, Storage 2 and the Dex Wardrobe.
Server stability: Fixed a map-server crash when Omamori Jutsu detonated Dragon Omamori (Satsujin).
Seven Winds: New command @clearwinds removes your Seven Winds endow at any time, restoring your weapon's own element.
Curious Man: Erasing a large number of cards no longer freezes your character in the dialog (i hope).
Guild Storage: Fixed guild storage getting stuck as "in use" after a member entered autotrade with it open.
Critical immunity: Full critical-hit immunity, including the Sea of Dreams set, now also applies to guaranteed-critical attack skills. Partial critical resistance is unchanged.
True Goddess Set: Its cast-based Kaupe is restricted to manual casts, with an explicit autocast safeguard and clearer descriptions. Spells triggered by Auto Spell are not manual cast.
True Goddess Armor True Goddess Gloves True Goddess Shoes True Goddess Pendant
Everything else
Astrologika Headgear: Sun and Moon18
Orion of the Sun: Adds Critical Rate +5 and Critical Damage +5%. Its existing per-refine bonuses remain Critical Rate +2 and Critical Damage +1%.
Orion of the Moon: Critical Rate increased from +5 to +10, and Critical Damage from +5% to +7%.
Caelum of the Sun: Adds ATK +5 and another ATK +1 per refine. Melee Damage +1% and SP Cost -1% per refine are unchanged.
Caelum of the Moon: Adds ATK +5. Melee Damage +5% and SP Cost -5% are unchanged.
Apus of the Sun: Adds ATK +5 and another ATK +1 per refine. Range +1 and Ranged Damage +1% per refine are unchanged.
Apus of the Moon: Adds ATK +5. Ranged Damage +5% and Range +1 are unchanged.
Cygnus of the Sun: Healing Done and Received per refine increased from +1.5% to +2%; adds SP +2% per refine. Heal SP Cost -50% and Heal Cooldown -0.5 seconds are unchanged.
Cygnus of the Moon: Healing Done and Received increased from +5% to +7%; adds SP +5%. Heal SP Cost -25% is unchanged.
Auriga of the Sun: Adds ASPD Limit +1, ASPD +2 and Total Flee +2% per refine. After Cast Delay reduction, Movement Speed and ASPD bonuses increase from 1.5% to 2% per refine.
Auriga of the Moon: Adds ASPD +1 and Total Flee +3%. After Cast Delay reduction, Movement Speed and ASPD bonuses increase from 5% to 7%.
Volan of the Sun: Leech Rate per refine reduced from +5% to +4%. Base Leech Rate +8% and Leech Power +1% per refine are unchanged.
Volan of the Moon: Leech Rate increased from +8% to +12%. Leech Power +3% is unchanged.
Lacerta of the Sun: Adds Defense Penetration +5 and Magic Defense Penetration +5; both per-refine bonuses increase from +1 to +2. HP/SP Regen +5% per refine is unchanged.
Lacerta of the Moon: Defense Penetration and Magic Defense Penetration increased from +5 to +10. HP/SP Regen +25% is unchanged.
Scutum of the Sun: Replaces Physical and Magic Reduction +1% per refine with Final Damage Taken -1% per refine. HP per refine increased from +1% to +2%.
Scutum of the Moon: Replaces Physical Reduction +5% with Final Damage Taken -3%. HP increased from +5% to +7%.
Fornax of the Sun: Adds All Cast Time -5% and MATK +1 per refine. All Cast Time -1% per refine and MATK +1% per refine are unchanged.
Fornax of the Moon: Adds MATK +5. All Cast Time -5% and MATK +5% are unchanged.
Balziere's Event! Varmundt's Beastfall3
Beastfall event: Join a cooperative hunt on Nameless Island (ve_fild07) through Warden Brann in the Orphanage. Defeat creatures to call Mega Peco, MukaMuka, Shining Plant and finally Expert Novice. Random hazards shake up the hunt, and listed area/movement skills are disabled on the island while the event runs. The hunt ends after the final boss or 45 minutes.
Beastfall schedule: Opens Friday at 21:00 UTC, and Saturday/Sunday at 19:00 and 23:00 UTC (Brasilia: Friday 18:00, Saturday/Sunday 16:00 and 20:00). Global notices begin 10 minutes before each opening.
Orphanage Medals and Relic Boxes: Earn 1 point per creature, 5 per Coward Q, 10 for an event boss kill and 5 for nearby participation in that boss fight. Every 10 points earns one Medal; qualifying top-three scores receive 30/20/10 bonus Medals. Collect from Warden Brann and exchange with Quartermaster Sigrun for eight level-banded Field, Dungeon or Distortion Relic Boxes. Distortion boxes also cover their inner floors, including Goddess Freya's relic. Each box grants one equally likely relic from its listed pool. Medals and boxes cannot be traded, dropped or sold.
General Changes3
Guild Extension: Guild capacity is now 18 / 25 / 35 / 50 members at skill levels 0 / 1 / 2 / 3 (was 18 / 21 / 24 / 27). Existing guilds use their current skill level; members, learned skills and unspent skill points are preserved.
Orphanage funding: 5% of the zeny paid for refining with Heimdall Alt-Eisen and card removal with the Master of Cards now contributes to the shared Orphanage fund, at no extra cost. Paid refining attempts count whether they succeed or fail. This includes equipment, Shadow Equipment and Class Gems, but not ore purchases. Amadeus continues to handle Orphanage level-ups; these service contributions do not grant personal Donation Points.
Orphanage Capybara: A new companion waits beside Amadeus. Build a bond through interactions to unlock more activities, stories and a personal name. All zeny spent with her contributes to the Orphanage, earning 1 personal Donation Point per 1,000 zeny. Spend 500,000 zeny in total to receive a Dex Costume Capybara, once per character.
Ink Table / Awakened Stufr: Complete Engravings2
Randomize the complete set: Pay the owner's full zeny fee + 1,000 Distortion Shards + 100 Distortion Essences to replace all engraved words with a random complete set, up to the table's full capacity. Roll all four for the price of choosing one at a four-word table. Every word has equal chances, without duplicates or locked words. Both modes have 100% success. A random roll may repeat the current combination and is still paid.
Preservation and memories: Only the engraving changes; other random options, cards and refine remain intact. A final confirmation is required before replacement. Extraction remains free, with 20 stored sets per character and surface; imprinting still costs the full owner's zeny fee once, without materials. Owner earnings remain 25% of paid zeny, 10% of Shards and 20% of Essences.
Items11
Crow of Destiny: Sky Assault triggered by Blitz Beat is now always Lv3 instead of your learned level.
Stalker Gem of Paranoia: Adds ASPD +12% and Perfect Dodge +12.
Splendide Edge: Night Menace damage at +7 description updated, to match its current.
Precise Judge: Can now recalibrate the Royal Revolver, Eternal Ice Heart Revolver and Master Revolver.
Class Gem Reroll: Rerolling a gem line can no longer result in the exact same stat and value it already had.
Lost Dagger: Now grants its advertised +10% Movement Speed.
Young Shinshoku Card: Removed the -20% Max HP penalty. It remains an Armor card.
Unstable Crystal Card: Its self-explosion can now trigger from ranged normal attacks and physical skills, as well as melee attacks. The existing 1% trigger chance is unchanged; the description has been corrected from 2%. ASPD +25% and Max HP -10% are unchanged.
Princess Tiara / Knight Sakray Cards: Can now be equipped in either accessory slot.
Distortion Essence: Now displays a blue loot beam when dropped.
Costume Dex: Collection costumes now have a Dex prefix in their names for easier searching. Their IDs, appearance, binding and collection progress are unchanged.
Monsters8
Einherjar Gate (Valhalla 2F): Opening the gate now requires Base Level 146 or above. Once it is open, characters of Base Level 130 or above can enter (was 146).
Goddess Freya: Magnus Exorcismus now has a 2.5-second cast (was 0.5 seconds).
Orphan Piamette: Her low-HP Heal now has a 3-second cast (was 2 seconds) and can be interrupted.
Hornet: Now also drops Empty Honeypot, the Mistress relic, at the same rate as Naga, Luciola Vespa and Pom Spider.
Jewel Elunium: MVP Reward chance increased from 5% to 50% for RSX-0806 and 100% for Serpens. These are MVP Rewards, not ordinary monster drops.
New Boss Relics: Added relics for Eddga, Expert Novice, Kobold Leader, Lady Tanee, Mega Peco, MukaMuka and Shining Plant, with a 0.3% base drop rate and multiple monster sources. Colossal Peco Feather is a map-exclusive drop from naturally spawned non-MVP monsters in ve_fild07 and it doesn't show in Sense. The other six relics use their associated monsters' drop tables. Each relic has its own item artwork, summons its boss on the map listed in its description and is consumed only after a successful summon.
Einhejar Challenge: Added Eddga to the Lv15 band, Expert Novice to Lv20, Lady Tanee to Lv40 and Kobold Leader to Lv65.
Relic Boss Auras: Bosses summoned by relics now have a distinct hue-shifted aura. Naturally spawned bosses keep their usual appearance; combat stats, drops and ownership rules are unchanged.
Other Skills2
Mirage Gem of Avoidance: Delta Skyfall's Wind Slash combo now ends if its original target dies or disappears, restoring normal Wind Slash targeting without waiting for the window to expire. The +50% bonus applies to the same cast's equipment splash and is consumed once. The 3-second window, same-target requirement and manual-cast restriction are unchanged.
Frostbound Gem of Embrace: Chilling Frost's Freezing exception now includes status-immune minibosses as well as MVPs. Normal application chance and duration rules still apply.
Random Options: Croc Alt-Eisen12
Croc Alt-Eisen in the Orphanage now offers equipment recycling, random-option inheritance and single-line rerolls. The accompanying Random Options PDF shows the full Live vs. Patch 23 comparison by equipment type and slot.
Revised pools: The 18 standard random-option pools have been reworked. Every alternative within a revised slot has an equal chance. Special item-specific pools remain separate; not every item of the same equipment type uses the same pool.
Legacy equipment: Existing equipment keeps its current rolls. Rerolling an eligible old item uses its updated pool, changing only the selected line; your other legacy rolls are not automatically replaced.
Server-wide Orphanage Unlocks
Orphanage unlocks: Inheritance and rerolls unlock at Lv50: Weapons; Lv60: Headgears and Shoes; Lv70: Armor and Shields; Lv80: Accessories and Garments; Lv90: Shadow Equipment. These are the shared Orphanage's levels, not your character's Base Level. Class Gems remain with Iris.
Getting Rough Materials
Rough Oridecon / Rough Elunium: These are the materials used by Croc's ordinary-equipment services. Recycle eligible weapons into Rough Oridecon, or other ordinary equipment into Rough Elunium. Weapon recycling unlocks at Orphanage Lv50; recycling other ordinary equipment unlocks at Lv60. Each Rough weighs 2. Shadow Equipment uses Jewel Shadowdecon instead and is not recycled into Roughs here.
Equipment recycling: Only pieces with at least one random option and an approved accessible source are accepted. Yield follows the item's lowest approved accessible monster/source level, not your level or the item's equip requirement: below Lv50: 5 pieces = 1 Rough; Lv50–109: 1 piece = 1 Rough; Lv110–129: 1 piece = 2 Roughs; Lv130+: 1 piece = 4 Roughs. Low-level batches are counted separately for each mineral; incomplete batches remain in your inventory. Equipped, switch-equipped, favorite, bound, rental, carded or enchanted pieces are protected. Class Gems, costumes and equipment without random options are not accepted. You choose the pieces and confirm before they are permanently destroyed, including their refines and rolls.
Inheritance: Copy One Line
One line, 100% success: Equip the item you want to keep and bring an eligible, unequipped donor copy of the exact same item. Choose an existing line: Croc copies the donor's same line, including its exact option and value, with 100% success. Both copies must have compatible option pools. The donor is permanently consumed and does not also grant Roughs; inheritance cannot add a missing line.
Transfer costs, per line: Weapons: 500,000 zeny + 60 Rough Oridecon. Other ordinary equipment: 500,000 zeny + 60 Rough Elunium. Shadow Equipment: 1,000,000 zeny + 10 Jewel Shadowdecon. Each transfer also consumes its donor copy.
Your investment stays: The item you keep retains its refine, cards, other enchants, binding and all other random-option lines. Donors must be permanent, unbound and free of cards or enchants; equipped, switch-equipped and favorite copies cannot be sacrificed.
Random Reroll: No Donor Needed
Random reroll: Equip an eligible item and choose one line to randomly replace its option and value, with 100% success and no donor required. The current attribute cannot repeat, even with a different value; lines without another eligible attribute are not offered or charged. An empty line can be filled only if that item's current pool supports it. Refine, cards, other enchants and all unselected lines remain intact. A result can be weaker: every completed reroll is paid, with no preview or undo.
Reroll costs, per attempt: Weapons: 100,000 zeny + 12 Rough Oridecon. Other ordinary equipment: 100,000 zeny + 12 Rough Elunium. Eligible Shadow Equipment: 200,000 zeny + 2 Jewel Shadowdecon. This is one-fifth of the inheritance fee and materials.
Reroll exclusions: Manuals and Runes cannot be randomly rerolled, even without engravings. Blooming Rose Sandals are also excluded because their completion options are fixed. Items carrying Amatsu seals or Valhalla words are protected from both option inheritance and rerolls. Unsupported or ambiguous pools are refused rather than converted into a different item's options.
Stylist Shalosh: Rune Colors2
Personal color collection: Register an equipped rune's clothing color for free, without consuming the rune. The collection belongs to that character, not the entire account. Registered colors can be selected later without keeping the rune; existing class restrictions still apply.
Choose and lock: Browse registered runes by name and color. Selecting a color locks it against equipment changes; the existing color-lock toggle remains available. This grants appearance only, not the rune's equipment bonuses.
Unchained4
Loki's Scarf + Mistletoe Ring: Arrow Vulcan: Fixed high INT/DEX restoring variable cast time after the combo's flat reduction had already removed it. This fix applies only to Arrow Vulcan with the combo; forced fixed cast time from debuffs and other skills' cast calculations are unchanged.
Unchained Thief: Corrected the normal bow-attack animation for both male and female characters. Other weapons and classes are unchanged.
Loki's Scarf + Mistletoe Ring: Sneak Attack: No longer requires Hiding with the combo. Retains enemy targeting at weapon range, its 5x5 area around the target and its +20% damage-taken debuff. Without the combo, the self-centered attack, Hiding requirement and +15% debuff are unchanged.
Loki's Scarf + Mistletoe Ring: Wind Slash: Face-off's next-Wind-Slash bonus now works with direct/timed autocasts and the attack's equipment splash. The bonus is consumed once per cast, rather than after its first target.