Leveling
Every monster you can reach at a given level, and what one kill is worth as a share of that level. The gap penalty is applied, so what you see is what the server pays.
How the server pays
- Server rate 110%, already in every number on the chart.
- Full pay from monsters -3 to +5 levels from yours.
- Up to 120% for a monster +15; one level further and it pays 1%.
- Below you it falls to 1% at -10.
- In a party, each other member who hit the monster adds +30%, counting up to 6 characters, and nobody is paid more than the whole monster. Players outside your party add nothing.
- These classes stop at base level 99 until you change class: Blade Dancer, Bouncer, Deadeye, Duelist, Executioner, Mystic, Orphan, Raider, Saboteur, Scoundrel, Shinobi, Thief, Trickster, Unchained Thief, Vagabond. Every other class goes to 150.
This is the ceiling of a map, not a forecast. The height of a bubble is what one kill pays you at this level, the width is how many of that monster stand in the world at once, and the colour is the two multiplied: how much of a level is on the ground there. What it cannot know is how fast you kill, how far apart they are or how hard they hit back, and those decide as much as the number does. Click a bubble for the monster itself.