Test patches

The rest of this site prints what the game does now. This is what changed to get there, in the words the change was announced in. Most of what a note says about an item or a skill is already on that item or that skill, and the note adds the day it moved; the rules behind them, and the tables under those rules, are written down nowhere else.

Refuge: Patch 23

· 101 changes

By class

Arcane Master5

  • Dual Cast: AM aoe spells now generate Elemental Dominion orbs on the second cast part.

    Dual Cast

  • Arcane Master Soul: Elemental Focus: Arcane Masters can now hold 15 Focus, up from 10. Elemental bolts generate 3 / 5 / 8 Focus at skill levels 1–3 / 4–6 / 7–10, up from 1 / 3 / 5. All Focus are temporary; there are no starting or permanent charges. Changing elements still converts existing Focus without refreshing their timers. Applies to both normal and transcendent Arcane Masters; other classes retain their original generation and limit.

    Arcane Master Soul

  • Tetragrammaton: Damage per hit increases from 40% per skill level + 4% per INT to 50% per skill level + 5% per INT. Applies to all four elements, including Tetra Gem autocasts. Monster damage is unchanged.

    Tetragrammaton

  • Elemental Focus: Visuals: At 10–15 Focus, Arcane Master's Focus symbols gain a soft elemental aura: red for Fire, green for Wind, blue for Water and brown for Earth. The aura disappears below 10. Existing 10-Focus bonuses still activate at 10, and Elemental Domination's five-orb limit is unchanged. Other classes retain their original visuals.

  • Unlimited Power: No longer adds its extra 1 second of fixed cast time to Area Loot or Sense. Other costs and cooldowns are unchanged.

    Unlimited Power

Illusionist3

  • Grand Summoning: Party buffs: The buff radius around each summon is increased from 9 to 15 cells (19x19 to 31x31). This also applies to Sea Spirit's Coluceo. Steel Metaling's Cover range is unchanged.

    Grand Summoning

  • Grand Summoning: Following: Summons follow at 25% above their owner's current movement speed, subject to movement limits and their own status effects. At 20 cells away on the same map, they teleport back when able to move. HP, remaining lifetime and combat-leash rules are preserved.

    Grand Summoning

  • Own Reflection: Copied monsters no longer inherit the ability to pick up floor loot.

    Own Reflection Armor Own Reflection Gloves Own Reflection Shoes Own Reflection Pendant

Judge1

  • Death Sentence: Player casts now deal ranged physical damage, matching the skill description, including autocasts. Damage formula, area, hit count, costs and cooldown are unchanged. Monster casts are unchanged.

    Death Sentence

Legend1

  • Final Blade Mastery: Now grants Critical Rate +1% per skill level to Legend (+10% at Lv10). Its Leech Power bonus at Lv10 increases from +2% to +5%; lower levels do not grant Leech Power. Critical Rate is a percentage modifier, not flat CRIT. Its ATK bonus and Leech Rate are unchanged.

    Final Blade Mastery

Mimic1

  • Frenzy: Mimic: No longer blocks natural HP/SP recovery after ending, matching Vagabond/Legend's post-Frenzy behavior. This does not allow natural recovery during Frenzy.

    Frenzy

Phantom Thief3

  • Master Thief Arts: Removed the +3 virtual refine bonus from each Shadow Set piece. Individual and set bonuses now use the actual item refines.

    Master Thief Arts

  • Phantom Thief: Corrected the normal bow-attack animation for both male and female characters. Other weapon animations are unchanged.

  • Muse / Wonder Gems: Keep their base All Stats +5 for Mimic, but grant All Stats -5 when used by Phantom Thief.

Prowler2

  • Macabre: No longer costs HP (was 5% of Max HP per skill level). Duration, cooldown and other effects are unchanged.

    Macabre

  • Whirling Kunai: Uses the weapon's resolved element instead of the kunai's element. Its ammunition cost is unchanged.

    Whirling Kunai

Revenant2

  • Reaping Slash: Base cooldown reduced from 1.5 to 1 second. Ominous Lament's separate 0.5-second reduction is removed, moving that benefit to the skill itself.

    Reaping Slash

  • Vampire's Mark: Cooldown reduced from 60 to 30 seconds and after-cast delay from 2 to 0.5 seconds, allowing its duration to be refreshed before it expires. Its 60-second duration, SP cost and other effects are unchanged.

Sinner4

  • Counters: Now appear as clearly defined, upright arrows with a broad glowing aura, exclusive to Sinner, including its transcendent variant. They remain vertical as the camera turns. The first five are gray-purple; counters six through ten progressively turn them ember orange-red, distinct from Kingslayer's red spheres. The native glow animation is preserved. Counter mechanics and other classes' visuals are unchanged.

  • Rebound Quiver: Each qualifying targeted-skill kill now restores 1% of Max SP + 0.2 × passive level × enemy level SP. Its Max SP bonus is unchanged.

    Rebound Quiver

  • Wolf Eyes: Its fixed-cast reduction now correctly applies to Deadeye/Sinner skills without requiring another active buff.

    Wolf Eyes

  • Cannon Turret: Turrets now automatically attack valid enemies within their 7-cell firing range and assist their owner's normal attacks and damaging skills. They stay within a 5x5 formation around their owner, matching the owner's current movement speed without chasing enemies away from it. If left outside the formation, they stop firing and prioritize returning. A separate status icon shows the group's remaining lifetime and ends early when all turrets disappear. Turret count, damage, attack range and duration are unchanged.

    Cannon Turret

Fixes

Bug Fixes14

  • Tradition Ring: Boomeraxe: Fixed its 5x5 splash to stay centered on the original impact position, before knockback. The primary target is hit only once, and knockback is preserved. The item description now uses the skill's current name, Boomeraxe.

    Tradition Ring

  • Execute effects: Baroness of Despair Card, +10 Splendide Edge and Zantetsu Gem now execute on the same hit that leaves a monster at or below their HP threshold, after damage absorption. No follow-up attack is required. Existing damage types, thresholds, equipment activation requirements and stacking rules are unchanged.

  • Death Bound: You now take 20% of the original parried hit, before amplification, while the attacker still takes 80% of the amplified damage. With Mumyo Odachi at +9, you take no damage and return 100% of the amplified damage. Existing reflection caps and critical-hit rules are unchanged.

    Death Bound

  • Ground skill reliability: Burning Spiral, Frozen Crash, Lightning Bolt and Land Fissure no longer lose their first hit when their short-lived ground unit expires on a timer boundary. Existing target restrictions and Dual Cast rules are unchanged.

  • SP costs: Corrected duplicated level entries for Frozen Crash and Wind Slash. Base SP costs now progress from 60 to 240 for Frozen Crash Lv1–10, and from 15 to 33 for Wind Slash Lv1–10 (39 at Lv13), before modifiers.

  • Costume Helm of Galaxia: Updated its animation data to fix the missing visual when equipped, for both male and female characters.

  • Dex Costume Imperial Guardian: Corrected its equipment slot from Upper to Lower, including its description and Costume Dex preview category. Appearance and collection progress are unchanged.

  • Dex Costume Novice Red Backpack: Can now be stored in Storage, Storage 2 and the Dex Wardrobe.

  • Server stability: Fixed a map-server crash when Omamori Jutsu detonated Dragon Omamori (Satsujin).

  • Seven Winds: New command @clearwinds removes your Seven Winds endow at any time, restoring your weapon's own element.

    Seven Winds

  • Curious Man: Erasing a large number of cards no longer freezes your character in the dialog (i hope).

  • Guild Storage: Fixed guild storage getting stuck as "in use" after a member entered autotrade with it open.

  • Critical immunity: Full critical-hit immunity, including the Sea of Dreams set, now also applies to guaranteed-critical attack skills. Partial critical resistance is unchanged.

  • True Goddess Set: Its cast-based Kaupe is restricted to manual casts, with an explicit autocast safeguard and clearer descriptions. Spells triggered by Auto Spell are not manual cast.

    True Goddess Armor True Goddess Gloves True Goddess Shoes True Goddess Pendant

Everything else

Astrologika Headgear: Sun and Moon18

  • Orion of the Sun: Adds Critical Rate +5 and Critical Damage +5%. Its existing per-refine bonuses remain Critical Rate +2 and Critical Damage +1%.

    Orion of the Sun

  • Orion of the Moon: Critical Rate increased from +5 to +10, and Critical Damage from +5% to +7%.

    Orion of the Moon

  • Caelum of the Sun: Adds ATK +5 and another ATK +1 per refine. Melee Damage +1% and SP Cost -1% per refine are unchanged.

    Caelum of the Sun

  • Caelum of the Moon: Adds ATK +5. Melee Damage +5% and SP Cost -5% are unchanged.

    Caelum of the Moon

  • Apus of the Sun: Adds ATK +5 and another ATK +1 per refine. Range +1 and Ranged Damage +1% per refine are unchanged.

    Apus of the Sun

  • Apus of the Moon: Adds ATK +5. Ranged Damage +5% and Range +1 are unchanged.

    Apus of the Moon

  • Cygnus of the Sun: Healing Done and Received per refine increased from +1.5% to +2%; adds SP +2% per refine. Heal SP Cost -50% and Heal Cooldown -0.5 seconds are unchanged.

    Cygnus of the Sun

  • Cygnus of the Moon: Healing Done and Received increased from +5% to +7%; adds SP +5%. Heal SP Cost -25% is unchanged.

    Cygnus of the Moon

  • Auriga of the Sun: Adds ASPD Limit +1, ASPD +2 and Total Flee +2% per refine. After Cast Delay reduction, Movement Speed and ASPD bonuses increase from 1.5% to 2% per refine.

    Auriga of the Sun

  • Auriga of the Moon: Adds ASPD +1 and Total Flee +3%. After Cast Delay reduction, Movement Speed and ASPD bonuses increase from 5% to 7%.

    Auriga of the Moon

  • Volan of the Sun: Leech Rate per refine reduced from +5% to +4%. Base Leech Rate +8% and Leech Power +1% per refine are unchanged.

    Volan of the Sun

  • Volan of the Moon: Leech Rate increased from +8% to +12%. Leech Power +3% is unchanged.

    Volan of the Moon

  • Lacerta of the Sun: Adds Defense Penetration +5 and Magic Defense Penetration +5; both per-refine bonuses increase from +1 to +2. HP/SP Regen +5% per refine is unchanged.

    Lacerta of the Sun

  • Lacerta of the Moon: Defense Penetration and Magic Defense Penetration increased from +5 to +10. HP/SP Regen +25% is unchanged.

    Lacerta of the Moon

  • Scutum of the Sun: Replaces Physical and Magic Reduction +1% per refine with Final Damage Taken -1% per refine. HP per refine increased from +1% to +2%.

    Scutum of the Sun

  • Scutum of the Moon: Replaces Physical Reduction +5% with Final Damage Taken -3%. HP increased from +5% to +7%.

    Scutum of the Moon

  • Fornax of the Sun: Adds All Cast Time -5% and MATK +1 per refine. All Cast Time -1% per refine and MATK +1% per refine are unchanged.

    Fornax of the Sun

  • Fornax of the Moon: Adds MATK +5. All Cast Time -5% and MATK +5% are unchanged.

    Fornax of the Moon

Balziere's Event! Varmundt's Beastfall3

  • Beastfall event: Join a cooperative hunt on Nameless Island (ve_fild07) through Warden Brann in the Orphanage. Defeat creatures to call Mega Peco, MukaMuka, Shining Plant and finally Expert Novice. Random hazards shake up the hunt, and listed area/movement skills are disabled on the island while the event runs. The hunt ends after the final boss or 45 minutes.

  • Beastfall schedule: Opens Friday at 21:00 UTC, and Saturday/Sunday at 19:00 and 23:00 UTC (Brasilia: Friday 18:00, Saturday/Sunday 16:00 and 20:00). Global notices begin 10 minutes before each opening.

  • Orphanage Medals and Relic Boxes: Earn 1 point per creature, 5 per Coward Q, 10 for an event boss kill and 5 for nearby participation in that boss fight. Every 10 points earns one Medal; qualifying top-three scores receive 30/20/10 bonus Medals. Collect from Warden Brann and exchange with Quartermaster Sigrun for eight level-banded Field, Dungeon or Distortion Relic Boxes. Distortion boxes also cover their inner floors, including Goddess Freya's relic. Each box grants one equally likely relic from its listed pool. Medals and boxes cannot be traded, dropped or sold.

General Changes3

  • Guild Extension: Guild capacity is now 18 / 25 / 35 / 50 members at skill levels 0 / 1 / 2 / 3 (was 18 / 21 / 24 / 27). Existing guilds use their current skill level; members, learned skills and unspent skill points are preserved.

  • Orphanage funding: 5% of the zeny paid for refining with Heimdall Alt-Eisen and card removal with the Master of Cards now contributes to the shared Orphanage fund, at no extra cost. Paid refining attempts count whether they succeed or fail. This includes equipment, Shadow Equipment and Class Gems, but not ore purchases. Amadeus continues to handle Orphanage level-ups; these service contributions do not grant personal Donation Points.

  • Orphanage Capybara: A new companion waits beside Amadeus. Build a bond through interactions to unlock more activities, stories and a personal name. All zeny spent with her contributes to the Orphanage, earning 1 personal Donation Point per 1,000 zeny. Spend 500,000 zeny in total to receive a Dex Costume Capybara, once per character.

Ink Table / Awakened Stufr: Complete Engravings2

  • Randomize the complete set: Pay the owner's full zeny fee + 1,000 Distortion Shards + 100 Distortion Essences to replace all engraved words with a random complete set, up to the table's full capacity. Roll all four for the price of choosing one at a four-word table. Every word has equal chances, without duplicates or locked words. Both modes have 100% success. A random roll may repeat the current combination and is still paid.

  • Preservation and memories: Only the engraving changes; other random options, cards and refine remain intact. A final confirmation is required before replacement. Extraction remains free, with 20 stored sets per character and surface; imprinting still costs the full owner's zeny fee once, without materials. Owner earnings remain 25% of paid zeny, 10% of Shards and 20% of Essences.

Items11

  • Crow of Destiny: Sky Assault triggered by Blitz Beat is now always Lv3 instead of your learned level.

    Crow of Destiny

  • Stalker Gem of Paranoia: Adds ASPD +12% and Perfect Dodge +12.

    Stalker Gem of Paranoia

  • Splendide Edge: Night Menace damage at +7 description updated, to match its current.

    Splendide Edge

  • Precise Judge: Can now recalibrate the Royal Revolver, Eternal Ice Heart Revolver and Master Revolver.

  • Class Gem Reroll: Rerolling a gem line can no longer result in the exact same stat and value it already had.

  • Lost Dagger: Now grants its advertised +10% Movement Speed.

    Lost Dagger

  • Young Shinshoku Card: Removed the -20% Max HP penalty. It remains an Armor card.

    Young Shinshoku Card

  • Unstable Crystal Card: Its self-explosion can now trigger from ranged normal attacks and physical skills, as well as melee attacks. The existing 1% trigger chance is unchanged; the description has been corrected from 2%. ASPD +25% and Max HP -10% are unchanged.

    Unstable Crystal Card

  • Princess Tiara / Knight Sakray Cards: Can now be equipped in either accessory slot.

  • Distortion Essence: Now displays a blue loot beam when dropped.

    Distortion Essence

  • Costume Dex: Collection costumes now have a Dex prefix in their names for easier searching. Their IDs, appearance, binding and collection progress are unchanged.

Monsters8

  • Einherjar Gate (Valhalla 2F): Opening the gate now requires Base Level 146 or above. Once it is open, characters of Base Level 130 or above can enter (was 146).

  • Goddess Freya: Magnus Exorcismus now has a 2.5-second cast (was 0.5 seconds).

  • Orphan Piamette: Her low-HP Heal now has a 3-second cast (was 2 seconds) and can be interrupted.

  • Hornet: Now also drops Empty Honeypot, the Mistress relic, at the same rate as Naga, Luciola Vespa and Pom Spider.

  • Jewel Elunium: MVP Reward chance increased from 5% to 50% for RSX-0806 and 100% for Serpens. These are MVP Rewards, not ordinary monster drops.

    Jewel Elunium

  • New Boss Relics: Added relics for Eddga, Expert Novice, Kobold Leader, Lady Tanee, Mega Peco, MukaMuka and Shining Plant, with a 0.3% base drop rate and multiple monster sources. Colossal Peco Feather is a map-exclusive drop from naturally spawned non-MVP monsters in ve_fild07 and it doesn't show in Sense. The other six relics use their associated monsters' drop tables. Each relic has its own item artwork, summons its boss on the map listed in its description and is consumed only after a successful summon.

  • Einhejar Challenge: Added Eddga to the Lv15 band, Expert Novice to Lv20, Lady Tanee to Lv40 and Kobold Leader to Lv65.

  • Relic Boss Auras: Bosses summoned by relics now have a distinct hue-shifted aura. Naturally spawned bosses keep their usual appearance; combat stats, drops and ownership rules are unchanged.

Other Skills2

  • Mirage Gem of Avoidance: Delta Skyfall's Wind Slash combo now ends if its original target dies or disappears, restoring normal Wind Slash targeting without waiting for the window to expire. The +50% bonus applies to the same cast's equipment splash and is consumed once. The 3-second window, same-target requirement and manual-cast restriction are unchanged.

    Mirage Gem of Avoidance

  • Frostbound Gem of Embrace: Chilling Frost's Freezing exception now includes status-immune minibosses as well as MVPs. Normal application chance and duration rules still apply.

    Frostbound Gem of Embrace

Random Options: Croc Alt-Eisen12

Croc Alt-Eisen in the Orphanage now offers equipment recycling, random-option inheritance and single-line rerolls. The accompanying Random Options PDF shows the full Live vs. Patch 23 comparison by equipment type and slot.

  • Revised pools: The 18 standard random-option pools have been reworked. Every alternative within a revised slot has an equal chance. Special item-specific pools remain separate; not every item of the same equipment type uses the same pool.

  • Legacy equipment: Existing equipment keeps its current rolls. Rerolling an eligible old item uses its updated pool, changing only the selected line; your other legacy rolls are not automatically replaced.

Server-wide Orphanage Unlocks

  • Orphanage unlocks: Inheritance and rerolls unlock at Lv50: Weapons; Lv60: Headgears and Shoes; Lv70: Armor and Shields; Lv80: Accessories and Garments; Lv90: Shadow Equipment. These are the shared Orphanage's levels, not your character's Base Level. Class Gems remain with Iris.

Getting Rough Materials

  • Rough Oridecon / Rough Elunium: These are the materials used by Croc's ordinary-equipment services. Recycle eligible weapons into Rough Oridecon, or other ordinary equipment into Rough Elunium. Weapon recycling unlocks at Orphanage Lv50; recycling other ordinary equipment unlocks at Lv60. Each Rough weighs 2. Shadow Equipment uses Jewel Shadowdecon instead and is not recycled into Roughs here.

    Jewel Shadowdecon

  • Equipment recycling: Only pieces with at least one random option and an approved accessible source are accepted. Yield follows the item's lowest approved accessible monster/source level, not your level or the item's equip requirement: below Lv50: 5 pieces = 1 Rough; Lv50–109: 1 piece = 1 Rough; Lv110–129: 1 piece = 2 Roughs; Lv130+: 1 piece = 4 Roughs. Low-level batches are counted separately for each mineral; incomplete batches remain in your inventory. Equipped, switch-equipped, favorite, bound, rental, carded or enchanted pieces are protected. Class Gems, costumes and equipment without random options are not accepted. You choose the pieces and confirm before they are permanently destroyed, including their refines and rolls.

Inheritance: Copy One Line

  • One line, 100% success: Equip the item you want to keep and bring an eligible, unequipped donor copy of the exact same item. Choose an existing line: Croc copies the donor's same line, including its exact option and value, with 100% success. Both copies must have compatible option pools. The donor is permanently consumed and does not also grant Roughs; inheritance cannot add a missing line.

  • Transfer costs, per line: Weapons: 500,000 zeny + 60 Rough Oridecon. Other ordinary equipment: 500,000 zeny + 60 Rough Elunium. Shadow Equipment: 1,000,000 zeny + 10 Jewel Shadowdecon. Each transfer also consumes its donor copy.

  • Your investment stays: The item you keep retains its refine, cards, other enchants, binding and all other random-option lines. Donors must be permanent, unbound and free of cards or enchants; equipped, switch-equipped and favorite copies cannot be sacrificed.

Random Reroll: No Donor Needed

  • Random reroll: Equip an eligible item and choose one line to randomly replace its option and value, with 100% success and no donor required. The current attribute cannot repeat, even with a different value; lines without another eligible attribute are not offered or charged. An empty line can be filled only if that item's current pool supports it. Refine, cards, other enchants and all unselected lines remain intact. A result can be weaker: every completed reroll is paid, with no preview or undo.

  • Reroll costs, per attempt: Weapons: 100,000 zeny + 12 Rough Oridecon. Other ordinary equipment: 100,000 zeny + 12 Rough Elunium. Eligible Shadow Equipment: 200,000 zeny + 2 Jewel Shadowdecon. This is one-fifth of the inheritance fee and materials.

  • Reroll exclusions: Manuals and Runes cannot be randomly rerolled, even without engravings. Blooming Rose Sandals are also excluded because their completion options are fixed. Items carrying Amatsu seals or Valhalla words are protected from both option inheritance and rerolls. Unsupported or ambiguous pools are refused rather than converted into a different item's options.

    Blooming Rose Sandals

Stylist Shalosh: Rune Colors2

  • Personal color collection: Register an equipped rune's clothing color for free, without consuming the rune. The collection belongs to that character, not the entire account. Registered colors can be selected later without keeping the rune; existing class restrictions still apply.

  • Choose and lock: Browse registered runes by name and color. Selecting a color locks it against equipment changes; the existing color-lock toggle remains available. This grants appearance only, not the rune's equipment bonuses.

Unchained4

  • Loki's Scarf + Mistletoe Ring: Arrow Vulcan: Fixed high INT/DEX restoring variable cast time after the combo's flat reduction had already removed it. This fix applies only to Arrow Vulcan with the combo; forced fixed cast time from debuffs and other skills' cast calculations are unchanged.

  • Unchained Thief: Corrected the normal bow-attack animation for both male and female characters. Other weapons and classes are unchanged.

  • Loki's Scarf + Mistletoe Ring: Sneak Attack: No longer requires Hiding with the combo. Retains enemy targeting at weapon range, its 5x5 area around the target and its +20% damage-taken debuff. Without the combo, the self-centered attack, Hiding requirement and +15% debuff are unchanged.

  • Loki's Scarf + Mistletoe Ring: Wind Slash: Face-off's next-Wind-Slash bonus now works with direct/timed autocasts and the attack's equipment splash. The bonus is consumed once per cast, rather than after its first target.

Refuge: Patch 22

· 181 changes

How the game works

Items, Systems and World Changes30

  • Steady Fortune: Alfred (PRD): Added an optional rare-drop smoothing mode, disabled by default and enabled separately for each character. It applies to standard monster drops with a final drop rate of up to 5%, after drop-rate modifiers. It is designed to reduce unusually long dry streaks, not guarantee an item after a fixed number of kills.

  • Steady Fortune: Progress (PRD): Progress is tracked per character and item, shared across different monsters that can drop that item. Eligible attempts build progress until the item drops, then reset that item's progress. Progress is saved between sessions; turning the option off restores ordinary random rolls and freezes, rather than clears, the stored progress.

  • Steady Fortune: Scope (PRD): Drop eligibility, loot ownership and item options remain unchanged. Separate MVP rewards, Steal and Ore Discovery are unaffected; eligible drops from an MVP's normal loot table are included. Costume Dex unlocks continue to use their separate system.

  • MVP Summoning Relics: All existing monster drop sources now have a 0.3% base drop rate.

  • Gem Dust: Iris: Convert selected Class Gems into 1 Gem Dust per gem, regardless of tier or refine. Selected gems are permanently consumed. The existing three-gems-for-one exchange remains available.

  • Class Gem option rerolls: Equip your Class Gem, then spend 20 Gem Dust at Iris to reroll one option line of your choice, including both its attribute and value. Iris uses the gem in your Gem slot directly; it stays equipped. Line pools remain STR/INT, AGI/VIT and DEX/LUK, with values -3, -2, -1 or +1. Results may repeat or be worse. Refine and other options are preserved; no zeny cost.

  • Prepared Future: Individual pieces: Armor now allows your Poison to affect bosses, Shield allows Bleeding, and Boots allows Burning, including from skills, without requiring the full set. Existing proc chances and the Pendant's SP regeneration are unchanged.

    Prepared Future Armor Prepared Future Shield Prepared Future Boots Prepared Future Pendant

  • Prepared Future: Full set: Replaces the set-wide boss permission with +1% Poison, Bleeding and Burning damage per total set refine. All Stats +4 and the existing SP regeneration bonus remain.

    Prepared Future Armor Prepared Future Shield Prepared Future Boots Prepared Future Pendant

  • Ink Table and Awakened Stufr: Owners keep 25% of zeny paid, plus 10% of Distortion Shards and 20% of Distortion Essences spent. Material earnings are stored alongside zeny earnings and can be collected through either item's menu.

    Ink Table Awakened Stufr

  • Ink Table and Awakened Stufr: Extracting the whole engraving to memory is free. Imprinting it onto another Manual/Rune is guaranteed and costs only one owner-set zeny fee, with no materials. Service menus now show costs, success chances and earnings more clearly.

    Ink Table Awakened Stufr

  • Ink Table and Awakened Stufr: Each character can store 20 complete Manual engravings and 20 complete Rune engravings in separate lists. Browse five sets per page and choose which to imprint; only the selected set is consumed. Existing stored engravings are preserved.

    Ink Table Awakened Stufr

  • Valhalla's Galdrastafir: Added global announcements when a stave is activated or renewed, with a special message at four active staves, and when the last stave expires. Each stave still requires two eligible word credits.

  • Valhalla Valkyrie calls: Each call now summons about half as many enemies: 8 / 9 / 2 across the three waves (was 15 / 18 / 4).

  • Valhalla: Einherjar Gate: The passage to the second floor now stays open for 60 minutes, up from 30. Entering no longer consumes a Base Level. The Base Level 146+ requirement and the two emblems needed to open the gate are unchanged.

  • Materials: Distortion Shards, Distortion Essences, Star Pieces and Galactic Dust can no longer be sold to NPCs.

  • Material conversion: Double-click to exchange 100 Distortion Shards for 1 Distortion Essence, or 1,000 Star Pieces for 1 Galactic Dust, and vice versa. Free, one batch per double-click. Requires enough free weight and inventory capacity to receive the result.

  • Celestial Tome: Adds HIT +15 and Total HIT +5%, retaining its existing bonuses.

    Celestial Tome

  • Meteor Assault: Stun base duration reduced from 50 to 5 seconds. Proc chances and Blind/Bleeding durations are unchanged.

    Meteor Assault

  • Ritual Manteau [1]: Added to Enchanted Serpent at a 3% base drop rate, with garment random options.

  • Sylph Cloak: Now also drops from Assaulter at a 1% base rate.

    Sylph Cloak

  • Ram Shield: Now also drops from Ruby Golem at a 1.5% base rate.

    Ram Shield

  • Pharaoh Scepter: Now also drops from Anubis at a 1% base rate.

    Pharaoh Scepter

  • Skeleton Knife: Now also drops from Thorn of Death at a 1% base rate.

    Skeleton Knife

  • Glenvehyde: Now also drops from Mangkukulam at a 1% base rate.

    Glenvehyde

  • Crescent Demon: Now also drops from Baphomet's Shadow at a 1% base rate.

    Crescent Demon

  • Movement Speed: The diminishing returns curve is gentler. The first 80% of bonus movement speed counts in full (was 20%), and anything above 80% counts at 50%. The +120% cap and the Increase AGI, Sprint and Frenzy exceptions are unchanged.

  • Astrologika: Monsters raised to levels 116–120, on par with the Opera House, with more HP, ATK, MATK, DEF and MDEF, and 90% more Base and Job EXP. Their FLEE is unchanged. Star Scourge is now level 120 with 768,000 HP and 30,000 MVP EXP. They now drop Shadow Gem Coffer 4 (Lv. 115 gems) instead of Coffer 2, at the same rates.

    Shadow Gem Coffer 4

  • Einhejar Challenge: Star Scourge now counts for the level 120 checkpoint (was 110), matching its new level. Goddess Freya was added as an option for the level 140 checkpoint.

  • Teleport Lv2: No longer opens the destination menu: it always sends you to a random spot on the map, then grants Increase Agility Lv1 for 5 seconds. Its cooldown is now 45 seconds (Lv1 stays at 60). It can no longer return you to your save point.

  • Toy Factory Gift Boxes: Opening a Gift Box now has a much better chance to upgrade into the next box (25% / 30% / 30% / 25% / 17% per step, was about 9% / 17% / 17% / 17% / 17%).

By class

Arcane Master7

  • Arcane Flow: Removed the descending light beam, preserving its ground aura and all skill effects.

    Arcane Flow

  • Water Ball: Its spheres no longer restart your character's animation or repeatedly lock movement and actions after casting. Normal casting time, cooldown and after-cast delay still apply. Applies to manual casts and autocasts; monster behavior is unchanged.

    Water Ball

  • Deft Gem of Precision: Bolt damage penalty changes from −40% to −20%, recovered at +2% per refine. The additional cooldown on Eruption, Flaming Petals, Freezing Spear and Wind Blade is reduced from +3 to +1 second per skill. Adds +1 DEX per refine; other effects remain.

    Deft Gem of Precision

  • Elemental Focus: Area Spells: Burning Spiral, Frozen Crash, Lightning Bolt and Land Fissure now gain 7% instead of 4% damage scaling per skill level per matching Focus stack. Other scaling terms are unchanged.

  • Tetra Gem of Four Storms: Dual Cast echoes of its four supported area spells can also trigger the corresponding elemental Tetragrammaton hit, at your learned Tetragrammaton level. This exception does not enable general equipment-proc chains.

    Tetra Gem of Four Storms

  • Zenith Gem of Sorcery: Comet becomes single-target and its damage bonus changes from +200% to +150%. A valid Comet creates all 4 elements Dominations. Tetragrammaton's +200% damage bonus remains. PS: my intent with this gem is: Big Cast > Big Numbers > Low DPS. I don't think it is quite on a good spot, so i'll revisit more of it later.

    Zenith Gem of Sorcery

  • Deep Blue Set: With the complete set, Water Ball still works without water. When launched on dry terrain, its damage formula scales with 0.5% per INT instead of 1%; its base damage, skill-level scaling and equipment bonuses are unchanged. Natural water, Arcane Flow and valid water-skill terrain retain normal scaling.

    Deep Blue Armor Deep Blue Shield Deep Blue Boots Deep Blue Pendant

Black Plague1

  • Spiral Blade: Cast range increased from 1 to 3 cells at every level. Remains a physical melee attack; damage, Stun, costs and timing are unchanged.

    Spiral Blade

Dark Knight12

Skills

  • Blade Dominion: New passive replacing Blade Mastery only in the Dark Knight tree, with 10 learnable levels. One-handed swords gain 3 Weapon ATK per level; below 40% HP, this becomes 4 per level and adds 1 DEF Penetration per level. Two-handed swords gain 1 percentage point of Vengeance chance per level, increasing to 2 below 40% HP.

    Blade Dominion

  • Blade Dominion: Block: With a two-handed sword below 40% HP, gains a 2% block chance per skill level. A successful block negates physical weapon damage or reduces magical damage by 30%. Blocks can trigger Vengeance while the character survives and display a violet Auto Guard-style barrier, without Auto Guard's movement delay.

    Blade Dominion

  • Vengeance weapon procs: Weapon and Blade Dominion chances now add in one roll, capped at 100%. These procs use your learned Vengeance level, with a Lv1 fallback.

  • Skill animation (similar to GK treatment): Dark Knight manual skill motion now improves with Base Level and Leech Power, capped at 50% Leech Power for this effect.

  • Fatal Menace: Maximum level becomes 5. New levels 1–5 correspond to the previous levels 2/4/6/8/10, including damage, area and costs.

    Fatal Menace

  • Knight Ritual: Maximum level becomes 5, using the same 2/4/6/8/10 conversion for its buff, duration and cooldown.

    Knight Ritual

  • Night Menace: At Lv10, kills caused by the skill grants Dread Pursuit, which gives +40% movement speed for 2 seconds, subject to diminishing returns.

    Night Menace

  • Night Menace: Animation: Removed its fixed 1.1-second client animation hard lock.

    Night Menace

Weapons

  • Curse of the Orphan: Grants Dark Cross Lv1.

    Curse of the Orphan

  • Darkness Metal, Tartaros, Tyrfing, Mumyo Odachi, Avenged Tartaros and Splendide Edge all got some "mini rework".

Class Gems

  • Abyss Gem of Voices: Conflagration cooldown −2 seconds and Skill Damage +1% per base VIT. Variable Cast Time +20%, reduced by 2% per refine; MATK +2% per refine.

    Abyss Gem of Voices

  • Frostbound Gem of Embrace: Replaces its MATK penalty/refine recovery with Long-Ranged Damage −10% and +2% per refine. Chilling Frost cooldown −0.5 seconds per refine remains; Conflagration's refine-based cooldown reduction is removed.

    Frostbound Gem of Embrace

Dracomancer9

  • Black Bone Sword: Dragon Claw autocast changes from 5% at Lv10 to 50% at Lv1 on normal attacks.

    Black Bone Sword

  • Drake Claw Sword: Dragon Claw autocast changes from Lv10 to Lv5; its 50% chance is unchanged.

    Drake Claw Sword

  • Daehyon Sword: Dragon Claw autocast chance increases from 20% to 50%, retaining Lv10. All three Bone Sword procs use these fixed levels, regardless of your learned level.

    Daehyon Sword

  • Ferus Scale Orb: Dragon Breath triggered through a Bone Sword's Dragon Claw autocast no longer grants or refreshes Finisher Ready. It does not remove an existing Finisher Ready; manual Dragon Claw and other Dragon Breath sources retain their behavior.

    Ferus Scale Orb

  • Aegis Gem of Interception: Adds +10 hard MDEF while Gungnir Flight is active and another +10 while Draco Wings is active. A successful Elusive Feint restores 5% MaxHP after its recoil, while alive. Existing gem effects and Feint's melee-physical trigger rules are unchanged.

    Aegis Gem of Interception

  • Wyrm Gem of Fury: Adds Dragon Breath cooldown −4 seconds, reducing its base cooldown from 10 to 6 seconds before other modifiers. Other effects remain.

    Wyrm Gem of Fury

  • Plummet Gem of Heights: MaxHP-based additional Dragon Thrust damage increases from 10% to 20% of MaxHP in total, split across its three physical hits. Replaces Dragon Thrust Damage −20%, +2% per refine and flat ATK +4 per refine with ATK −10%, ATK +1% per refine and MaxHP +2% per refine. Existing skill grant, cooldown reduction and All Stats rules remain.

    Plummet Gem of Heights

  • Two-Handed Spears: Adds one card slot, up to four, to Partizan, Trident, Gaebolg, Draco Horn, Cold Soulspear, The Tower, Winged Spear, Harpoon, Master Wyrm Spear, Eternal Stalactite Spear, Spiral Dancer Spear, Scorpion Spear, Zephyrus, Frostpiercer and Giant Nail. Dragon Whisker, Old King Spear and Ormbroddr already have four slots and are unchanged.

  • Wind Cutter: Base cooldown is now 3 seconds at every skill level, replacing 2 / 2.5 / 3 / 3.5 / 4 seconds. Equipment cooldown reductions still apply; damage, SP cost and after-cast delay are unchanged.

    Wind Cutter

Gravekeeper2

  • Gravekeeper Soul: Description now explains its existing skill-animation scaling with Base Level and after-cast delay reduction.

    Gravekeeper Soul

  • Cursed Coffin / Desolated Burial: Manual casts now require the combo window after Omega, preventing accidental standalone casts. Flash Combo is unchanged. Descriptions no longer mention autocasts.

    Cursed Coffin Desolated Burial

Illusionist22

Grand Summoning

  • Summon limit: Maximum Grand Summons reduced from 10 to 2 without Eidolon, and from 15 to 5 with an active Eidolon Gem.

  • Grand Summoning: Timing: Base cooldown reduced from 30 to 15 seconds and base fixed cast time from 3 to 1 second at every level.

    Grand Summoning

  • Summons abilities: Each species gains its new ability and a new party buff. Existing native stats, attacks, duration and combat leash remain.

  • Party buffs: Last 60 seconds, with a 60-second cooldown and a 9-cell radius around the summon. Affect the Illusionist, nearby party members, and their Kimi and Illusionist skill clones. The same buff does not stack, even from different summoners.

  • Steel Metaling: Grants 8% final physical and magical damage reduction, also affecting itself. Covers its master for 10 seconds, with a 15-second cooldown shared by that master's Metalings; does not replace an existing Cover.

  • Sea Spirit: Grants +30% natural SP regeneration and +10% Healing Received. Uses Coluceo Heal every 5 seconds, shared across the owner's Sea Spirits, using the owner's learned Heal and healing stats. Also heals party members, Kimi and Illusionist skill clones.

  • Burning Fang: Grants +10% ASPD and −10% after-cast delay. Follows its native Shadow Slash with Sonic Blow Lv5.

  • Autumn Blood: Grants +5% magic damage of all elements. Echoes each of its four native attack spells once, at the same level and target, without creating recursive equipment-proc chains (It is like Autmun Blood has Dual Cast).

  • Chaos Dragon: Grants All Stats +2 and prioritizes Dragon Claw Lv5 with a 6-second cooldown.

  • Eidolon Gem of Conscription: Adds three summon slots, raising the cap from 2 to 5, and +4% Grand Summon MaxHP per refine. With the gem active, manual self-Heal also heals the owner's Grand Summons within 20 cells for 50% of the calculated Heal, even when the owner is already at full HP.

    Eidolon Gem of Conscription

  • Buff duration: Granted buffs retain their remaining duration after the summon dies or disappears, including when Eidolon is unequipped. Reapplications refresh 60 seconds without stacking the bonus. The recipient's death, dispel or logout still clears them. Unequipping Eidolon dismisses all of your Grand Summons, but not Kimi or skill clones. Cover and healing actions still require a living summon.

  • Summon visibility: Now summons don't regain their clickable interactivity when TP'ing or going through a portal (I hope).

  • Summon stability: Fixed unsafe AI continuation after a summon dies or is removed during its own action, including outside players' view.

Also:

  • Illusionist skill clones: Clones from Illusion of Shadows and Illusion of Exchange gain 100% Perfect Hit.

  • Spectral Servants: Fixed inherited attack procs failing on Illusionist and Own Reflection player clones with more than 3 cells of attack range. Proc chance, damage and buff duration are unchanged.

    Spectral Servants

Gloves and Descriptions

  • Illusion Glove: Replaces its multiple Real Magic Attack procs with one 50% chance at Lv5.

    Illusion Glove

  • Puppet Claws: Removes its Real Magic Attack autocast. Potion Pitcher, healing and MaxHP bonuses remain.

    Puppet Claws

  • Vermillion Spirit Glove: Card slots increase from 2 to 3; adds +2 MATK per refine. Existing ATK, skill damage and autocasts remain.

    Vermillion Spirit Glove

  • Eternal Mist Glove: MATK increases from 5 to 10. Illusion of Mist proc chances increase from 7% / 4% / 2% to 25% / 15% / 10% at Lv1 / Lv2 / Lv3.

    Eternal Mist Glove

  • Unknown Glove: Description now includes its existing +1 MATK per refine. Effects are unchanged.

    Unknown Glove

  • Real Magic Attack: Description corrected to 3% per skill level per hit, matching its existing formula. Its INT scaling is unchanged.

    Real Magic Attack

Jester2

  • First Hand: Can now deal critical damage, using the normal critical chance, like Double Down. Damage formula, hit count, costs and cooldown are unchanged.

    First Hand

  • Limelight Gem of Attention: Replaces After Cast Delay -1% per refine with SP Cost -2% per refine, reaching -20% at +10. Other effects are unchanged.

    Limelight Gem of Attention

Judge1

  • Wasteland Sovereign: Adds ASPD +25% as its special property, retaining ASPD Limit +2 and its other bonuses.

    Wasteland Sovereign

Kingslayer8

  • Rook's Smash and Queen's Brand: Their HP-based bonus damage now uses Max HP instead of current HP.

    Rook's Smash Queen's Brand

  • Duel Stance: Kingslayers gain a protected minimum of 5 Duel Counters while the stance is active, and their maximum increases from 10 to 15. All counters contribute to damage, including the protected five.

    Duel Stance

  • Duel Stance: The Duel Counter roll now happens before Perfect Dodge, Flee, Auto Guard and Parry (still after Kyrie Eleison, Safety Wall and Pneuma), so dodged and blocked hits can also grant Counters.

    Duel Stance

  • Duel Counter display: Extends the counter display to 15. Kingslayer's five visible spheres progressively change from white to gold, then red.

  • Ebony Gem of Counters: Under Duel Stance, Rook's Smash adds 5 counters per cast (3 base + 2 additional), before damage, including autocasts. Unlike normal Rook's Smash, it accumulates beyond 3, up to your stance's counter limit. Existing gem effects remain.

    Ebony Gem of Counters

  • Riposte: Retaliation now hits a 3×3 area centered on the attacker, retaining its existing damage and critical rules.

    Riposte

  • Queen's Gambit: Corrected its timing to produce 10 pulses consistently, instead of sometimes losing the last pulse. Normal targeting and area-removal rules still apply.

    Queen's Gambit

  • Colossal Shields: Diamond Shield, Ram Shield, Shield of Death and Asgard's Broken Wall gain one card slot, bringing each to 2. Weight increases from 350 → 420, 450 → 540, 230 → 280 and 250 → 300, respectively.

Legend2

  • Frenzy: Base cooldown reduced from 10 to 5 seconds.

    Frenzy

  • Eideard Gem of Scissor Hands (formerly Countless Gem of Instants): Replaces its +3-minute Frenzy cooldown penalty with disabling Frenzy. An active Frenzy is canceled when the gem takes effect. Double Attack now also doubles off-hand weapon damage, instead of striking twice with the main hand and once with the off hand. Both hands display two hits, included in the cumulative damage total. Other gem effects are unchanged.

    Eideard Gem of Scissor Hands

Mimic2

  • Cantrip Mastery: Each level now reduces the chance of Abracadabra casting Coma or Frenzy by 10%. At Lv10 they never appear.

    Cantrip Mastery

  • Plagiarism: Can now copy Bouncer and Pit Boss's 13 offensive skills. Normal copy-level, Preserve and skill-use requirements still apply; passive and support skills are excluded.

    Plagiarism

Night Raven10

  • Northern Cross: Night Wound bonus raised from +1% to +2% per DEX. SP cost now caps at 50 (was up to 80 at Lv10).

    Northern Cross

  • Definitive Dagger: Night Wound bonus raised from +1% to +2% per DEX. Its extra SP cost changes from 3% of current SP to 2% of max SP.

    Definitive Dagger

  • Weapon Blocking: Now rolls before Perfect Dodge, Flee, Auto Guard and Parry (still after Kyrie Eleison, Safety Wall and Pneuma).

    Weapon Blocking

  • Weapon Blocking: Blocking during Counter State now always refreshes it to 5 seconds and never shortens a longer one (before, it often did nothing).

    Weapon Blocking

  • Midnight Eye: Hitting during an active Counter State now adds 1 second per level to it, up to 15 seconds (before, it was ignored).

    Midnight Eye

  • Armory Gem of Mastery: Northern Cross no longer adds 1/5 of Max HP to its damage, and the Max HP -20% (+2% per refine) penalty is gone.

    Armory Gem of Mastery

  • Armory Gem of Mastery: Northern Cross now autocasts Definitive Dagger; Northern Cross Damage -20% (+2% per refine), Definitive Dagger Damage -20%, SP Cost -2% per refine (was -1%).

    Armory Gem of Mastery

  • Omen Gem of a Thousand Blades: The SP Cost +20% penalty is replaced by Max SP -20%; per refine, Max SP +2% and SP Cost -2%.

    Omen Gem of a Thousand Blades

  • Hawk Gem of Night Skies: Sky Assault can now deal critical damage.

    Hawk Gem of Night Skies

  • Hawk Gem of Night Skies: Its per-refine Sky Assault autocast on Blitz Beat now casts Sky Assault Lv3 instead of Lv1, and its chance per refine is raised from 0.5% to 1% (10% at +10).

    Hawk Gem of Night Skies

Peacekeeper2

  • Wicked Eden Trinket: Energy Surge's bonus to Lashing Andromeda, Wrecking Andromeda, Conviction and Eternal Chain now grants the advertised +10% base skill damage plus +10% per skill level, instead of only +10% per level.

    Wicked Eden Trinket

  • Wicked Eden Trinket: Energy Surge now grants +2% ASPD per Use Trinket level instead of flat ATK, reaching +20% at Lv10. Its movement-speed bonus, duration and Turnabout requirement are unchanged.

    Wicked Eden Trinket

Pit Boss3

  • Cooler Gem of Broken Streaks: The next manual Diplomacy against the same enemy within 3 seconds of a manual Cross Punch deals 50% more damage, up from 35%. Critical Rate per refine increased from +1 to +3.

    Cooler Gem of Broken Streaks

  • House Gem of Final Collection: After a manual Swanton Bomb, the next manual Thug Might within 5 seconds hits a 5x5 area around the target and deals 50% more damage. It still has no fixed cast time or HP cost. Outside this window, its normal line attack is unchanged.

    House Gem of Final Collection

  • House Gem of Final Collection: Replaces Thug Might Damage -20% and its +2% recovery per refine with Move Speed -20% and Move Speed +2% per refine, becoming neutral at +10. Its existing Max HP +1% per refine and other effects are unchanged.

    House Gem of Final Collection

Prowler7

  • Backstab Gem of Turned Backs: Backstab now inflicts Bleeding on bosses as well. Removes its Burning effect; other bonuses are unchanged.

    Backstab Gem of Turned Backs

  • Gravewhisper: Weapon element Shadow → Undead. In addition to Backstab, Shadowstab and Flying Knife can now land critical hits. Retains +3 Critical per refine and its other bonuses.

    Gravewhisper

  • Gravewhisper + Skull Mask: The set grants +20 Critical and +15% Critical Damage. These stack with each item's own bonuses.

  • Relentless Gem of No Rest: Removes the −20% Shadowstab damage penalty. Its +2% Shadowstab damage per refine remains, reaching +20% at +10.

    Relentless Gem of No Rest

  • Blade Gem of Every Edge: Replaces +15% Whirling Kunai damage with Haze Slasher autocasting Lightning Bolt Lv7. Backstab and Shadowstab use 50% of their physical formula and 70% of their magical counterpart, based on ATK and MATK respectively; both parts inherit the weapon's element. Existing Combo Ready effects, drawbacks and refine bonuses remain.

    Blade Gem of Every Edge

  • Dancer Gem of Grace: Adds base cooldown reductions of 2 seconds for Whirling Kunai and 1 second for Flying Knife. Per-refine reductions become 0.1 seconds for each, down from 0.3 and 0.2 seconds respectively; both reach the same cooldown at +10 as before.

    Dancer Gem of Grace

  • Assassin Muffler: Flying Knife no longer automatically triggers Backslide. Other bonuses remain unchanged.

    Assassin Muffler

Revenant6

  • Darkside Shadow: Its +2% damage scaling per total DEX now also applies to Scythe Reap, Sweeping Slash and Hellraiser. This includes Scythe Reap triggered by Haunting Slice. Existing bonuses to other skills are unchanged.

    Darkside Shadow

  • Vampire's Mark: Now its additive to equipments leech rate and power.

  • Vampire's Mark: Duration: Now lasts 60 seconds at every skill level, instead of decreasing to 40 seconds at Lv5.

  • Steel Reaper: HP Leech Power reduced from 50% to 35%. Its 100% Leech Rate and other bonuses remain unchanged.

    Steel Reaper

  • Living Reaper / Advanced Scythe Mastery: Removes the costume's 5% Critical Damage bonus. Advanced Scythe Mastery now grants +5% Critical Damage at Lv10.

    Advanced Scythe Mastery Living Reaper

  • Crimson Gem of Stained Cloth: Roaring Overslash damage per refine raised from +2% to +4%.

    Crimson Gem of Stained Cloth

Ronin4

  • Way of the Blade: Kaupe now blocks 4 attacks instead of 3. Its 20-second duration and other effects are unchanged.

    Way of the Blade

  • Ronin Soul: Skill Animation: Manual skill animations now scale with Base Level and raw equipment Movement Speed bonuses, capped at +100% for this effect. Faster ASPD-based animations are preserved. Sprint and Increase Agi do not count; normal attack speed, cast times, after-cast delay and cooldowns are unchanged.

    Ronin Soul

  • Instant Draw: Removed its manual-cast animation and movement lock. Its 0.5-second base after-cast delay, 3-second cooldown, damage and Combo/Finisher Ready repeats are unchanged.

    Instant Draw

  • Broom Scabbard: Descending Steel cooldown reduced by 1 second.

    Broom Scabbard

Satsujin2

  • Samsara Burst: Variable cast time reduced to 0.2s per level (2s at Lv10, was 3s) and fixed cast time to 0.3s~1.2s (was 0.5s~2.3s).

    Samsara Burst

  • Wayward Gem of Laid Traps: Samsara Burst can now deal critical damage.

    Wayward Gem of Laid Traps

Shadowseer1

  • Umbra Dagger: Umbral Cut autocast chance and damage bonus are now both +5% per level of Spectral Mastery, up to 25% each at its maximum learned level of 5 (both were a flat 5%). The autocast remains Lv1.

    Umbra Dagger

Sinner12

Cannon Turret

  • Cannon Turret: Summons three turrets per cast instead of one; coin cost increases from 3 to 10. Duration changes from 5–13 seconds by skill level to 18 seconds at every level. Base cooldown increases from 4 to 15 seconds and fixed cast time from 0.3 to 1 second. Attack range remains 7 cells, and the existing 7% of the master's ATK per skill level is preserved (35% at Lv5), alongside DEX/VIT scaling.

    Cannon Turret

  • Turret limit: A successful recast replaces your previous group instead of stacking more turrets.

  • Turret HP: Its HP formula now treats total VIT below 1 as 1.

  • Siege Gem of Command: Replaces its 2-second Cannon Turret cooldown reduction with one additional turret per cast, increasing the limit to four. The group still costs 10 coins and lasts 18 seconds.

    Siege Gem of Command

  • Cannon Dagger: Didn't change nothing. Wanted some ideas on this, to make the Turret build with this dagger also fun.

    Cannon Dagger

Bow Skills and Sniper Nest

  • Cluster Arrow: Critical: Now guarantees a critical hit while Combo Ready is active, including outside Sniper Nest (it was +75% crit rate, so mobs with high could not guarantee a crit).

    Cluster Arrow

  • Godhand Arrow: Outside Sniper Nest: Manual casts follow a three-step sequence: the first grants Combo Ready and counter 1; the second refreshes Combo Ready and raises the counter to 2; the third deals two full hits and consumes both. Each step has a 5-second window. SP cost is 70 + 4% / 8% / 12% MaxSP for steps 1 / 2 / 3. Losing Combo Ready or entering Sniper Nest resets the counter. Adds a separate violet Rolling Cutter-style counter.

    GodHand Arrow

  • Godhand Arrow: With Sniper Nest: No counter or third-cast double hit. At Base Level 100+, manual casts grant Combo Ready for 5 seconds.

    GodHand Arrow

  • Aimed Bolt: At Base Level 100+, manual casts with Sniper Nest increase DEX scaling from 1% to 2% per total DEX, and the Combo Ready addition also increases from 1% to 2% per total DEX. Grants or refreshes Combo Ready for 5 seconds after the attack and its base cooldown becomes 2 seconds. Retains its 0.5-second base fixed cast time.

    Aimed Bolt

  • Cluster Arrow: At Base Level 100+, manual casts with Sniper Nest gain an additional 2% damage scaling per total DEX, retaining its LUK scaling; with Combo Ready, also gains +50% Skill Damage, additive with other skill-damage bonuses. These Nest damage bonuses never apply to autocasts or turrets. Base cooldown becomes 2 seconds. Grants or refreshes Finisher Ready for 5 seconds with Combo Ready, without consuming Combo Ready. Retains its 0.5-second base fixed cast time, including with Combo Ready.

    Cluster Arrow

  • Headshot: At Base Level 100+, manual casts with Sniper Nest have a base after-cast delay of 1 second. Consumes Combo Ready and Finisher Ready after calculating its damage. Damage and the existing 5-second cooldown are unchanged.

    Headshot

  • Sniper Nest: Activation: Variable cast time changes from 5 seconds at every level to 5 / 4 / 3 / 2 / 1 seconds; fixed cast time changes from 3.5 seconds to 2.5 / 2 / 1.5 / 1 / 0.5 seconds at Lv1–5. Duration increases from 60 seconds at every level to 60 / 75 / 90 / 105 / 120 seconds. Its 100 SP, 3-coin and Bow requirements and 2-second base after-cast delay are unchanged.

    Sniper Nest

Fixes

Bug Fixes19

  • Merchant capes: Merchants no longer display garments or costume garments, which could crash the client (including at character select).

  • Neptune Cape: After Cast Delay reduction corrected to 5%, matching its description (was 20%).

    Neptune Cape

  • Fanatic Servant Pendant: Its on-kill recovery now works with melee, ranged, magic and miscellaneous damage, instead of melee only.

    Fanatic Servant Pendant

  • Buckethead Card: Now reduces incoming physical damage by 4% instead of increasing it. Stun Resistance increases from 25% to 50%.

    Buckethead Card

  • Elemental endows: Enchant Poison replace Seven Winds when you use it. And vice-versa.

  • Seven Winds: All seven elements, including Holy, now remain when switching weapons.

    Seven Winds

  • Variable cast time: Fixed negative flat cast reductions and high INT/DEX combining to restore cast time (Vulcan Arrow case when paired with Loki's Scarf and Mistletoe Ring).

  • Area Loot: No longer receives the additional fixed cast time from Horror Scream.

    Area Loot

  • Buy Order Board: Corrected random option 190's name to Grand Summoning Cooldown Reduction.

  • Bleeding on bosses: The existing Bleeding-on-bosses bonus now also works with Bleeding triggered by skills.

  • Burning on bosses: Hinoenma Card in a +9 or higher garment and Shimenawa at +7 or higher now also allow Burning from skills.

  • Alchemist Fortress elevators: Selecting No now properly closes both elevator dialogues.

  • Guild skill descriptions: Corrected Guild Extension to three levels and a maximum of 27 members, and Guild Storage to three levels and a maximum of 300 slots. Actual guild limits are unchanged (for now).

  • Backslide: Now follows the direction of manual targeted attack skills, including when the target is killed or knocked back.

  • Hand of the Father Pendant: Corrected its description to Natural SP Recovery Rate -100%. Its existing effect is unchanged.

    Hand of the Father Pendant

  • Test Subject Shoes: Now trigger Abracadabra Lv5, matching the offensive area-spell pool described by the item. Proc chance and HP loss are unchanged.

    Test Subject Shoes

  • Costume Dex wigs: Added explicit hair-layer priorities for 12 lower-headgear wigs, matching existing hair accessories so they draw behind upper headgears.

  • Costume Malangmalang: Updated its animation data to address the missing visual.

  • Wind versus Dark Lv4: Elemental damage modifier changes from 90% to 75%. Other matchups are unchanged.

Everything else

Saboteur and Blast Juggler6

  • Throw Molotov: Damage scaling increases from +5% to +25% per skill level. Each pulse has a 5% chance per skill level to inflict Burning for 10 seconds, subject to normal resistance and boss restrictions. Variable and fixed cast times reduced from 0.75 to 0.5 seconds each.

    Throw Molotov

  • Throw Acid: Adds +2% damage per STR, retaining its existing INT scaling. Variable and fixed cast times reduced from 0.75 to 0.25 seconds each. Cooldown, after-cast delay and existing additional effects are unchanged.

    Throw Acid

  • Acid Demonstration: Damage per hit becomes 50% +1% per INT +0.5% per target VIT, with an additional +2% per DEX against Burning targets.

    Acid Demonstration

  • Burning Field: Now deals ranged physical damage instead of magical damage, and can no longer miss. Damage formula, area, duration and Burning chance are unchanged.

    Burning Field

  • Rolling Flames: Aims toward the selected location in all eight directions and now deals physical ranged damage, including at close range. Deals two full-damage hits instead of splitting the total between two hits.

    Rolling Flames

  • Mr. Bombastic: No longer destroys the caster's own ground effects or traps. Impacts and splash can take a short path around small obstacles, without increasing their area or passing through solid walls. Effects belonging to other casters retain their existing removal rules.

    Mr. Bombastic

Unchained Rogue / Unchained Assassin11

  • Shadow Sets: These two Unchained paths now activate eligible four-piece Shadow Set bonuses with three matching pieces. Missing pieces contribute no refine. Touch-granting sets still require all four pieces; Phantom Thief's existing one-piece rule is unchanged.

The following skill effects require Loki's Scarf + Mistletoe Ring:

  • Boomeraxe: No longer gains +3 knockback; instead its cooldown is reduced by 1 second and it can deal critical damage.

    Boomeraxe

  • Shadow Slash: Still costs no SP. Can now be cast while in Hiding, dealing +50% damage when it is (you still leave Hiding).

    Shadow Slash

  • Silent Strike: Now inflicts Burning, Bleeding and Poison for 10 seconds (100% chance, also on Bosses), instead of only Burning.

    Silent Strike

  • Arrow Vulcan: The Combo Ready bonus is doubled (20% +2% per DEX and STR).

    Arrow Vulcan

  • Throw Acid: Cooldown reduced by 0.5 seconds (still autocasts Throw Molotov).

    Throw Acid

  • Face-Off: Its 1-second after-cast delay is removed; cooldown is unchanged. Can now deal critical damage. A Face-Off hit makes the next Wind Slash cast within 2 seconds deal +50% damage.

    Face-Off

  • Frost Diver: Still costs no SP. No longer Freezes. A successful hit inflicts Freezing for 5 seconds, also on Bosses. If the target already has Freezing, the hit instead deals +50% damage and consumes it without reapplying it. The empowered hit displays its total damage across two hits.

    Frost Diver

  • Sneak Attack: Loki's Scarf + Mistletoe Ring: With the equipment combo, cast on an enemy at your weapon's range, hitting a 5x5 area around the target (still requires Hiding). Fixed the client blocking this targeted cast while in Hiding. Targeting range updates when you change weapons, and its debuff makes targets take +20% damage. Without the combo, its self-centered area and +15% debuff remain unchanged.

    Sneak Attack

  • Combo descriptions: Mistletoe Ring now lists the equipment combo's effects, grouped by class and skill with indented conditions; Memory of Loki points to the item. Cloaking's Heal is Lv1, as it always was.

Refuge: Patch 21

· 65 changes

New

New11

  • Elemental Falcon: with Hrafnsax + Sigrsverd equipped, your falcon now has a subtle hue shift matching your main-hand weapon element, following you and attacking. Equipment and Endow changes update its color without attacking.

  • Dex Wardrobe: new 600-slot account-wide storage at Mr Kim, exclusively for Costume Dex costumes.

  • Alfred: new account-wide display options to hide other players' garments, or their headgear and garments. Your own appearance stays visible. Hidden costume layers do not reveal the equipment underneath; this only changes your view.

  • Phantom Thief: now receives Katar Mastery Lv10 and Axe Tornado Lv10, beside Sonic Blow in the skill tree.

  • Deep Blue Set: with all four pieces equipped, Water Ball no longer requires water terrain, for both manual casts and autocasts.

    Deep Blue Armor Deep Blue Shield Deep Blue Boots Deep Blue Pendant

  • Critical skill hits: now use the critical-hit display. Magic criticals show a blue box with yellow damage numbers. Multi-hit skills retain their cumulative damage display; damage and critical chances are unchanged.

  • Refuge Dark Basic: new optional skin with darker interface panels. its not perfect, but i think it can help!

  • Job Costume Colors: 11 new color variants for each of the 21 existing Job Costumes, including Silver and Black: 231 new variants in total. If you have one of the Job headegears, you can (for free) switch for another color.

  • Blood Mage: now drops Dracula Manteau (1%) (already live).

  • Necromancer: now drops Invoker Ring (0.5%) (already live).

  • Shadow Recycler (Iris): new option to recycle Class Gems. 3 gems of the same level become 1 new random gem of that level with new random options (refine on the gems used is lost) (already live).

Fixes

Bug Fixes14

  • Ink Tables and Galdrastafir Stufrs: clicking them did nothing; engraving works again.

  • AGI tooltip: now shows +1 extra FLEE per 10 AGI instead of +3. The stat formula itself is unchanged.

  • Eternal Chain: now deals 3 hits when Turnabout and Cast Ready are both active.

    Eternal Chain

  • Eternal Chain / Shackle Gem: its extra animation and auto-attack lock now follow the skill cooldown: a 0.6-second cooldown gives a 0.6-second lock.

  • Cover: no longer removes the target's own Auto Guard when the link ends. Shared Auto Guard also retains its proper block chance and remaining duration.

    Cover

  • Skill combos: incidental autocasts, such as Lord of Flames' Flaming Petals, no longer cancel the active combo window. Its original remaining duration and target are preserved.

  • Dune Gem of First Sands: its combo window no longer redirects a new Alpha target to the previous Omega target (this was causing some hiccups/softlocks).

    Dune Gem of First Sands

  • Pit Boss weapons: all ten now drop with a red beam, including Quick Game, Tow Chain, Shooting Star and Ward Chain.

  • Frostbound Gem of Embrace: its Freeze proc now happens before Shatter Cross damage, allowing the same strike to benefit from the frozen-target bonus.

    Frostbound Gem of Embrace

  • Broken Future: the full set now hides Poison's purple visual without hiding its debuff icon. Poison remains active for the set's conditional bonuses.

    Broken Future Armor Broken Future Shield Broken Future Boots Broken Future Pendant

  • Living Dead: its periodic damage no longer repeatedly blocks other skills. You can use skills while the aura is active, subject to normal delays and cooldowns.

    Living Dead

  • Freezing (the slow): reapplying it now refreshes its duration, like Bleeding, Burning and Poison.

  • Shadow sets: every 4-piece shadow set now drops with a green beam.

  • Falken Strafe: its Double Strafe autocast now triggers on every hit, as described.

    Falken Strafe

Everything else

Changes40

  • Touch of Takius: Falling Star now deals 0.5 × Max SP per hit across 3 hits (1.5 × Max SP total), up from 0.5 × Max SP total.

  • Class Gems: newly equipped gems take effect after 15 seconds. Swapping gems restarts the timer. Gems already equipped when you log in are active immediately.

  • Moonless Gem of Darkness: Bleeding, Poison and Burning from New Moon Blades, Full Moon Blades and Dragon Omamori now also affect boss monsters.

    Moonless Gem of Darkness

  • Frostbound Gem of Embrace: while active, allows Chilling Frost to apply Freezing (the slow) to MVP monsters.

    Frostbound Gem of Embrace

  • Lord of Flames Pendant: casting Flaming Petals yourself triggers its automatic Flaming Petals again, still at most once per manual cast.

    Lord of Flames Pendant

  • Bullseye Gem of Never Missing: now grants 1% Critical Damage per 2% Perfect Hit, down from 1% per 1%.

    Bullseye Gem of Never Missing

  • Hawk Gem of Night Skies: Total FLEE penalty reduced from -30% to -10%; +3% Total FLEE per refine is unchanged, reaching +20% at +10. Its chance to autocast Sky Assault when using Blitz Beat increases from 0.2% to 0.5% per refine (5% at +10).

    Hawk Gem of Night Skies

  • Hrafnsax + Sigrsverd: while both weapons are equipped, Blitz Beat and Sky Assault inherit your main-hand weapon element, including Endows. No refine requirement for this effect. Blitz Beat now has a 5% base chance to autocast Sky Assault Lv3, increasing to 10% at combined refine +12 and 15% at combined refine +18.

  • Headshot: DEX scaling reduced from 10% to 5% per point. The extra 5% per DEX from Finisher Ready is unchanged.

    Headshot

  • Tetra Gem of Four Storms: Tetragrammaton damage penalty reduced from -40% to -20%. Its +4% damage per refine remains unchanged: neutral at +5 and +20% at +10.

    Tetra Gem of Four Storms

  • Pestilence Gem of Contagion: Envenom autocast now uses your learned Envenom level (minimum 1) (already live).

    Pestilence Gem of Contagion

  • Triage Gem of Field Care: Full Set Revest autocast now uses your learned level (minimum 1) (already live).

    Triage Gem of Field Care

  • Detonation Gem of Solutions: Greater Explosion autocast now uses your learned level (minimum 1) (already live).

    Detonation Gem of Solutions

  • Gale Gem of Razors: Guard Breaker autocast now uses your learned level (minimum 1) (already live).

    Gale Gem of Razors

  • Quickdraw Gem of First Shots: Magister Eye autocast now uses your learned level (minimum 1) (already live).

    Quickdraw Gem of First Shots

  • Tribunal Gem of Duels: Violent Barrage autocast now uses your learned level (minimum 1) (already live).

    Tribunal Gem of Duels

  • Ebony Gem of Counters: Queen's Brand autocast now uses your learned level (minimum 1) (already live).

    Ebony Gem of Counters

  • Bulwark Gem of the Weak: Shield Boomerang and King's Chains autocasts now use your learned levels (minimum 1) (already live).

    Bulwark Gem of the Weak

  • Quarry Gem of Endless Tracking: Typhoon Edge autocast now uses your learned level (minimum 1) (already live).

    Quarry Gem of Endless Tracking

  • Dancer Gem of Grace: Flying Knife autocast now uses your learned level (minimum 1) (already live).

    Dancer Gem of Grace

  • Solitude Gem of One: Dark Messenger and Dark Message autocasts now use your learned levels (minimum 1) (already live).

    Solitude Gem of One

  • Bender Gem of Shifting Elements: Darkness Flows autocast now uses your learned level (minimum 1) (already live).

    Bender Gem of Shifting Elements

  • Umbral Gem of Unbroken Focus: Equinox autocast now uses your learned level (minimum 1) (already live).

    Umbral Gem of Unbroken Focus

  • Siege Gem of Command: Flip the Coin autocast now uses your learned level (minimum 1) (already live).

    Siege Gem of Command

  • Avenged Tartaros: ASPD penalty reduced from -10 to -5.

    Avenged Tartaros

  • Avenged Tartaros: equipping or unequipping it no longer destroys your Black Hearts.

    Avenged Tartaros

  • Avenged Tartaros: Vengeance damage +1% for every 2% Perfect HIT.

    Avenged Tartaros

  • Blackguard Anti-Sword: now grants Chilling Frost Lv3 instead of Shatter Cross Lv3. Chilling Frost autocasts Shatter Cross at your learned level (minimum Lv1), on only one enemy hit per cast. Penetration +10 and Chilling Frost damage +25% are unchanged.

    Blackguard Anti-Sword

  • Broom Scabbard: Critical penalty reduced from -50 to -20. Its +10% Total Critical Rate bonus is unchanged.

    Broom Scabbard

  • Utsusemi Saya: removed the ATK -5% and MATK -5% penalties. Critical -20 and its other effects are unchanged.

    Utsusemi Saya

  • Axe Tornado: at Base Level 130 or higher, adds 5% of your Max HP to its total damage, split across its three hits. Normal damage modifiers still apply.

    Axe Tornado

  • Cannon Turret: no longer needs a target cell; it now appears on a random cell in the 3x3 area centered on you. Its costs and three-turret limit are unchanged.

    Cannon Turret

  • Whips: all whips are now one-handed.

  • Peacekeeper: you now can wear shields.

  • Kafras: all city Kafras can now open Storage 1, Storage 2 and Guild Storage.

  • Lucy Guille (Orphanage): now also cures negative status effects (poison, curse, silence, blind, stun, freeze, stone, sleep, bleeding, strips and more) when she heals and repairs you.

  • Back Slide: now uses the facing of your last normal attack, even after that attack stops. Walking or turning updates its direction normally.

  • Elemental weapon cards: their weapon element now takes priority over fully stacked Elemental Focus, like equipment Endows.

  • Elemental ammo: attacks with elemental arrows, bullets and other elemental ammo are no longer overridden by fully stacked Elemental Focus.

  • Frenzy: you can now chat while it is active; YOUR MESSAGES BECOME UPPERCASE, MAY INCLUDE RANDOM: BLRBRG: OUTBURSTS, AND END WITH !!!

    Frenzy

Refuge: Patch 20

· 28 changes

New

New2

  • Sun helms: after completing their quest, each constellation Observer can reshape a finished +9 Sun helm (no cards) into its own Sun helm, returned at +0.

  • Avenged Tartaros: Hiding and Increase Agility can now be used while the sword is equipped.

    Avenged Tartaros

Balance

Balance5

  • Frenzy: no longer reduces your attack. The 15% ATK penalty has been removed.

    Frenzy

  • Lava Tooth: now halves Impact Tooth's cooldown (0.5s to 0.25s), matching its description.

    Lava Tooth

  • Class Gem refining: +4 to +6 now cost 50 Distortion Essence (200 for the protected attempt), down from 100 and 1000.

  • Obsidian Gem of Restraint: now bring Death Bound's cooldown down to 1s instead of removing it.

    Obsidian Gem of Restraint

  • Mumyo Odachi: no longer reduces Death Bound's cooldown. Instead, Death Bound's reflected damage can now really reach 2x your Max HP, as described.

    Mumyo Odachi

Fixes

Bug Fixes17

  • Shadow Equipment Endows: Elemental Shadow Shields now retain their weapon element at 10 Focus stacks.

  • Limitless Innovation Pendant: its Shield Boomerang bonus no longer lingers after the pendant is removed.

    Limitless Innovation Pendant

  • Impact Tooth: the Gravekeeper's skill pacing now reaches it, so cooldown reductions like Lava Tooth's are felt in practice instead of being capped by attack speed.

    Impact Tooth

  • Evasion Mastery: now grants the Max SP increase its description promises (1% per level).

    Evasion Mastery

  • Bucket Buckler: now counts as a shield, so shield skills such as Rook's Smash work with it.

    Bucket Buckler

  • Own Reflection: its clones now behave like Illusionist clones: enemies target them, they take normal damage, and they inherit Spectral Servants.

    Own Reflection Armor Own Reflection Gloves Own Reflection Shoes Own Reflection Pendant

  • Black Heart: using another vessel while the effect is active now refreshes its duration instead of being wasted.

    Black Heart

  • Inverse Gem of Sacrifice: now actually raises your ASPD limit by 2, as described.

    Inverse Gem of Sacrifice

  • Countless Gem of Instants: now actually raises your ASPD limit by 3, as described.

  • Relentless Gem of No Rest: now actually raises your ASPD limit by 1, as described.

    Relentless Gem of No Rest

  • Memory Fountain: the reset cost is now shown to Unchained classes, like it already was for everyone else.

  • Costume Dex: kills of monsters that only give Job EXP, such as the Verus monsters, now count toward your Dex progress.

  • Turtle Knight Sabre: the Giant Shield set now works as described: +10% Neutral resistance and +5% melee damage reflection.

    Turtle Knight Sabre

  • Lord of Flames: its automatic Flaming Petals can no longer feed itself through other items, which allowed a single cast to chain spells endlessly.

    Lord of Flames Armor Lord of Flames Gloves Lord of Flames Boots Lord of Flames Pendant

  • Dual Cast: the repeated cast still hits as before, but no longer triggers item effects (Deft Gem of Precision, Black Wing, Ocean Heart and similar), which multiplied Lord of Flames setups with every repeat.

    Dual Cast

  • Lord of Flames Pendant: its automatic Flaming Petals now triggers once per cast instead of once per enemy hit, and no longer triggers from Flaming Petals itself.

    Lord of Flames Pendant

  • Ocean Heart: its Water Ball now triggers once per Unholy Light cast instead of once per enemy hit.

    Ocean Heart

Everything else

Changes4

  • Death Bound: reworked into a timed parry. The window is now 0.8s instead of 5s and parries melee attacks from any direction, and your skills are only locked during that window.

    Death Bound

  • Death Bound parry bar: a cast bar now shows your parry window while Death Bound is active.

  • Conflagration: now cast on yourself, burning enemies around you (3x3, 5x5 from Lv 5) instead of a distant target. Cooldown reduced from 10s to 7s, damage unchanged.

    Conflagration

  • Relic bosses: Kill Steal Protection (Alfred's option in the Orphanage) now also covers MVPs summoned with a relic, and ownership holds for 5 seconds after your last hit. World MVPs are unaffected.

Refuge: Patch 19

· 65 changes

New

New Stuff19

Costume Dex

  • 500 collectible costumes: 135 garments and 365 headgears in an account-wide collection. These are cosmetic items without combat bonuses.

  • Costume Dex Pass: A 30-day or permanent pass activates costume unlocks across your account. Monster kills can unlock a random costume you have not collected yet; unlocks use progressive drop chance (PRD) based on 0.1% chance.

  • No repeat unlocks: Once a costume is registered in your collection, it leaves your account's random-unlock pool. Unlocked costumes are account bound and can be moved between your characters through personal storage.

  • Mr Kim: Costume Dex: 30-day passes cost 10,000 Cash Points; permanent passes cost 60,000 Cash Points.

  • Monthly rotation: Mr Kim also offers one upper, one middle and one lower headgear for 10,000 Cash Points each, plus one garment for 20,000 Cash Points.

  • Progress and preview: Use @dex to check your collection and pass status. Browse costumes through @dexpreview or the Costume Dex option at Mr Kim's Helper.

Class Gems and Shadow Gem Coffers

  • 107 Class Gems: Added job-themed gems with skill effects, trade-offs and refine bonuses. Equip them in the Gem slot in Alt+Q. Gem tiers begin at Base Levels 100, 105, 110, 115 and 120.

  • Shadow Gem Coffers 1–5: Each coffer opens into one random gem from its corresponding tier: 100 / 105 / 110 / 115 / 120.

  • Three random options per gem: Each coffer-generated gem rolls one stat from each pair: STR/INT, AGI/VIT and DEX/LUK. Each rolled value is −3, −2, −1 or +1.

  • Coffer drops: Drops from places and at rates similar to what old Class Shadow Coffers used to.

  • NPC selling prices: Shadow Gem Coffers sell for 1,000 zeny; Class Gems sell for 100 zeny.

Class Gem Refinement

  • Heimdall Alt-Eisen: Orphanage: Class Gems can be refined up to +10, with normal and protected attempts. Normal failure loses one refine level, down to +0; protected failure preserves the refine level. Neither mode destroys the gem.

  • Protected attempts: Use the same success chance as normal attempts, with higher material costs and more zeny cost.

  • Materials by target refine level: +1–3 use Distortion Shards; +4–6 use Distortion Essences; +7 uses Shadow Gem Fragments (Jorm Cave drop); +8 uses Dream Shards; +9 uses Pine Soot, or Enenra Soot for protected attempts; +10 uses Jormungandr Scales (Second Floor of Valhalla Dungeon Boss).

  • Shadow Gem Fragment: New material with a 50% base drop rate from Angel of Genesis, Demon of Apocalypse, Heartless and Heart of the Serpent, and 100% from Jormungandr.

    Shadow Gem Fragment

Interface and Other Additions

  • Storage: Added an Option filter text field for equipment random-option names. It searches names, not minimum numerical values; leave it empty to show everything.

  • Buy Order Board: The merchant now displays an Order Services sign.

  • Loading Screens: Added ten class-themed loading artworks. Thank you <@197046638018166784> !

  • Hallucigenia: Can drop a Draco Scale Orb with Dragon Soul Lv4–5 and MaxHP +4–5%, at a 0.5% base drop rate.

By class

Bouncer4

  • Direct Jab: Cooldown 5 → 3 seconds.

    Direct Jab

  • Smashing Uppercut: VIT scaling per Combo Stack 1% → 2%. Still deals one hit per stack.

    Smashing Uppercut

  • Heroic Landing: Area 7×7 → 9×9. Cast time removed; its 5-second cooldown is unchanged.

    Heroic Landing

  • Scatterbrain: Base damage 200% → 250%; skill-level scaling 20% → 25% per level.

    Scatterbrain

Pit Boss7

  • Rebounding Bash: Base damage 200% → 250%; skill-level scaling 40% → 50% per level. Cooldown 3 → 2.5 seconds.

    Rebounding Bash

  • Merry-Go-Round: Extra total damage per skill level 20% → 50%.

    Merry-Go-Round

  • Intimidating Glare: Skill-level damage scaling 5% → 20% per level. Base damage remains 200%.

    Intimidating Glare

  • Cross Punch: DEX scaling 2% → 3% per point.

    Cross Punch

  • Thug Might: Base damage 200% → 250%; skill-level scaling 20% → 25% per level. Cooldown 10 → 5 seconds.

    Thug Might

  • Swanton Bomb: Base damage 150% → 100%; skill-level scaling 5% → 10% per level; VIT scaling 1% → 3% per point. Its additional MaxHP-based damage and HP cost are unchanged.

    Swanton Bomb

  • Diplomacy: Variable cast time removed, down from 0.8 seconds. Fixed cast time remains 1 second.

    Diplomacy

Fixes

Bug Fixes23

  • Bargain Hunter: Corrected Purchase/Sales result filtering and tab refresh. After a manual search, run Search again when switching between Sales and Purchase.

  • Emperium: Can now be placed in personal storage.

    Emperium

  • Bifrost Quest: Loose Eyes and Mirrors containing them can now be placed in personal storage. Other transfer restrictions remain unchanged.

  • Auto Spell: SP-cost modifiers now apply to triggered spells at their actual cast level. The existing two-thirds SP cost is preserved, and zero-cost spells still trigger.

    Auto Spell

  • Mad Drinker: New Warp Portal memo points can no longer be saved inside the map.

  • Cannon Turret: Can trigger its master's active Auto Spell.

    Cannon Turret

  • Arrow Vulcan: Targeting range now refreshes correctly after equipment changes, including Vulture's Eye bonuses (I hope).

    Arrow Vulcan

  • Cup of Blood: Tracks the natural Himel spawn instead of selecting another boss or a temporary summon on the map.

    Cup of Blood

  • Kafra: (Veins) Corrected a typo in the shared shop dialogue.

  • Tribal Warrior Armor: Corrected its description to +1 ATK per refine, matching the existing bonus.

    Tribal Warrior Armor

  • Phoenix: No longer bypasses the Gorge's Base EXP penalty.

    Phoenix

  • Spectral Servants: Newly summoned Illusionist clones inherit the active buff for its remaining duration, limited by their lifetime.

    Spectral Servants

  • Illusion of Shadows / Illusion of Exchange: Fixed clones taking only 1 damage, now they take full damage.

    Illusion of Shadows Illusion of Exchange

  • Assault Mode: @battlestats now correctly displays Peacekeeper's existing +20 DEF/MDEF Penetration.

    Assault Mode

  • Double Strafe: Both arrows now deal the advertised per-hit damage: 100% each at Lv1, reaching 190% each at Lv10.

    Double Strafe

  • Roaring Overslash: Corrected the client's displayed flat SP cost to 25–70 SP. The additional 10% current-SP cost is unchanged.

    Roaring Overslash

  • Desolated Burial: Its post-Omega damage scaling now applies consistently across the whole area instead of being lost after the first target.

    Desolated Burial

  • Einhejar: Summons and other indirect attackers now obey their owner's existing level restriction for regular monster drops.

  • Hiding: Backward-slide distances from equipped items now stack. Two sources of 2 cells provide 4 cells of movement, subject to normal collision rules. Item descriptions clarify this behavior.

    Hiding

  • Rupture Axe: Skill-damage bonuses, including Axe of Famine's refine bonus, now also affect eruption ticks.

    Rupture Axe

  • Contaminated Suit: Envenom autocasts at your learned level.

    Contaminated Suit

  • Guillotine Katar: Sonic Blow autocasts at your learned level.

    Guillotine Katar

  • Bleeding, Burning and Poison: Successful reapplications refresh their duration. Minimum duration is now 6 seconds, without postponing the next damage tick.

Everything else

Other Skills and Equipment12

  • Unlimited Power: No longer removes Teleport, Increase Agi or Morroc's Mark cooldowns.

    Unlimited Power

  • Memorize: Now a toggle lasting until canceled or death. Base activation cost remains 50 SP; toggling it off is free, even with no SP remaining.

    Memorize

  • Elemental Focus: Flaming Petals, Freezing Spear, Wind Blade and Eruption grant 1 / 3 / 5 stacks at Lv1–3 / Lv4–6 / Lv7–10, up to 10. Switching elements converts existing stacks and adds the new cast's normal gain.

  • Loki's Veil: No longer disables natural SP regeneration. Its SP drain remains.

    Loki's Veil

  • Vision of Surt: No longer uses Manhole.

  • Dragonic Dive: Base cooldown 40 → 30 seconds.

    Dragonic Dive

  • Dragon Claw: Now uses your weapon's element.

    Dragon Claw Dragon Claw Armor Dragon Claw Gloves Dragon Claw Shoes Dragon Claw Pendant

  • Dragon Breath: Can now inflict Burning on bosses.

    Dragon Breath

  • Spear Quicken → Weapon Quicken: Now supports one- and two-handed swords as well. Dracomancers wielding swords gain an additional +1 ASPD limit and 1% ASPD per skill level, during the buff.

  • Ominous Presence / Overleech: Maximum shield becomes MaxHP + (10% × Skill Level) × (STR + 2 × LUK + Base Level) × Leech Power. Leech Power uses percentage points: 5% counts as 5. Positive Leech Power is still required to generate new shield through overhealing; conversion rates and the 30-second duration are unchanged. The MaxHP term increases capacity, not the amount of shield immediately granted.

  • Descending Steel: No longer knocks enemies back.

    Descending Steel

  • Grand Summoning: Summon attacks attribute aggression to their owner, following normal target-switching rules. Stay within 20 cells of both your summons and their targets; outside this range, summons stop dealing damage and return. Summon-triggered pursuit ends after 3 seconds continuously out of range, or earlier under normal AI rules.

    Grand Summoning

Refuge: Patch 18

· 71 changes

New

New Stuff8

Buy Order Board

  • Weekly purge on merchants

  • Iris: Orphanage: Added a “Recycle All Shadow Gear” option alongside individual selection.

  • Alberta Buy Order Board: Purchase requests items.

  • Equipment filters: Minimum refine and random-option requirements.

  • Payments and delivery: Zeny reserved when the order is created; purchased items and unused-fund refunds delivered through RODEX.

  • Discovery: Orders appear in Bargain Hunter/Catalogue with a [BUY] label.

  • Market area: Introduces a no-vending area around the Alberta Kafra/Order Merchant plaza.

Existing Job Rune Update

  • Gaebolg Rune of Skies → Ante Rune of Payout: Converted to a Pit Boss job rune granting Cross Punch damage +2%.

Balance

Balance Changes32

  • Alpha: Base damage 200% → 100%; skill-level scaling 15% → 10% per level. LUK scaling remains +2% per point.

    Alpha

  • Omega: Base damage 200% → 150%; skill-level scaling 30% → 20% per level. LUK scaling remains +2% per point.

    Omega

  • Cursed Coffin: Removed innate +2% damage per INT. After Omega, skill-level scaling changes from 50% to 40% per level.

    Cursed Coffin

  • Reaping Slash: SP cost changes from 20 + 5 per level to 5 per level: 5 SP at Lv1 and 50 SP at Lv10. The additional 5% current-HP cost is unchanged.

    Reaping Slash

  • Ominous Presence / Overleech: Maximum shield becomes (20% × Skill Level) × (STR + 2 × LUK + Base Level) × Leech Power. Leech Power uses percentage points: 5% counts as 5. For example, Lv10, STR100, LUK100, Base Lv150 and 5% Leech Power give a maximum shield of 4,500. Overheal conversion rates and duration are unchanged.

  • Joker's Draw: Base damage 177% → 77%; +7% per skill level and +3% per LUK are unchanged.

    Joker's Draw

  • Frenzy: Its movement-speed bonus adds after movement-speed diminishing returns.

    Frenzy

  • Final Blade Mastery: At level 10, grants 2% leech power (no rate).

    Final Blade Mastery

  • Autocasts: Can trigger while the corresponding manually cast skill is on cooldown.

  • Autocast delay: No longer imposes after-cast delay on the player's next manual action.

  • Blade Mastery: One-Handed Swords: Removed a duplicated bonus, correcting 6 ATK to 3 ATK per skill level.

    Blade Mastery

  • Sporestring Bow: Attack range fixed.

    Sporestring Bow

  • Baphomet Card: Roaring Overslash cooldown reduction 0.5 → 1 second.

    Baphomet Card

  • Baphomet Set: Healing Received +20% replaced by Leech Power +3%.

  • Absolution: Magister Mark now adds 1 extra hit, plus 1 more at Lv3, instead of 1 per skill level. Unmarked hits are unchanged (7 at Lv3 / Job 100); marked hits go from 11 to 9.

    Absolution

  • Roaring Overslash: SP cost: Flat SP cost 30–120 → 25–70. Its additional 10% current-SP cost is unchanged.

    Roaring Overslash

  • Roaring Overslash: LUK scaling: 1% → 2% per LUK.

    Roaring Overslash

  • Arenae Sicarius: Ranged-damage bonus 2% → 1% per 5 base AGI.

    Arenae Sicarius

  • Frozen Wind: Additional +2% damage per DEX against Soul Cursed targets, alongside its existing INT scaling.

    Frozen Wind

  • Check Mate: Current-SP scaling 3% → 1% per SP. The 250,000 cap and doubling at six Duel Counters are unchanged.

    Check Mate

  • Lust Pick: Removed target-Max-HP-based damage. Grants Penetration +100 and Double Attack Lv6, up from Lv1. SP −50% remains.

    Lust Pick

  • Baroness of Despair Card: Replaces target-Max-HP-based bonus damage with an execute against monsters at 5% HP or below, triggered by weapon or miscellaneous attacks. Includes bosses. Each additional equipped copy adds 5 percentage points.

    Baroness of Despair Card

  • City Supplier Boots: Increase Agi proc duration 200 → 5 seconds.

    City Supplier Boots

  • Paradox Set: Removed Increase Agi cooldown reduction. All Stats +5 → +6; SP-cost modifier corrected to −50%. Existing proc-duration extension remains.

  • Oblivion Curse: Replaces complete skill lockout with a 50% chance for skills to fail at cast completion. INT-based application resistance and blocked SP recovery remain unchanged.

    Oblivion Curse

  • Finisher Ready: Taking damage no longer removes the buff. Its 50% damage reduction protects against only the next hit. Reapplying the buff restores this protection, even from a lower-level skill, without shortening the remaining duration. Finishers still consume it normally.

  • Arrow Storm: Cooldown 10 → 7 seconds. Additional damage per DEX changes from 5% → 3% with Combo Ready and from 10% → 6% with Finisher Ready.

    Arrow Storm

  • Thanatos Card Set: Dolor, Despero, Maero and Odium now each grant All Stats −1. Memory of Thanatos and the existing set bonuses are unchanged.

  • Defensive Mode: Damage-redirection tiers now use projected HP after the incoming hit, before SP absorption. Each 1 SP absorbs 2 redirected damage instead of 1. Adds SP Recovery Rate +100%.

  • Assault Mode: Damage-taken penalty is now a flat +20%, additive with damage-reduction modifiers. Adds Skill SP Cost −30% and DEF/MDEF Penetration +20. Taking damage consumes 5% Max SP; the stance ends if this cost cannot be paid.

    Assault Mode

  • Dawn to Dusk: Grants the same natural SP-recovery bonus as Magnificat, without stacking with it. Cast time changes from 1.5 seconds variable + 1.5 seconds fixed to 3 seconds variable with no fixed component.

    Dawn to Dusk

  • Darkside Shadow: Cooldown reduced from 150 to 60 seconds.

    Darkside Shadow

Fixes

Bug Fixes31

  • Alchemist Fortress F3: Fixed minimap sizing in the expanded map window.

  • Test Subject Shoes: Their HP-loss effect no longer incorrectly triggers the level-99 aura. HP loss and Abracadabra are unchanged.

    Test Subject Shoes

  • Katar Mastery: Now grants the advertised 1 CRIT per skill level.

    Katar Mastery

  • Fury: Its CRIT bonus now correctly receives the Katar multiplier.

    Fury

  • Bishop's Guard: Corrected its soft DEF bonus from 3% to 10% of VIT per skill level.

    Bishop's Guard

  • Warp Portal: @memo now works with Warp Portal Lv1, unlocking all three memo slots.

  • Hiding: Autocast no longer break Hiding. This needs further testing, lemme know how it goes.

    Hiding

  • Mr Bombastic: Impacts and splash damage no longer reach enemies through walls.

  • Rolling Flames: Stops at walls, and its splash damage no longer reaches enemies behind them.

    Rolling Flames

  • Backstab: Now works when caster and target share a cell.

  • Clock Card + Emperium Ring: Increase Agi duration bonuses stack correctly. Two cards and two rings provide 4 seconds total. I'm hoping it is fixed now lmao.

  • Blade Mastery: Two-Handed Swords: Now grants both 3 ATK and 1% ASPD per skill level.

    Blade Mastery

  • Vampire Gift: Corrected the displayed attack area to match its actual range.

  • Rook's Smash: Corrected its description: the caster moves to the target, and enemies are knocked away from the landing point, not always south.

    Rook's Smash

  • Steel Wings: Counter Slash receives the advertised AGI × Steel Wings level additional damage.

    Steel Wings

  • FLEE-based ATK bonuses: Fixed calculations using outdated FLEE. Affects Maiden of Time card and such.

  • Splendide Edge: Newly dropped copies receive random options.

    Splendide Edge

  • Old Dragon Set: Its full-set bonus grants Dragon Pact.

    Old Dragon Armor Old Dragon Shield Old Dragon Boots Old Dragon Pendant

  • Double Axe: Both two-slot and three-slot versions corrected to 35 ATK / 10 MATK.

    Double Axe

  • Ojika: Both versions corrected to 30 ATK.

    Ojika

  • Lord of Flames Boots: Their 2% Critical Damage per Fire Focus is now applying correctly.

    Lord of Flames Boots

  • Peacekeeper: Can equip Mask of Ifrit and Ears of Ifrit.

  • Wrecking Andromeda + Turnabout: The enhanced five-hit version applies to every enemy hit; Turnabout is consumed after processing the whole area.

  • Darkside Shadow: Lv8 duration corrected from 20 minutes to 120 seconds. Description corrected to a 150-second cooldown and 15 seconds of duration per skill level. Also, cooldown reduced from 3 minutes to 1 minute.

    Darkside Shadow

  • Fixed Cast Time random options: Descriptions display the actual rolled percentage instead of a fixed 10%. (this is mostly for Fornax of the Moon).

  • Inferno, Paradiso and Purgatorio Tomes: Protected against NPC selling, dropping, trading, cart storage, mail, auctions and guild storage. Personal storage remains available.

  • Baroness of Blood Card: already live: Added to Baroness of Blood's drop table at 3%.

    Baroness of Blood Card

  • Turtle Knight Sabre: Available to all classes capable of equipping one-handed swords.

    Turtle Knight Sabre

  • Advanced Blade Mastery: Corrected its ATK bonus from 2 to 3 per skill level. HIT bonuses are unchanged.

    Advanced Blade Mastery

  • MVP combat lock: Killing an MVP now clears that MVP's map-portal restriction for everyone who damaged it, not just the killer. Restrictions from other ongoing MVP fights remain.

  • Movement and autoattacks: Adjusted movement synchronization and attack recovery after hit-stun and knockback. Improved handling of queued targeted skills and movement into attack range. This is a tentative on making the sync better again. We'll keep working on it.

Refuge: Patch 17

· 3 changes

Everything else

Changes1

  • Alfred now has Change My Own Pet Visibility, and his Make All Invisible now covers your own pet too.

Fixed2

  • The Bound Reaper no longer eats your clicks. Last patch stopped it from opening the pet menu by making it announce itself as an NPC, and that had a cost nobody wanted: your client treated every click on it as "talk to this NPC", so single-target skills would not come out while it stood in the way.

  • Getting hit while walking no longer leaves your melee skills swinging at air. A hit that interrupts your movement could leave your client showing you a step ahead of where the server had you, and a short-range skill would fail on a target that looked well inside your reach. For one second after a hit, the server quietly corrects your own screen.

Refuge: Patch 16

· 12 changes

Everything else

Changes5

  • Check Mate damage is capped at 250,000 before debuffs. Lex Aeterna and the other damage-taken modifiers still apply on top, so a full setup lands around 500-600k. This was done because in some contexts, Check Mate could skyrocket to 2,5m (and even more tbh) pretty easily. Sorry for the sudden cut in the skill yesterday.

    Check Mate

  • The Magic Mushroom toxin now deals target VIT × (Toxin Lv − 3) + 12% of your own max HP, snapshot when you apply it, every 4 seconds. It used to drain 1% of the target's max HP. This is the same model Leech End already uses.

    Magic Mushroom Leech End

  • Ominous Presence converts 8% of overheal per skill level into shield when your hit lands on a single target, and 4% per level when the same hit strikes several. It was a flat 4% either way.

    Ominous Presence

  • Body Double: the Kimi sacrifices itself when it revives you, as its description has always said. It also no longer requires a living Kimi standing on your map at the moment you die.

  • @noautoattack toggles your basic attacks off and on. Skills are unaffected.

Fixed7

  • A player outside your party who tagged the monster was inflating everyone's share. Hoping it is fixed.

  • Monster skills no longer reach you from across the screen. A monster that started casting and lost you kept its target for far longer than it should. It still gets a small grace so that stepping one cell aside does not make every cast whiff.

  • Dying now clears the MVP portal lock immediately, instead of leaving you stuck for the rest of the 30 seconds.

  • The Bound Reaper no longer opens the pet menu on right click.

  • Random options now show up in the Catalogue search results.

  • Blitz Beat's autocast no longer locks your next cast. Crow of Destiny were applying Blitz Beat's after-cast delay to you every time they procced.

    Blitz Beat Crow of Destiny

  • The Magic Mushroom toxin's description was wrong on two counts: it never drained 2% per tick, and the damage never came from you. Both the text and the effect are corrected: see Changes.

    Magic Mushroom

Refuge: Patch 15

· 68 changes

Everything else

Changes23

  • Sprint's +75% movement speed is now added on top of your gear instead of replacing it. A Ronin with movement speed from gear was getting nothing extra out of Sprint.

    Sprint

  • The Friendly Orphan shadow set no longer grants Increase Agi on heal. It now gives +40% movement speed for 3 seconds, and that 40% bypasses the diminishing-return curve.

    Friendly Orphan Armor Friendly Orphan Gloves Friendly Orphan Boots Friendly Orphan Pendant

  • Void Dash costs half the SP it used to, at every level from 1 to 10.

    Void Dash

  • Swanton Bomb costs and requires 25% of your max HP instead of 50%.

    Swanton Bomb

  • Kaupe from Way of the Blade lasts 20 seconds instead of 10.

    Way of the Blade

  • Delta Skyfall's VIT scaling now counts one point per two duel counters.

    Delta Skyfall

  • Acid Demonstration's base damage drops from 100% to 50%.

    Acid Demonstration

  • Mr. Bombastic scales 1% per INT instead of 2%.

    Mr. Bombastic

  • Rolling Flames now also scales +2% per DEX, on top of its STR scaling.

    Rolling Flames

  • Improve Defense gives 1 HP per skill level per base level instead of 2.

    Improve Defense

  • Grand Summoning is capped at 10 active summons.

    Grand Summoning

  • The Grand Summoning Cooldown random option now gives the 5 seconds it says. It was giving 3, which is why five pieces left you at 15 seconds instead of 5. Gear you already own gets the 5 seconds without rerolling.

  • Failed Abomination Card no longer stacks: only one copy takes effect.

    Failed Abomination Card

  • Old Blue Bag Card drops Shadow Ore at 0.5% instead of 1%.

    Old Blue Bag Card Shadow Ore

  • Sowilo Rune of Sun gives 2% damage per upgrade against Undead and Angel instead of 4%.

    Sowilo Rune of Sun

  • Ruined N Sword's defense penetration was raised to the 15 its description already promised; it was giving 5.

    Ruined Noble Sword

  • Umbral Cut (Umbral Knight, Lost Tomb) casts in 1.5 seconds instead of 5.

    Umbral Cut

  • Illusion of Shadows is back to 1/2/3 clones by job level: the extra 1–3 we had added is gone.

    Illusion of Shadows

  • Tan Croc Hide weighs 10 instead of 100.

    Tan Croc Hide

  • Cards and enchantments on your off-hand weapon now give half their damage bonus against a monster's race, element, size and class: physical and magic alike. Your right hand is unaffected, and so are shields and armour.

  • Attack range now starts from the larger of your two weapons instead of always the right hand.

  • Saboteur manual: Hot trap lvl 3: 1.

    Saboteur Manual

  • God Slayer Set: -25% to -50% all resistances

Fixed45

  • The map server no longer crashes when a summoned monster outlives its master: a monster whose owner died, logged out or changed map could take the server down with it.

  • We're trying something to make hit-stun and movement feel a little bit better, with more synchronization. Lemme know you guys feel some difference.

  • Seals of Amatsu: the count on your screen could disagree with the real one, and you could end up with two icons at once. The icon was being sent before the server had accepted the change, so a refused update still redrew your screen. It showed up most often right after login.

  • Lady Luck's Kiss now clears Burning, which was missing from its list, and it can finally clear conditions that arrive on their own: Blind, Poison, Silence and the like. A guard was making the skill skip the attempt entirely unless you were also stunned, frozen or asleep. Its HP gain, SP cost and cooldown are unchanged.

    Lady Luck's Kiss

  • Scythe Reap and Haunting Slice: Haunting Slice fires Scythe Reap at its own level, so the proc was being refused against a Combo Ready you had earned at a higher level: and it would not refresh the timer either. It always refreshes now.

    Scythe Reap Haunting Slice

  • Violent Barrage reaches as far as your weapon does instead of being locked to 5 cells.

    Violent Barrage

  • Violent Barrage was also being refused whenever you were inside a movement delay: between auto-attack shots, while flinching from a hit, or for 300ms after any skill, Absolution and Vault included. Only the 3 seconds of Combo Ready from Absolution slipped past, which is why it worked sometimes and not others, and the refusal also stopped your auto-attack.

    Violent Barrage Absolution Vault

  • Venom Buster triples its damage against a poisoned target, as its description says.

    Venom Buster

  • Death Cloud's extra 1% per VIT, and Rupture Axe, Spiral Blade and Mjolnir Fall's extra 2% per INT, now need Deadly Poison on the target, as the EDP description says. The skills themselves are unchanged.

    Death Cloud Rupture Axe Spiral Blade Mjolnir Fall

  • Wasteland Sovereign and Old Wood 38er now take part in the Judge gun-swap mechanic: they grant Combo Ready on equip and carry the SP recovery. Swapping to them was draining SP without giving anything back.

    Wasteland Sovereign Old Wood 38er

  • HP and SP on kill now works on Misc-type hits. It was never about which monster: it was about which kind of hit landed the kill, and Misc hits had no bucket at all. That is what made the Wyrdbrand look like it only worked on some mobs.

    Wyrdbrand

  • Tsukuyomi Mail's after-cast reduction scales with your base STR instead of sitting at a flat −15%.

    Tsukuyomi Mail

  • Enchant Deadly Poison causes Deadly Poison through Envenom and Venom Splasher again, the way its description promises.

    Enchant Deadly Poison Envenom Venom Splasher

  • Mjolnir Fall was broken twice over: it had no INT scaling at all, despite the EDP description listing it, and its Deadly Poison bonus was reading your status instead of the target's, so poisoning the enemy never switched it on. Both are fixed, and Boomeraxe now accepts Deadly Poison too.

    Mjolnir Fall Boomeraxe

  • Phantom Spear and Equinox use your weapon's element (as it should).

    Phantom Spear Equinox

  • Leaf-Cutter, Spirit Chaser are equippable again.

    Leaf-Cutter

  • Dual Cast's second hit is visible now for ground skills.

    Dual Cast

  • Dark Illusion no longer aims its Shadow Attribute Attack at itself.

  • @battlestats now counts the penetration coming from active skills, not only from gear.

  • Hat of the Sun God gives the 2% SP regen per level that it promises.

    Hat of the Sun God Hat of The Sun God

  • Medic Manual X now states and enforces its level 50 requirement.

    Medic Manual X

  • Bifrost Mirror Shard can go into storage.

    Bifrost Mirror Shard

  • Coat of Riches and Treasure Soutane recovered the zeny bonuses.

    Coat of Riches Treasure Soutane

  • Ready to Rip's fixed. I hope. It wasn't granting ATK.

    Ready to Rip

  • Frenzy was wiping a large part of your character while it was on: no-flinch gear like the Baby Molinet Card stopped working~~, and HIT, CRI, Perfect Dodge, MaxSP, MATK, your attack and defense elements and all six stats lost whatever buffs and gear were giving them. All of it is restored~~ (crossed part was live. it was a leftover, sry).

    Frenzy Baby Molinet Card

  • Retribution now scales with skill level the way its description says: 200 + 50% per level, plus 5% per VIT. It was giving 20% per level and no flat VIT at all, which the duel-counter damage buried completely.

    Retribution

  • Transmutation Codex, Codex of Origins and Arcane Codex roll from the Codex random-option group instead of the Deck one. Existing copies are rerolled on the restart.

    Codex of Transmutation

  • Arhat Claws and the Lord of Flames Gloves now proc together.

    Arhat Claws Lord of Flames Gloves

  • Evil Land is visible now. It was invisible for its whole duration unless you left the screen and came back.

  • Crow of Destiny: the Sky Assault it procs off Blitz Beat was being blocked by Sky Assault's own cooldown, so casting the skill yourself shut the proc off for 10-15 seconds. It fires regardless now.

    Sky Assault Crow of Destiny

  • Combo Ready, when it arrives while you already have it, now always extends: it can never shorten what you have. This caused some combo ready never proc'ing, when it should.

  • Kingslayer's Awakened color exists now.

  • Advanced Axe Mastery's HIT bonus works while dual-wielding axes.

    Advanced Axe Mastery

  • Clock Card works inside the Emperium Ring, and three other pairs like it. A card and the gear holding it were overwriting each other, and the card lost silently.

    Clock Card Emperium Ring

  • Forgotten Egnigem Cenia Card casts Vengeance twice, as its description always said. The second cast was being eaten by the skill's own cooldown.

    Vengeance Forgotten Egnigem Card

  • Vampire Gift no longer reaches you through Hiding.

    Hiding

  • The Unknown Tech shadow set was giving double its listed LUK-per-DEX bonus.

    Unknown Tech Armor Unknown Tech Shield Unknown Tech Boots Unknown Tech Pendant

  • Illusion of Exchange's Confusion lasts its full 5 seconds. It was being cut to a single millisecond, which is why it looked like it did nothing at all.

    Illusion of Exchange

  • Dragon Plate (DEX) and Dragon Plate (LUK) give the bonus they list at 99 (it wasn't giving).

    Skill Dragon Plate Fate Dragon Plate

  • Critical damage in Alt+A's Detailed Status Behavior no longer claims your Critical Damage % bonuses are halved. They have been full since launch; only the text was stale.

  • Camouflage no longer mentions Perfect Hiding, and the warning that bosses see through it moved to the top of the list, where it can actually be read.

    Camouflage

  • The eight Corporation and Godslayer pieces no longer say "This Set can't have random bonus."

    Corporation Armor Corporation Gloves Corporation Shoes Corporation Pendant Godslayer Armor Godslayer Gloves Godslayer Shoes Godslayer Pendant

  • Word of Misery, Sword, Long Sword listed more defense penetration than they gave: 20 against a real 15, for example. The text now matches the weapon; the weapons did not change.

    Word of Misery Sword Long Sword

  • Mix Cooking fixed (I hope). It nows produces number of foods accordingly.

    Mix Cooking

  • Minor Brisket now requires the Melange Pot, and the guide calls the pot by the name the client shows.

    Minor Brisket Melange Pot

Refuge: Patch 14 (Hotfix)

· 10 changes

Everything else

Changes2

  • Coma (Dark Lord's Dark Blessing and the like) now removes the Ominous Presence Shield before dropping you to 1 HP.

  • Hot Trap, Cold Trap, Claymore Trap and Cluster Bomb: recasting one while yours is still on the ground now replaces it instead of failing. Only that same trap is replaced; your other traps stay where they are.

    Hot Trap Cold Trap Claymore Trap Cluster Bomb

Fixed8

  • Ominous Presence Shield: at 1 HP (with -MaxHP gear, for example) every hit was being cut down to 1 damage before the shield absorbed it, so you could not die for as long as the shield lasted. The shield now absorbs the real damage of the hit, and whatever it cannot absorb goes through to your HP: and can kill you.

  • Sprint is back to its full +75% movement speed. Patch 13's diminishing returns were cutting it down.

    Sprint

  • Void Dash was losing damage to that same Patch 13 curve (and to the walk-speed cap before it). It now reads the raw movement speed bonus of your gear, uncapped: +80 from gear adds +80% to the skill's ratio, on the normal hit and on the Utsusemi Saya's split hit alike.

    Void Dash

  • Kimi: the HP bar was arriving with stale values right after Summon Puppet (it corrected itself a second later), and Resurrect Puppet was computing its HP percentage on an outdated max HP.

  • Body Double kept saving you after your Kimi had been dismissed or killed. It now only works if your Kimi is alive, summoned and on the same map when you die.

  • Bargain Hunter's Catalogue no longer crashes with "hide searches" on. Typing filters the list already loaded, "Items: N" follows the filter, Next respects the filtered pages, and the "Searches left" text no longer shows in that mode.

    Bargain Hunter's Catalogue

  • Umbral Stars Shield and Pendant said Dark. They are Water: the items always were; only the text was wrong.

    Umbral Stars Shield Umbral Stars Pendant

  • Shadow Recycler (Iris) (hotfix, live since yesterday): her window went blank and nothing could be exchanged. She now recycles right after the sale and confirms in the chat, without the extra dialogue.

Refuge: Patch 13

· 31 changes

Everything else

Changes8

  • Bargain Hunter's Catalogue now list every vending shop in Alberta at once and filter as you type. The list refreshes every 2 seconds and everyone reads from the same snapshot, so it stays light on the server.

    Bargain Hunter's Catalogue

  • Bosses can see through stealth again, except Orphan's Hiding. Also, if you Hide, and tunnel drive, the boss will be able to spot you.

  • Sporestring Bow: its Envenom now scales with your ATK. Envenom normally ignores your weapon entirely: refine, cards and ATK% do nothing to it, the damage is a flat number off your INT: and this bow turns the normal ATK calculation back on for whoever holds it.

    Sporestring Bow

  • Abracadabra now casts the drawn skill at its real maximum level instead of always level 10 (this fixes some bugs with some skills, like Comet, I hope).

    Abracadabra

  • The Happy Girl's hat shop now sells a Gemini Diadem without a card slot.

  • Hot Trap, Claymore Trap, Cold Trap and Cluster Bomb are now one at a time each. Their cooldowns are all 5 seconds now.

  • Rolling Flames sweeps faster at higher levels instead of slower. The wave is also 3 cells wide now.

    Rolling Flames

  • Movement speed now has diminishing returns. The first 20 points of movement bonus count in full, the next 20 count for half, and anything above that for a quarter.

Fixed23

  • Unseen World Armor: the ASPD Limit +1 it promises now actually raises your ASPD cap.

    Unseen World Armor

  • Wyrmscale Kris is an off-hand dagger again (it was showing as two-handed).

    Wyrmscale Kris

  • Agility Manual X, Emperium Ring, Inferno Tome, Celestial Tome, Unleashed Manual, Clock Card (and the Paradox Mantle, Loki Follower, First/Last Einherjar sets): the Increase Agi duration bonus was resetting the buff to 3s. It now adds 1 second on top of the buff and stacks between items.

    Agility Manual X Emperium Ring Inferno Tome Celestial Tome Unleashed Manual Clock Card

  • Arcane Flow refreshes its duration when you recast it.

    Arcane Flow

  • Life Strings now lasts the 30 seconds its description promises. The buff was renewing itself every second for as long as your Kimi stayed within 7 cells, so it never expired: the timer on your screen counted past zero into negative numbers and the buff only dropped on a warp or when you recast it.

    Life Strings

  • Phantom Spear no longer buffs itself in the middle of its own hit.

    Phantom Spear

  • Poison Immunity now works correctly on players receiving Envenom and Venom Splasher.

  • Intimidating Glare now works on Merry-Go-Round.

  • Intimidating Glare's description said the damage bonus was 20% (halved on bosses). It has always been a flat 15%, bosses included: the same value Sneak Attack and Bishop's Tax already list. The text was corrected; nothing about the skill changed.

    Intimidating Glare

  • Pharaoh Scepter now casts one Phantom Spear per Dragon Thrust, not one per enemy hit.

    Pharaoh Scepter

  • Face-Off and Rook's Smash no longer leave your character drawn in the wrong place when you have Knockback Immunity.

    Face-Off Rook's Smash

  • Monster and player skills no longer lose their target when you take a couple of steps.

  • Mr Kim no longer traps you when you cancel his shop: you had to swap characters to get out.

  • Kimi's Ward Taunt now pulls normal monsters every time (it only worked on idle ones).

  • Pit Boss and Bouncer no longer lose 8 ASPD for equipping a shield.

  • Ominous Presence Shield no longer keeps you from breaking out of Freeze, Sleep, Stone and Hiding while it absorbs a hit.

  • Tentative of fixing an issue with Joker's Draw and Autocasts, like Envenom from Osiris Card.

  • Illusionist clones draw monster attention again.

  • Illusionist clones no longer spawn stacked on the same tile.

  • Old Dragon Pendant, Deep Blue Pendant and Riding Valkyries Pendant were stacking their skill bonus on top of a skill you had already learned, pushing it past its own maximum level. They now simply enable the skill at the level they list, and do nothing if you already have it at that level or higher.

    Old Dragon Pendant Deep Blue Pendant Riding Valkyries Pendant

  • Bar Maids Card compounds into accessories now, not weapons: its description always said Accessory.

    Bar Maids Card

  • Cluster Bomb's description was printing half of itself in blue, and it (with Hot Trap and Cold Trap) still claimed you could set three traps at once (see changes).

    Cluster Bomb

  • The Jester job quest is Orphan-only for the whole chain now. The class check only existed on the first NPC, so anyone who started as an Orphan, changed class elsewhere and came back could still finish it.

Refuge: Patch 12

· 29 changes

Everything else

Changes5

  • Damage over time (Bleeding / Burning / Poison): early and mid-level damage reduced further at earlier levels. Updated formula:

Bleeding: ((ATK * max(STR,LUK))/3) * (L/2) - each 3 seconds
Burning: ((MATK * max(INT,AGI))/3) * (L/2) - each 3 seconds
Poison: (((ATK + MATK)/2) * max(VIT,DEX))/9) * (L/2) - each second

L = (min(BaseLevel, 130) / 130) ^ 4.8

Fixed24

  • Rolling Cutter works while Weapon Blocking is active.

    Rolling Cutter Weapon Blocking

  • Delta Skyfall / Riposte: Duel Counter VIT scaling now works (+1% VIT per counter / per 2 counters).

    Delta Skyfall Riposte

  • Frenzy (Vagabond/Legend) no longer leaves any debuff when it ends.

  • Morroc's Mark: the skill text was cut off mid-sentence and never showed the duration. Rewritten, and the undocumented SP drain was removed.

    Morroc's Mark

  • Knight Ritual: the buff icon said DEX and AGI. It boosts STR and VIT.

    Knight Ritual

  • Taskmaster's Lash and 31 other items were dropping without random options. Fixed, and every copy already in game that had none received a roll. Lemme know if you guys found out more.

  • Moonlight Flower Card no longer lists Heal bonuses it never granted.

    Moonlight Flower Card

  • Medic Manual and 18 other items (Vanish/Agility/Unleashed Manuals, the three Tomes, Smokie/Obeaune/GodlySeek Card, Rudra Bow, Giant Snake Skin, Spell Flow S, Emperium Ring, Orphan Codex) plus the Tomb Thief, Orphan and Einherjar sets were increasing the SP cost they promised to reduce. They now match their descriptions.

  • Coral Flame Scythe can be refined again.

    Coral Flame Scythe

  • Phantom Spear now refreshes Combo Ready when you already have it.

    Phantom Spear

  • Wyrmscale Kris drops from Nidhogg again.

    Wyrmscale Kris

  • Conviction now deals its full damage on each of its 2 hits, as described (it was splitting one hit's worth of damage across both).

    Conviction

  • Orphanage level-up EXP boost now reaches players who are in the middle of an NPC dialogue when the level goes up.

  • Enchant Poison: description now states that the Poison chance applies to normal attacks only.

    Enchant Poison

  • Monarch Seal: the description now states Lv1 requires 0 Seals and Lv2 requires fewer than 2.

    Monarch Seal

  • Weapon mastery bonuses were not being applied to players at all. This restores +1 ATK per Coin/Duel Counter/Seal, and some passives too.

  • Geirskogul: the Combo Ready damage bonus now applies to every enemy hit, not just the first one.

    Geirskogul

  • Merry-Go-Round now deals its area damage.

    Merry-Go-Round

  • Bullhorn Tunic set (slotted) never activated: the combo asked for the unslotted ring. Fixed, and it now grants HP +10% / SP +10% like the Armor version.

  • Morroc Pyramid B5: removed the stray "refine failed" animation that played on every death.

  • Odin Past: fixed the "Resource File Loading fail" popups (three map effect textures) when entering the map.

  • Shadows: killing a fallen player's Shadow now revives them even when their name contains a space.

  • Bleeding / Burning / Poison: level scaling now tops out at Base Level 130.

  • @battlestats: the cast time section did not match the game. The Variable reduction is now measured by the engine itself, and the Fixed Cast Time in milliseconds is no longer mangled.

Refuge: Patch 11

· 23 changes

Everything else

1

in effect from the server restart. [patcher] = also needs the client update.

Changes7

  • Yellow Novus Card drop: 1% → 10% (it was supposed to be 10%, as this card it is used on Dracomancer quest job)

  • Boss Diver / Boss Chain: required level 50 → 30 (there was an 46/50 bouncer that could equip the weapon)

    Boss Diver Boss Chain

  • Damage over time (Burning, Bleeding, Poison): scales with base level up to 150, and the ticks count as your damage for EXP and drops.

  • Hot Trap: damage 100 + 10×Lv×INT → 100 + 10×Lv×INT×(50+DEX)/150. (to diminish early game power)

    Hot Trap

  • Cold Trap: damage 100 + 10×Lv×DEX → 100 + 10×Lv×DEX×(50+INT)/150. (to diminish early game power)

    Cold Trap

  • Sprint: cooldown 10 s → 5 s. This was meant to ship at launch and never did.

    Sprint

  • Void Dash: 5 → 3 hits, as the description always said. Same case: meant for launch, never shipped.

    Void Dash

Fixed11

  • Pit Boss quest: Metta no longer re-rolls the relic request on every visit.

  • Toy Knife: hidden +70% Double Attack removed. It gives Double Attack Lv7, as described.

    Toy Knife

  • Taskmaster's Lash: fixed random options and equipping issues.

    Taskmaster's Lash

  • Joker's Draw: range 4 → 10 cells (so it doesn't bug when your attack range is bigger).

    Joker's Draw

  • Kimi bug with multiple skills on reset is fixed (I hope).

  • Dispell no longer remove the Amatsu stones buff.

  • @battlestats could crash the server. Fixed (I hope). There are still some description wrong, will fix throughout the next week.

  • Frenzy (Vagabond/Legend): HP/SP regeneration comes back after Frenzy ends. Only the 10-second "exhausted" state remains.

    Frenzy

  • Smashing Uppercut: the VIT bonus is +1% VIT per hit (it was multiplied by the stacks: 25× VIT at 5 stacks, not intended).

    Smashing Uppercut

  • Delta Skyfall / Riposte: the Duel Counter VIT scaling now works (+1% VIT per counter / per 2 counters).

    Delta Skyfall Riposte

  • Increase Agility should not be so stuttering as before (I hope).

Formula for Burning, freeze and poison4

  • Bleeding: ((ATK * max(STR,LUK))/3) * L: each 3 seconds

  • Burning: ((MATK * max(INT,AGI))/3) * L: each 3 seconds

  • Poison: (((ATK + MATK)/2) * max(VIT,DEX))/9) * L: each second

  • L = (BaseLevel / 150) ^ 2.4

Everything before launch

21 August 2026 to 2 September 2026 · 321 changes

New

New17

  • PRM Rate Broker, in va_orpha next to the Item Depot and the Character Setup. You can set EXP and Drop rates, up to 100x. Because of some limitations, the max drop an item will have is 90%, unless it's already bigger than 90%.

  • The Player can now cancel an autoattack by casting a skill. So, if you are attacking with /nc, and cast a spell, it will stop the autoattack and cast the skill.

  • Temporal Auditor, in va_orpha next to the other utility NPCs: sets your Bifrost Mirror quest progress to any stage, for testing.

  • PRM Option Broker, in va_orpha next to the other utility NPCs: pick an equipped item and set its random options line by line, within what that item can legitimately roll. It might be bugged, cause I've built it fast. Lemme know.

  • Nanny (Orphan Caretaker) at the orphanage now calls new arrivals over herself, so nobody misses the intro anymore.

  • For Revenants, there's a purple bar on top of your HP at the center of your character, showing if and how much overheal you have. The HP number should show it too. I'll keep it as it is for some time now. Lemme know if you find anything or need more stuff, but I'm focusing on building the Pit Boss weapons, so you guys can test those too.

Thanks for your time!

  • Pit Boss and Bouncer weapons are in. Check them at the item NPC.

  • Pit Boss weapons have specific rolls for random options (table below):

Chains                            Clubs
    ------------------------------    ------------------------------
1   Max HP +1-3%                      Max HP +1-3%
    Max SP +1-3%                      Max SP +1-3%
    ATK +1-3%                         ATK +1-3%
    VIT +1-3                          VIT +1-3

2   ATK +1-5                          ATK +1-5
    Hit +10-20                        Hit +10-20
    Base ASPD +1-2                    Base ASPD +1-2
    SP Cost Reduction +1-10%          SP Cost Reduction +1-10%
    Critical Rate +1-10               Critical Rate +1-10
    DEX +1-3                          DEX +1-3

3   Short-Range Damage +1-10%         Long-Range Damage +1-10%
    Physical Damage Received -1-3%    Short-Range Damage +1-10%
    Magic Damage Received -1-3%       Critical Attack Damage +1-10%
    Immune to Reflect Damage          After Cast Delay -1-10%

4   Fixed Cast Time -10%              Fixed Cast Time -10%
    Fixed Cast Time -0.200            Fixed Cast Time -0.200
    Attack Splash Range +1            Attack Range +1
    Perfect Hit Rate +10%             Penetration +10
    Drains 7 HP per Hit               Attack Splash Range +1
    Experience Gain +10%              Experience Gain +10%

Lemme know your thoughts.

Thanks for your time!

  • New title and login screen (thanks to Balzi "The Capy" Ere).

  • The old title music is back.

  • New Kimi AI (Illusionist homunculus), built on Shift's and rebuilt around the new trees. Each Kimi now uses the skills it actually has: the Ward guards and swings, the Occult casts and heals, the Agile and the Raging each run their own rotation.

  • The Nidhogg relic has its own art now. It is now called "Gilded Dragon Head", and it is gold.

Lemme know your thoughts.

Thanks for your time!

Balance

Balance25

  • Thousand Arms area increased to radius 3. At radius 2, melee monsters could hit you while you were hitting them with it.

  • Smashing Uppercut now auto-targets the combo target like the rest of the chain: no more clicking the mob to finish your combo.

  • Leech End's HP drain now scales with 1% of the USER's Max HP (taken when the poison lands) instead of the target's: MVPs no longer melt to it. The bottle's description now shows the full formula.

  • Poison, Burning and Bleeding also got their formula changed, to not be based on the mob HP.

  • EXP curve has been slightly changed. Here's the before and after table. Just a tweak to maybe make player try other stuffs to, along side all the exp changes we did on most of level 100- mobs.

Monster vs you       Before    Now
-----------------    ------    ------
+16 and above            1%      1%
+15                    130%    120%
+14                    127%    118%
+13                    124%    116%
+12                    121%    114%
+11                    118%    112%
+10                    115%    110%
+9                     112%    108%
+8                     109%    106%
+7                     106%    104%
+6                     103%    102%

+5 to -3               100%    100%

-4                      85%     85%
-5                      70%     70%
-6                      55%     55%
-7                      40%     45%
-8                      25%     35%
-9                      10%     25%
-10 and below            1%      1%

  • Crow of Destiny gave bonus damage to Sky Assault. That bonus is gone; instead, Blitz Beat now has a 1% chance per refine to cast Sky Assault.

  • Rook's Smash no longer requires a Sword or Dagger: any weapon works. A shield is still required. Although i think it would be nice to also be used with the Two handed shield. Hummm...

  • Monsters and MVPs level 100 and above: HP +20% and EXP +20%. Heartless gets +35% HP instead of +20%. SS dungeons untouched (for now......... MUAHAHAHHAHA).

  • The negative side of the EXP curve is back to what it was before Patch 3. The positive side (you lower level than the monster) stays as it is.

Monster vs you      Patch 3     Now
---------------     -------  ------
-4                      85%     85%
-5                      70%     70%
-6                      55%     55%
-7                      45%     40%
-8                      35%     25%
-9                      25%     10%
-10 and below            1%      1%
  • Cooldowns: Comet 20s -> 10s (the description always said 10). Cross Impact Lv5 4s -> 2.5s. Diplomacy now has a 5s cooldown and can crit.

    Comet Cross Impact Diplomacy

  • Damage adjustments: Makibishi 1% -> 2% per level. Dark Message no longer a flat 30: it scales 10% per level. Dark Messenger base 10 -> 20 and combo 15 -> 30. Illusion of Mist Frost chance 25+5% -> 50+5% per level.

    Makibishi Dark Message Dark Messenger Illusion of Mist Makibishi

  • SP cost: Riposte and Shatter Cross now cost 5% of your SP.

    Riposte Shatter Cross

  • Celine Kimi Robes: the level 7 Life Strings it grants did nothing, since the skill caps at 5. It now grants level 5 plus a straight +20% to the stats that Life Strings transfers (just an idea).

  • Pit Boss quest: the Metta step asked for 3 MVP relics drawn from a pool of 10, which could roll very hard. Now the requisites have changed a little bit: It requires 1 Relic from MVPs from level 30 to 65, 1 MVP Prize Box and the zeny.

  • Volan Sun is 5% +3% per refine on chance, 1% per refine on power. Marishiten Kaiken goes from 2% to 1% per refine on chance: 15% at +10 instead of 25%. Leechers, lemme know about those changes.

    Marishiten Kaiken

Gloves and Pendant            (Armor and Boots unchanged)

5% chance per refine      ->  10% chance per refine
(new line)                ->  SP Cost +10%
All four pieces

(new line)                ->  ATK -1% per refine
(new line)                ->  MATK -1% per refine

Gloves and Pendant, also

Max HP +200 per refine    ->  Max HP +100 per refine
  • Maximum SP is now 25,000, up from 10,000.

  • Warp Portal arrival buffs (Increase Agility and Pact of the Risen) last 2 minutes instead of 10 seconds.

The ATK-into-DEF conversion, which is what the set is about, is untouched.

Set bonus, on all four pieces   (piece bonuses unchanged)

Per 4 total set refines:    ->  (removed)
ATK +1% and MATK +1%        ->  (removed)
Set bonus, on all four pieces   (piece bonuses unchanged)

Resistance vs all races -100%  ->  Resistance vs all races -25%
Set bonus, on all four pieces   (piece bonuses unchanged, including
                                 the STR the Gloves cost you)

Darkness Rises Lv5:         ->  Darkness Rises Lv3:
5% +2% per refine.          ->  5% +1% per refine.
Falls Lv5.                  ->  Falls Lv3.
Autocast upgrades to Lv10:  ->  Autocast upgrades to Lv5:
  • Frenzy no longer grants 25% ATK. Yeah.

  • Leech Power now takes the highest source instead of adding them up. Leech Rate still adds. Stacking six 5% items used to give you 30% power; it gives 5% now. Flat leech bonuses are untouched and still add. reverted

    Reverted. Leech Power adds up again, as it did before.

Balance (more will come)7

(imo this set is kinda weak maybe? could you guys test it and give me feedback on it?)

General balance4

Guild Master       1%  ->   5%
Ymir Emperium      3%  ->  15%
Other Castle mobs   -  ->  0.5%
  • Enenra and [REDACTED MVP] now give Jewel Oridecon and Jewel Elunium as MVP rewards.

  • Fan of Knives no longer counts Status ATK twice. Its base coefficient was adjusted alongside it; on a normal build this is around a 20% damage reduction.

    Fan of Knives

How the game works

Fixed cast, reworked3

The flat reduction went in first and the percentage then ate what was left, so a "-200ms fixed cast" item only delivered 80ms to someone already sitting at 60%. Now the percentage goes first and the flat comes off what remains.

500ms base skill, -200ms flat, 60% fixed cast rate

before (500: 200) x 40% = 120 ms now 500 x 40%: 200 = 0 ms

Movespeed, reworked3

Gear that raised your move speed almost never did anything, and there was no way to tell. Some sources competed for the same slot and only the largest survived, so 20% from a passive on top of 20% from gear was still just 20%.

  • Equipment and skills/passives now add together rather than fighting each other.

  • @battlestats now shows your real move speed and the cap, as one number.

Systems18

Fixed cast, reworked (already stated, but i'll post it again)

Flat Fixed Cast reduction used to happen first, and the percentage reduction would then eat part of it.

So a -200ms Fixed Cast item could give you much less than 200ms in practice.

Now percentage reduction happens first, then flat reduction.

500ms base skill, -200ms flat, 60% fixed cast rate

before    (500 - 200) x 40%   =  120 ms
now        500 x 40% - 200    =    0 ms

Leech, reworked

Item/card leech has been shifted toward more consistency and less burst:

  • Leech chance increased by roughly 50%.

  • Leech Power reduced to roughly half.

  • The Garment random option now rolls 10~20% leech chance with fixed 2% power.

Increase Agility, reworked

Increase Agility is now a short movement burst:

  • Movement Speed is set to maximum.

  • Duration: 2 seconds.

  • Cooldown: 60 seconds.

Items that extended its maximum-speed effect now give +1 second duration instead.

Most of the large cooldown reductions were also reduced:

-20s sources   ->  -10s
-12s sources   ->   -6s

Warp Portal's arrival Increase Agility now lasts 5 seconds. Pact of the Risen still lasts 2 minutes.

Kill counter / played time

Character statistics are now tracked.

  • @played shows your played time.

  • Sense can show monster kill counts.

    Sense

Coin/Duel Counter

A new visual 0~10 charge counter has been added to the client. BOBSLOP THE GOAT!!! YES!! I LOVED THIS!!!

By class

Arcane Master6

Magic Overload

New Lv5 passive.

After 10 Auto Spell procs, you gain a 10-second Ready window.

Your next Tetragrammaton during that window:

Tetragrammaton

  • Cannot be interrupted.

  • Gains +20% final damage per Magic Overload level on all four hits.

  • Comet scaling: 7% int -> 15% int

Black Plague2

  • Warring State now actually multiplies final physical skill damage by 25%, instead of adding 25 points to the skill ratio.

    Warring State

Venom Splasher VIT scaling: 1% -> 4%.Venom Buster INT scaling: 2% -> 4%.Leech End damage: 1% -> 2% of Max HP per tick.

Venom Splasher Venom Buster Leech End

Blast Juggler4

Rolling Flames

  • Area: 3x3 -> 5x5

Base damage: 250 -> 100STR scaling: 1% -> 2%

Acid Demonstration

  • INT scaling: 1% -> 2%

New +2% DEX scaling

Bouncer10

Smashing Uppercut

  • Fixed Cast: 1 second.

  • Now hits once per combo stack, minimum 1 hit.

  • The existing damage bonus per stack still applies to every hit.

So yes, landing the full combo matters a lot more now.

Discipline

New effect:

SP Cost -4% per level when your punch is different from the previous punch used.

At Lv5 that's -20% SP Cost while rotating your attacks.

Applies to Direct Jab, Rapid Chain, Triple Threat, Smashing Uppercut and Scatterbrain.

Scatterbrain

LUK scaling:

2% -> 4% per LUK

Dark Knight7

  • All ten skills that cost HP now cost a percentage of your current HP, not your maximum.

  • The numbers moved to compensate.

Changed

Black Heart              10% max      ->  20% current
Harvest                  10% max      ->  20% current
Devil Raid               10% max      ->  15% current
Knight Ritual            10% max      ->  10% current
Chilling Frost           25% max      ->  25% current
Black Metal              40% max      ->  40% current
Conflagration            9% max/lv    ->  3% current/lv

Already on current HP, unchanged

Vengeance                 5% current
Fatal Menace             10% current
Night Menace             20% current
  • Harvest no longer locks your equipment. Swap freely while it is up.

Harvest Mode

The missing HP scaling on Fatal Menace, Night Menace and Vengeance has been changed from additive skill damage into a multiplier.

Fatal Menace Night Menace Vengeance

The goal here is to prevent extreme low-HP one-shot builds while keeping the damage roughly the same during normal use.

Fatal Menace   250% base, +10% per % missing HP  ->  200% base, x1% per % missing HP
Night Menace   250% base, +25% per % missing HP  ->  250% base, x2% per % missing HP
Vengeance      200% base,  +5% per % missing HP  ->  200% base, x1% per % missing HP

The multiplier still only applies during Harvest Mode, as before.

  • Vengeance no longer requires a Sword.

    Vengeance

Dracomancer4

  • The extra effect now works against Burning enemies instead of requiring Finisher Ready.

  • Gains +1% DEX normally and another +1% DEX against Burning targets.

Dragon Soul cooldown: 90s -> 60sCrescent Dive cooldown: 8s -> 5sAll Dragon Soul Orb bonuses and autocasts now last the full 12~20s with Dragon Soul instead of dying after 10s.

Dragon Soul Crescent Dive Dragon Soul Armor Dragon Soul Gloves Dragon Soul Shoes Dragon Soul Pendant

Gravekeeper2

  • Desolated Burial gets stronger LUK scaling during its combo: the full scaling goes from 6% -> 8% per LUK.

    Desolated Burial

Cursed Coffin gains an +2% per INT.

Cursed Coffin

Illusionist11

  • Illusion of Shadows now summons an additional 1~3 illusions on top of its normal amount.

    Illusion of Shadows

Kimi

  • Kimi growth is repaired on login and when changing forms.

  • The orphanage Kimi swap/reset system now correctly rebuilds the new form instead of corrupting its stats.

  • Existing Kimi are automatically corrected to their proper stat growth.

  • New version of the Kimi AI, with separate behavior for the different Kimi roles.

Celine Kimi Robes

The old +20% bonus to the stats transferred to Kimi is gone.

Instead, when using Life Strings:

  • Kimi still receives the full transferred amount.

  • You keep 20% of the stats you would normally lose.

Lemme know your thoughts.

Thanks for your time!

Jester6

100 + 30xLv + 3xLUK  ->  200 + 30xLv + 3xLUK
+1% per LUK  ->  +1% per 2 LUK

Both its normal and combo LUK scaling go from +2% -> +1% per LUK.

Judge6

  • Base HP at Lv150: 3450 -> 4250.

  • Absolution now gets extra hits against a target with Magister Mark:

    Absolution

+1 hit per skill level, reaching +4 hits at Lv3 (+3 from before).

  • Turnabout bonus: +50 -> +100%

North Mercenary + South Mercenary: Violent Barrage autocast chance from Absolution 20% -> 30%.

Legend3

  • Frenzy now reduces your total ATK by 25% while active.

    Frenzy

  • Shadow Sets can now roll:

ATK +3% while in Frenzy

Night Raven2

Definitive Dagger base damage:

Definitive Dagger

200 -> 100

Peacekeeper14

Defensive Mode

New mode:

  • Duration: 60s

  • Cooldown: 10s

  • Fixed Cast: 1s

  • Redirects part of incoming damage into SP.

  • The conversion grows from roughly 25% to 65% as your HP gets lower.

  • Your outgoing damage is reduced as your SP gets lower, from -10% to -60%.

  • Conviction becomes Holy element.

  • Immune to knockback and hit-stun.

Defensive Mode and Assault Mode are mutually exclusive, with a shared 10-second switching cooldown.

Also:

  • Assault Mode cooldown: 45s -> 10s

  • Conviction DEX scaling: 1% -> 2%

  • Lashing Andromeda DEX scaling: 2x -> 4x

Phantom Thief3

Base HP at Lv150:

2820 -> 3750

And don't forget the new Shadow Set privileges above.

Pit Boss22

  • Base HP at Lv150: 3450 -> 4000.

  • Smashing Uppercut can critically hit when Ruthless Mastery is Lv10.

Diplomacy

Combo stacks now multiply its damage:

+10% final skill damage per stack, up to +50%.

It also now actually receives the LUK scaling its description was supposed to have:

+4% per LUK.

Momentum Mastery

New Lv10 passive and an alternative to Ruthless Mastery.

Every time you alternate between Rapid Chain and Triple Threat, Smashing Uppercut's cooldown is reduced by:

Rapid Chain Triple Threat

0.05s per skill level, per alternation

At Lv10: -0.5s per alternation.

Using Smashing Uppercut resets the accumulated reduction.

Momentum Mastery and Ruthless Mastery are mutually exclusive.

Sanctuary Driver

New Pit Boss weapon.

  • Lv80 Mace

  • ATK 10

  • 2 Slots

  • Refinable

  • Fixed Cast -10%

  • ASPD +5

  • Uses the normal Pit Boss club random options

  • Drops from Vanberk at 0.5%

Pit Boss quest

The promotion quest was accidentally hard-locked by an old relic-pool check. It works again.

Prowler2

Revenant3

Roaring Overslash LUK scaling with Combo Ready:

Roaring Overslash

3% -> 2% per LUK

Without Combo Ready it remains at 1%.

Ronin5

  • Void Dash hits three times instead of five. Each hit carries full damage, so the total comes down with the hit count: about 60% of what it was.

    Void Dash

Skill always hits 5 times          ->  Skill always hits 3 times
  • Instant Draw scales twice as hard with AGI while Finisher Ready is up.

    Instant Draw

Skill repeats 2x if Finisher       ->  Finisher Ready: 2x repeats,
Ready                                  also +3% AGI scaling
Blocks the next 4 hits taken       ->  Blocks the next 3 hits taken
for 10s                                for 10s
  • Sprint comes back twice as fast.

    Sprint

Base Starting Cooldown is 10 sec   ->  Base Starting Cooldown is 5 sec
  • Ascending Steel no longer grants Kaupe. The Ascending Steel / Descending Steel / Instant Draw rotation was holding Kaupe at close to 100% uptime.

    Ascending Steel

Satsujin29

Somewhat mini rework here. Thanks to Bobslop who tested deeply the class and provided us with this.

  • New Moon: attacks during its first 2 seconds no longer reveal you.

  • Darkness Flows

    Darkness Flows

  • New damage scaling.

  • Can be cast from inside New Moon.

  • Doing so applies Soul Curse with 100% chance and ends New Moon afterward.

  • Cooldown: 3s -> 5s.

  • Frozen WindsNew INT scaling.

  • Gains additional INT scaling against Soul Cursed targets.

  • Follows Water/Wind from Seven Winds.

  • Zephyr WindsNew INT scaling.

  • Gains additional scaling against Soul Cursed targets.

  • Also follows Seven Winds.

  • Darkness FallsIs now Magic damage.

    Darkness Falls

  • Cooldown: 1s -> 5s.

  • Hits twice against Soul Cursed enemies and consumes the curse after dealing damage.

  • Now requires Darkness Flows Lv1.

  • Full MoonBase damage 200 -> 250.

  • Combo Ready lasts 5s instead of 3s.

  • Million StabNew AGI scaling.

    Million Stab

  • Gains DEX scaling with Combo Ready.

  • Cooldown: 7s -> 5s.

  • Dragon OmamoriGains +5% STR scaling with Combo Ready.

    Dragon Omamori

  • No cooldown.

  • Only one talisman can exist on each target.

  • Samsara BurstReworked stat scaling.

    Samsara Burst

  • Soul Curse doubles that Seven Winds stat contribution.

  • Seven Winds now adds 20% Max SP cost instead of doubling SP cost.

Darkness Rises remains available as another way to apply Soul Curse.

Shadowseer3

Umbral Mastery autospell scaling:

Umbral Mastery

5% -> 3% chance per level

At Lv5, the full proc chance goes from 55% to 45%.

Fixes

Bug fixes61

  • Monsters no longer print "Emotion" over their heads. The emote itself is unchanged.

  • Claymore Trap fixed to 3x damage vs full HP enemies, rather than the 9x it was doing lmao.

  • Grand Summoning: I'm hoping it'll work now.

  • Life Strings could stay active forever, or show a negative timer. I'm hoping it won't now.

  • Whirlwind Kunai and Flying Kunai bonuses should work now.

  • Guiding Dagger was giving 15 Penetration instead of the 10 it promised.

  • 8 equipment pieces that could not be sold now have a price.

  • Fan of Knives, Use Trinket, Thousand Arms and other special-pose skills were soft locking your character: after using them, clicking a monster did nothing until you walked. Fixed for every class (I hope).

  • Killing the target with Eternal Chain or Conviction was eating the state change (Cast Ready -> Combo Ready -> Turnabout). Now the chain advances even on the killing blow. Same fix for Descending Steel, Originality and Use Trinket's Crash buff.

  • Darkness Metal was autocasting Shatter Cross twice per hit. Now once, as intended.

  • Client no longer crashes when closing with Alt+F4 (I hope so).

  • Alfred the Butler was saying the opposite of what he did when toggling EXP/Zeny gain display.

  • The stutter when opening the equipment window is gone. You know, when FPS drops when you have Equipment tab openend. I'm hoping we fixed this.

  • Random options that uses Pierces, now writes as Penetration (for physical) and Magic Penetration.

  • Homunculus physical attacks dealt zero damage and always showed "Miss". I'm hoping it is working now.

  • Aimed Bolt was hitting twice per cast. Yeah....

    Aimed Bolt

  • Cross Punch had its condition inverted: it was rewarding you for hitting targets below half HP instead of above.

    Cross Punch

  • Peacekeeper rotation: Eternal Chain was consuming your Cast Ready before it renewed Turnabout, so the chain ended with no buffs. Conviction > Eternal Chain > Conviction keeps the buffs now (please test it).

  • Phoenix Sigil (+18 set): the revived player now wakes up with both Cast Ready and Combo Ready.

* Heir to the King / End of Kings: the DEF and MDEF conversions were doing weird calculations. I'm hoping it is fixed rn. Need balance tho. End of Kings still bugged

  • Spectral Servants was triggering Lord of Flames. I'm hoping it is not anymore. I'll balance this too, as 40% is too much (Old Dragon, i'm looking at you too).

  • Sylph Lance was auto-casting Dragon Thrust at a fixed level, ignoring the level you actually had. It now matches your level.

  • Dragon Soul: the dragon transformation lasted 10s flat while the buff scaled with skill level. Both now last 10 + 2s per level. Applies to all 10 Scale orbs.

  • Discipline (Bouncer) showed max level 10 but capped at 5. It is now a 5 level skill, with the power the old level 10 had.

  • Two items had their After Cast Delay bonus inverted: they were increasing your delay while the description promised a reduction: Black War and Lava Spirit Boots.

  • Godslayer set bonus was missing its "Resistance against all races -100%": the drawback the set was always supposed to carry. It is in now.

  • Several skills were not consuming the ammo they were supposed to: Violent Shot, Violent Barrage, Death Sentence, Scathe, Dragonic Dive, Double Strafe and GodHand Arrow.

  • Exale Rage was usable without Fury.

  • Teleport will no longer drop you right next to where you were standing.

  • Paradox set bonus is hidden again, as intended. How Teleport picks a spot now (i'm hoping actually) Teleport could drop you a few cells from where you cast it, which sucks sometimes. It now refuses to land you within a minimum distance of where you were standing. That distance scales with the map. A fixed 30 cells would blank out a small map entirely, and would mean nothing on gef_fild00 (400x400). Scaling it leaves about 75% of any map open as a destination. ```text

gef_fild00 -- 400x400, minimum distance 100

+--------------------+ |....................| . valid destination |....................| # too close |....................| @ where you were |....................| |.....##########.....| blocked: 200x200 = 25% |.....##########.....| open ............... 75% |.....##########.....| |.....####@#####.....| |.....##########.....| |.....##########.....| |.....##########.....| |....................| |....................| +--------------------+ ```

The square is measured from you, so it follows you around the map.

  • Akimbo Mastery and Inquisition Resolve were being switched off entirely by any Double Attack from gear. I'm hoping that's fixed now.

    Akimbo Mastery Inquisition Resolve

  • No more 110 M burning effect from Illusionist's Dragon. I hope. Test it please.

  • Area Loot, Increase AGI and Sense doesn't proc True Goddes set anymore.

  • Paradox Mantle dropped with the wrong random option group. Fixed.

    Paradox Mantle

  • Fixed some descriptions in sets like Blade Study (no =Ronin Set= line anymore).

  • Vault left your character frozen in place when Royal Authority autocast from the Infrared Scanner. I'm hoping it is fixed.

    Vault

  • Knight Ritual said it boosts AGI and DEX. It boosts STR and VIT, description fixed.

    Knight Ritual

  • Ankle Snare now can be placed.

    Ankle Snare

  • Cold Trap and Hot Trap said 3x3 and are actually 7x7. Fixed descpription.

    Cold Trap Hot Trap

  • Celestial Tome lost two blocks when it was fused from the three lv110 tomes: the -0.5s Hiding cooldown among them. Both are back.

    Celestial Tome

  • Conviction was not entering Turnabout when cast by hand. Only the autocast version worked. The full chain: Conviction, Eternal Chain, Conviction: now behaves the same either way.

    Conviction

  • Fixed interation with ASPD -X and Frenzy, at it could bypass the 193 lock.

  • The Memory Fountain in the orphanage could charge you a different player's reset price. If someone else used the fountain while your menu was open, you paid theirs: cheaper or more expensive.

  • The Pit Boss job quest was impossible to complete after its relic pool was expanded. The validation still expected exactly 10 relics. Fixed.

  • Guild Emblems and some saved interface settings were still trying to talk to the old server. They should work again.

  • Umbral Stars was using Dark element like Dead Faith. It is now properly Water.

    Umbral Stars Armor Umbral Stars Shield Umbral Stars Boots Umbral Stars Pendant

  • Cannon Turret said it inherited 7% of its master's ATK per level, but it didn't. It does now.

    Cannon Turret

  • Dracomancer Orbs had their bonuses and autocasts expire after 10 seconds even if Dragon Soul was still active. They now follow Dragon Soul's real duration.

  • Several client skill level caps were wrong, including Rapid Chain, Triple Threat, Sweeping Slash, Death Bound, Warp Portal. The client now matches the actual skill trees (I hope).

Wording and art

Artwork1

  • Some artworks were missing, like Shimenawa. Hoping it won't crash anymore.

Skill descriptions8

  • Cast times are now listed on every skill that has one, both variable and fixed. When it changes with level, you see the range.

  • Cooldowns corrected on some skills that were showing the wrong number.

  • Envenom, Improve Wisdom, Improve Defense, Double Down, Hellraiser, Frenzy, Hiding and Blitz Beat rewritten to match what the skill actually does.

  • Blitz Beat now states that it benefits from ranged damage and leech.

  • Status window: the AGI, hit/flee and SP cost lines were describing the wrong behaviour.

  • Increase Agility now lists its duration and how it scales.

  • Bouncer and Pit Boss kits rewritten. Lemme know if it made it clearer.

  • Smashing Uppercut description mentions the auto-target and the stun.

Item descriptions7

  • "Pierce" and "Ignores X% defense" are now written as "Penetration +N" across 241 items. Same effect, one consistent name.

  • Bonus text changed from green to purple. Balzi suggestion: lemme know what you guys think.

  • Some negative effects that were not highlighted are now in red, like the rest.

  • Sieger Kunai and Rope Kunai were showing the wrong attack values.

  • Unknown Tech set fixed: the Pendant's Perfect Dodge is flat (+1, +1 per 10 base DEX), the 4-piece bonus works and the texts match what the pieces do.

  • 20 weapons (Enma bow and friends) no longer play the unarmed attack animation.

  • Costume Vicious Stop Bandage now sits in the middle costume slot.

Descriptions5

This one is big and mostly invisible, so it gets its own section. We went over skill and item text against what the code actually does, and rewrote what did not match. Not listing them one by one.

  • Some skill damage lines were missing. Mosts skills starts at 100% base, and some of the descriptions were showing only the bonus on top of it: so a skill reading "50+10% per level" was really doing 150+10% per level. The numbers in game never changed. 151 skill descriptions were rewritten, and this was the most common reason.

  • 364 item descriptions rewritten across the Item Depot: wrong labels, stats the item did not actually give, bonuses it gave and never mentioned, and set bonus blocks that were written three different ways between pieces of the same set.

  • Assorted text fixes: Star Scourge card now says it is a Mid Headgear card, and the Burnrings Set was naming the wrong cards.

If a description still contradicts what an item or skill does, tell us.

Everything else

Kimi6

  • The three Kimi buffs: Bastion Renewal, Ward's Domain and Quick Defense: have their status icons. They were working since Patch 4. Also skill descriptions an icons updated.

Lemme know your thoughts.

Thanks for your time!

  • The clock in the orphanage now handles your Kimi, if you are an Illusionist and already have one. Change Kimi for 100,000z, or reset her skills for 50,000z. She keeps her level and experience; her stats are rebuilt for the new form and her skills are reset.

Lemme know your thoughts.

Thanks for your time!

Kimi revamp12

Yeah, credits to the almighty Bobslop who thought, designed and implemented deeply.

  • Ward: the tank. Takes damage for you: while its shield is up it soaks hits aimed at you from up to 4 cells away, for 30s, draining SP while it holds. It also converts its own VIT into extra bulk, and gets damage reduction and status resistance from Skin of Steel. It cannot move while covering you.

  • Raging: the bruiser. Leeches from what it hits, and its cleave window covers the delayed hits of an AoE instead of only the first target.

  • Agile: the dodger. Turns Fleeting Move into real perfect dodge, and regenerates faster after 3 seconds without taking a hit.

  • Occult: the caster. Drops a 5x5 field that pulses every second.

Other changes that come with it:

  • Every Kimi shares a Quick Defense window: 90% damage reduction for 2s.

  • Three skills now require Loyal intimacy: Master Swap, Body Double and Illusion of Light. Keep your Kimi fed.

  • Base stats and HP/SP growth are now per class: Ward is the beefiest, Occult the squishiest, and they no longer level identically.

  • Skill points are granted on a schedule that matches the new trees, and existing Kimi have their trees and points repaired on login.

  • Life Strings was only transferring 5 of the 6 stats: VIT was never being passed at all. It is now, which also means Celine Kimi Robes' +20% applies to it.

Kimi skill descriptions were rewritten to match all of the above.