How do I become that?
Start at Orphan and open one door at a time. Every class tells you what level it wants and where it starts, and the steps of its quest sit behind a second click, because they are spoilers.
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Orphan
12 from here
Starter class for all players. Core skills shared across all paths.
Everybody starts here. There is nothing to do and nobody to find: your first character is an Orphan the moment it exists.
9 skillsWhat each one does, every number, level by levelOrphan leads to:
-
Bouncer 1 from here
Before you go
- Orphan Job Level exactly 10
- No skill points left unspent
Start here
Pit Boss Brann Geneticist Lab, left
The lab is through the warp at Lighthalzen, left.
11 skillsWhat each one does, every number, level by levelShow the quest (5 steps)
- Enrol with Brann. He will not take you at Job Level 9 or 11, and he will not take you with a skill point in hand.
- Ask Gatekeeper Holt what the work is, if you want the reason behind the drill.
- Drillmaster Rook calls a direction every few seconds. Touch the matching plaque before his next call.
- A right plaque is 1 point and a wrong one is minus 2. The score never falls below zero, so a bad run costs time and nothing else.
- Reach 10 points and go back to Brann.
What you get
- The Bouncer job
Bouncer leads to:
-
Pit Boss
Before you go
- Bouncer Job Level 50
- 100,000 zeny
- One Relic from an MVP between level 30 and 65
- One MVP Prize Box
Start here
Linekeeper Mara Lighthalzen, centre
13 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Take Mara's errand: put Phantom Thief Metta on a train out of Einbroch.
- Find Metta at Einbroch, top. He asks for proof that Relics exist.
- Bring one Relic from an MVP between level 30 and 65, one MVP Prize Box and the 100,000 zeny fare back to him.
What you get
- The Pit Boss job
- Metta's coat
-
Dark Knight
Expert job. Highest damage potential. All skills scale with missing HP.
What a Dark Knight does
Dark Knights sacrifice their own vitality to strike their enemy with full power.
Harvest disables any healing in exchange for more power.
Increased damage according to missing HP.
Black Heart allows creating a lifesteal vessel.
Skill animation:
Manual skill animations become faster with
Base Level and HP Leech Power (up to 50%).
Normal attacks, cast time, cooldowns and
After-Cast Delay are unchanged by this bonus.
Available Weapons: Swords, Knight Swords
Maximum Job Level is 70.
Maximum ASPD is 180
Before you go
- Orphan Base Level 15
- Orphan Job Level 10
Start here
Strange Glass Prontera Chivalry, top left
14 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Touch the cursed mirror in the inn and let it show you your own shadows.
- Survive thirteen waves of specters without listening to what they whisper.
- Take the pact you are offered.
What you get
- The Dark Knight job
-
Illusionist
Expert job. Controls Kimi the Puppet. Dual-entity gameplay. Low HP, high potential.
What a Illusionist does
Illusionists wield memories and souls in combat to fight enemies directly.
Illusionist are very vulnerable alone.
They can Summon Puppets.
A special type of Magic Homunculus.
Illusionist can trick enemies and summon special monsters for combat.
Illusionists can autocast magic.
Main Stats: INT and DEX
Available Weapons: Illusion Glove
Maximum job level is 50.
Illusion Gloves are a unique weapon.
Equipping and Removing Illusion Gloves dismiss Kimi.
Maximum ASPD is 180
Before you go
- Orphan Base Level 15
- Orphan Job Level 10
- 1,000 zeny
Start here
Broken Clock Orphanage, top right
13 skillsWhat each one does, every number, level by levelShow the quest (4 steps)
- Repair the clock in this order: the second gear, then the small needle, then the large one.
- Step through the portal that opens and find the Familiar Girl in Lutie, at Inside Lutie, centre.
- Buy the Kimi doll from the machine at Inside Lutie, bottom right and go back to her.
- Accept your own memories. That is what binds Kimi to you.
What you get
- The Illusionist job
- The Illusionist glove
-
Jester
Alternates weapon types using card decks. Short cooldowns, ASPD focused.
What a Jester does
Jesters can use decks to barrage their enemies with skills.
Main Stat: LUK
Shuffle Decks allow quick recovery of SP.
Normal Decks allow the use skills and fighting.
Swap between decks according to the situation.
Available Weapons: Decks
Maximum job level is 70.
Before you go
- Orphan Job Level 10
Start here
Pierrot Prontera, bottom
13 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Meet Pierrot in Prontera and take his invitation.
- Go and find his apprentice south of the city, at Prontera Field F8, bottom left.
- Get through the Joking Around obstacle course, then pick the card you want.
What you get
- The Jester job
- A Joker's Wild card
- The suit you picked
-
Judge
Expert job. Crafted weapons. 100 job levels. Access to Inner Prontera Castle.
What a Judge does
Judges wield handcrafted revolvers and the power of royalty for combat.
Judges require preparation with Seals.
For a high burst phase of damage.
Multiple skills improve in power with a higher job level.
Enables Combo Ready when swapping guns
Combo Ready adds 2% damage to all skills except for absolution while active
Loses 25% SP when swapping guns
Main Stats: DEX and AGI or VIT
Available Weapons: Revolvers
Revolvers massively boost SP Regen
Maximum job level is 100.
Weapons can be crafted on the Castle Area.
Maximum ASPD is 180
- Adding X New Revolvers
- Gun Swap Dex Bonus from combo is 2% -> 3% per DEX
Announced 04/05/2026 20:52
Before you go
- Orphan Base Level 15
- Orphan Job Level 10
Start here
Leon Damon Orphanage, top right
18 skillsWhat each one does, every number, level by levelShow the quest (11 steps)
- Speak to Leon at the Orphanage, then meet him again inside Prontera Castle at Prontera Central Palace, top left.
- Petition King Nihil at Prontera Central Palace, top left to open the trials.
- Now win over all seven royal houses. Spica Nerius in the Finance Wing (Prontera Central Palace, top left) wants to see 1,000 zeny, or a 10,000 zeny donation.
- Helmut Lugenburg in Diplomacy (Prontera Central Palace, top left) sends you to his envoy in Yuno, at Yuno, top.
- Poe Richard in Military (Prontera Central Palace, top left) wants a Knife with random options, which Porings drop.
- Isenhardt Walter in Exploration (Prontera Central Palace, top left) approves you on the spot.
- Ernst Gaebolg in Strategy (Prontera Central Palace, top left) asks five questions, and they rotate.
- Katrin Wigner in History (Prontera Central Palace, top left) sets a ten-question lore exam.
- Peter Heine in Social (Prontera Central Palace, top left) sends you to the grieving girl in Prontera, at Prontera, top right.
- Report to King Nihil for the royal seal.
- Meet Catherine Gaebolg in the castle garden (Prontera Central Palace, bottom left) to be sworn in.
What you get
- The Judge job
- The Judge badge
- A revolver
- Basic ammunition
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Mimic
4fun class. Abracadabra casts any of 150 skills randomly. Requires 25/10.
What a Mimic does
Mimics are masters of combat who are completely unpredictable.
Mimics have 1s added cooldown to all skills
The Cantrip Codex allows plagiarism of many skills.
Can ignore any skill's weapon or item requirements.
Abracadabra is unpredictable but very powerful.
Available Weapons: Codex
Maximum job level is 50.
Maximum ASPD is 180
Before you go
- Orphan Base Level 25
Start here
Mysterious Mirror Orphanage, right
7 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Walk up to the mirror once you are Base Level 25.
- Look at your reflection and take the book it offers you.
What you get
- The Mimic job
- A Mimic grimoire
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Peacekeeper
Expert job. Whip and Trinket combo specialist. High DEX scaling.
What a Peacekeeper does
Peacekeepers bring order and justice no matter what is the cost.
Conviction allows start and progression of combos.
Andromeda Skills are powerful finishers for combos.
Trinkets are special items that provide special bonuses.
Available Weapons: Whips
Maximum Job Level is 70.
Before you go
- Orphan Base Level 15
- Orphan Job Level 10
Start here
Peacekeeper Valen Frontier Outskirts, centre
12 skillsWhat each one does, every number, level by levelShow the quest (5 steps)
- Offer to help Valen get the stolen Peacekeeper trinket back.
- Pick up the judge's torn cloth by the docks, at Frontier, bottom.
- Question the workshop labourer (Frontier, centre) and the airship attendant (Frontier, centre).
- Look at the chipped stone on the airstrip wall (Frontier, centre), then pick the trinket up from below it (Frontier, centre).
- Take the Dread Razor Trinket back to Valen.
What you get
- The Peacekeeper job
- The Oathguard whip
- The trinket you recovered
-
Raider
1 from here
Spear-based bruiser with high survivability. Can become Dracomancer.
What a Raider does
Raiders grow fast and strong but only the best may ascend above the rest.
Spears are 1-handed and Wyrms Spears are 2-Handed.
High defensive power through buffs and management.
Opener skill available with weapons as Dragon Thrust.
Available Weapons: Spears
Job Change can be done at Job Level 50.
Maximum ASPD is 180
- ImproveDef/Wisdom changes like Thief
Before you go
- Orphan Job Level 10
Start here
Wandering Knight Payon Field, right
12 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Ask the knight about fighting with courage.
- Train to Job Level 10 if you are not there yet, then show him.
- Take the spear and the title.
What you get
- The Raider job
- A novice spear
Raider leads to:
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Dracomancer
Final job of Raider via Trial of Dragons. Equips Draco Orbs. Transforms into dragon.
What a Dracomancer does
Dracomancers bring the power of the ancients to modern times to fulfill their desires.
Dragon Force and Dragon Pact allow different skills.
Incredible self-preservation with a multitude of buffs.
Can equip Orbs in place of Runes for unique powers.
Available Weapons: Spears, Bone Swords
Maximum Job Level is 70.
Maximum ASPD is 180
- Dragon Orbs are meant to be a cool extra, not a "press button, always transform and stomp stuff"
- Cooldowns changed from 60-5s/Lv -> 90s at all levels
- Duration changed from 10s all levels -> 10+2s/Lv
Before you go
- Raider Job Level 50
Start here
Strange Person Thanatos Tower Entrance, centre
12 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Take the challenge to raise dragons under Nydhogg.
- Solve the pillar trials and win the fights in the dragon sanctum.
- Earn Tiamat's blessing, which is what lets you carry the orbs.
What you get
- The Dracomancer job
-
Ronin
100% focused on criticals. Very low hit when not critting. Perfect play required.
What a Ronin does
Ronins excel in perfection and won't accept anything less for their enemies.
Exchanged hit rate for critical hits.
Sword skills are boosted by it's spirit as INT.
Unique properties for skill scalings.
Skill animation:
Manual skill animations become faster with
Base Level and equipment Movement Speed bonuses, up to +100% for this effect.
Sprint and Increase Agi do not count.
Faster ASPD-based animations are preserved.
Normal attacks, cast times, cooldowns and
After Cast Delay are unchanged.
Available Weapons: Swords
Maximum Job Level is 50.
Before you go
- Orphan Job Level 10
Start here
Old Master Dio Amatsu, right
10 skillsWhat each one does, every number, level by levelShow the quest (5 steps)
- Agree to Master Dio's three trials of patience.
- Listen to the Dreaming Lady's travel story at Amatsu, top right, and answer the question she asks afterwards. Listen properly.
- Sit by the Clear Lake at Amatsu, top right and meditate for one minute without interruption.
- Watch the Windy Spot at Amatsu, right and dodge the gust when it comes.
- Go back to Dio.
What you get
- The Ronin job
- The Void Saya
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Thief
5 from here
Main route. Versatile kit with melee, ranged, and magic options.
What a Thief does
Thieves are resourceful fighters who have massive potential for combat
Learning all kinds of skills.
Can fight with daggers with Back Stab
Can fight with poisons and enchant weapons with it for extra damage vs Neutral.
Can fight with swords with Rolling Cutter and Cross Ripper Slasher
Can fight with bows using Double Strafe and Arrow Shower
Can fight with magic using basic spells, and readying them for auto-casting.
Available Weapons: Daggers, Swords, Bows
Maximum job level is 50.
Can Decide Between Assassins and Rogues.
- 3 Element spells boost per focus stack 6% -> 7%
Announced 04/05/2026 20:52
Before you go
- Orphan Job Level 10
- 500 zeny in hand
Start here
Lydia the Thief Orphanage, bottom left
17 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Ask Lydia for the Thief test and show her you are ready.
- Come back with the 500 zeny and she lets you into the guild.
What you get
- The Thief job
- A starter dagger
Thief leads to:
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Assassin
5 from here
Path of Tradition. Sword, Axe, Katar and Shadow masteries.
What a Assassin does
Assassins can attack fast and precise using a variety of weapons and arts.
Can specialize in a broad range of weapons.
Can dual wield any combination of Weapons.
Can use Katars for double critical rate and extra attacks.
Has multiple weapon paths for specialization, covering many styles.
Available Weapons: Daggers, Swords, Axes, Katars
Maximum job level is 50.
Can choose a Specialization after Max Job Level.
Before you go
- Thief Job Level 50
Start here
Assassin Guild Receptionist Assassin Guild, bottom
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, top.
22 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Talk to the Guild Captain and take the test.
- Get through the guild's evaluations: the stealth course, the hidden passages, and the combat trials.
- Report to the guild master. He asks you to choose, and this is where Assassin and Rogue part: the blade, or subterfuge.
What you get
- The Assassin job, or the Rogue job
Assassin leads to:
-
Blade Dancer
1 from here
Speed and dual wield specialization. Evolves into Night Raven.
What a Blade Dancer does
Blade Dancers are Assassins who focus on weapon arts and combat stances to fight.
Can block direct attacks and counter attack.
Can deal high damage on quick re-use of skills.
Available Weapons: Daggers, Swords, Axes, Katars
Maximum job level is increased from 50 to 70.
Before you go
- Assassin Job Level 50
Start here
Blade Dancer Mentor Assassin Guild, bottom left
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Ask the mentor for advanced training.
- Accept the specialisation reset. Your build changes here, so go in expecting that.
What you get
- The Blade Dancer specialisation
- The road to Night Raven
Blade Dancer leads to:
-
Night Raven
Final job of Blade Dancer. Speed and dual-wield mastery at peak.
What a Night Raven does
Night Ravens can fight with multiple weapons to overwhelm the opponent with hits and quick mobility for evasion and counterattacking.
The Raven side of skill tree provides unique skills based on the Raven.
The Raven auto attacks when wielding Dagger+Sword
The Arts side of skill tree provide combat skills that have different bonuses wielding different weapons
Available Weapons: Daggers, Swords, Axes, Katars
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Blade Dancer Job Level 70
Start here
Sky Brother Rachel Field, centre
15 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Offer to help the Sky Brother outside the ruined villa.
- Patrol the burning estate, get the survivors out, and fight alongside the brothers.
- Hold through the final ambush.
What you get
- The Night Raven job
-
Executioner
1 from here
Critical and Katar specialization. Evolves into Gravekeeper.
What a Executioner does
Executioners are Assassins who focus on combos and critical attacks.
Require Fury to use combo skills that can crit.
Can deal high damage on an area as a burst.
Can deal agressive status in an area.
Available Weapons: Daggers, Swords, Katars
Maximum job level is increased from 50 to 70.
Maximum ASPD is 180
Before you go
- Assassin Job Level 50
Start here
Executioner Mentor Assassin Guild, top right
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Take the Executioner's training. It is not gentle.
- Expect to fight heavy from here on.
What you get
- The Executioner specialisation
- The road to Gravekeeper
Executioner leads to:
-
Gravekeeper
Final job of Executioner. Criticals and darkness at maximum power.
What a Gravekeeper does
Gravekeepers can use critical skills and burst to kill enemies quickly.
The Weapon side of skill tree has extra combos and situational attacks choices
The Grave side of skill tree has multiple control, buff and debuff choices to improve fighting efficiency.
Skill animation:
Manual skill animations become faster with
Base Level and ACD reduction (up to 100%).
ACD means After-Cast Delay, not cooldown.
Normal attacks, cast time and cooldowns are unchanged by this class bonus.
Available Weapons: Daggers, Swords, Katars
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Executioner Job Level 70
Start here
Tomb Guardian Morroc Pyramid, top
15 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Go into Loki's Tomb and hold the crypt against what comes in.
- Keep holding until reinforcements arrive.
- Help Loki himself throw out the last of them.
What you get
- The Gravekeeper job
-
Scoundrel
1 from here
Poison and axe specialization. Evolves into Black Plague.
What a Scoundrel does
Scoundrels are Assassins who focus on venoms and debilitation to fight.
Can infect itself with poison and spread it around enemies.
Can Make enemies explode with poison and deal bonus damage.
Available Weapons: Swords, Axes, Katars
Maximum job level is increased from 50 to 70.
Maximum ASPD is 180
Before you go
- Assassin Job Level 50
Start here
Scoundrel Trainer Assassin Guild, bottom left
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Ask the trainer about the debilitating techniques.
- Take the specialisation and rebuild your skills around it.
What you get
- The Scoundrel specialisation
- The road to Black Plague
Scoundrel leads to:
-
Black Plague
Final job of Scoundrel. Delayed damage, multi-poison, boss debuffer.
What a Black Plague does
Black Plagues are resourceful and can fight targets with fear and toxins.
The Toxic side of skill tree provides creation and use of specialized venoms for combat.
The Venoms have limited effect on bosses.
The Fear side of skill tree provide strong attacks and control with a heavy cost
Available Weapons: Swords, Axes, Katars
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Scoundrel Job Level 70
Start here
Land Brother Rachel Field, centre
15 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Join the Land Brother against the cultists outside Rachel.
- Clear each evacuation zone and keep the civilians alive, then hunt the leader.
- See the showdown through and secure the plague research.
What you get
- The Black Plague job
-
Shinobi
1 from here
All-aspects specialization. Balanced and versatile. Evolves into Satsujin.
What a Shinobi does
Shinobis are Assassins who focus on tricks and deceit to fight.
Can explode the energy on the ground.
Can change their weapon element at will.
Can avoid attacks easily.
Focuses on daggers for speed and weight
Available Weapons: Daggers
Maximum job level is increased from 50 to 70.
Maximum ASPD is 180
Before you go
- Assassin Job Level 50
Start here
Shinobi Master Assassin Guild, bottom right
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Go to the Shinobi master for training in the covert arts.
- Accept the reset and swear to master them.
What you get
- The Shinobi specialisation
- The road to Satsujin
Shinobi leads to:
-
Satsujin
Final job of Shinobi. Full mastery of ninjutsu arts.
What a Satsujin does
Satsujins can use all forms of combat to overcome all situations of fighting.
The Darkness side of skill tree allow hiding and quick attacks, along with curses for combos
The Magic side of skill tree allows for controls of elements for high spam of spells.
Has access to unique talismans for unavoidable delayed damage.
Available Weapons: Daggers
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Shinobi Job Level 70
Start here
Master Saito Yuno, bottom left
15 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Take Saito's order to kill the faceless assassins.
- Work through the trapped temple, disarm what you find, and reach the one behind it.
- Finish the duel in silence.
What you get
- The Satsujin job
-
Unchained Assassin
Lv13 cap on some skills. Forfeits specialization.
Before you go
- Assassin at Base Level 100 and Job Level 50
- No specialisation taken
- A +7 Needle Katar with random options and no cards in it
Start here
Unchained Guy Unchained Training Hall, bottom right
The hall is sealed off and no warp leads in. The Unchained Assassin standing outside the Orphanage, at Varmundt's Orphanage, top right, is the door: talk to her and she walks you in. She opens it for a Thief at Job Level 50 who took no specialisation, and for an Assassin or a Rogue at Base Level 99 who never took one either.
4 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Tell the Unchained Guy you are ready to change your life.
- Hand over the Needle Katar. They keep it, as the symbol of the thing.
What you get
- The Unchained Assassin job
- Every skill in the tree, learned for you on the spot
- A piece of Lokis Scarf, and a pointer to Iruga for the rest of it
-
Prowler
Melee DPS focused on Flee and Perfect Dodge. Unique off-hand weapon.
What a Prowler does
Prowlers are masters of evasion and quick combat with the use of unique tools and the Armguard.
Increased use of Backstab in combat with new power.
Follows-up with Shadowstab for massive damage at high speed.
Complex positioning of enemies with the Rope Kunai.
Available Weapons: Daggers, Prowler's Armguard
Maximum Job Level is 50.
Maximum ASPD is 180
- Max Job Level reduced to 50 from 70
- No other changes
Before you go
- Thief Job Level 50
- Finish before Base Level 80. This one has a ceiling.
Start here
Edmond Lighthalzen, top right
10 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Agree to test Edmond's prototype armguard and take the device.
- Hunt Orphan Hunters near the Nomad Village until the armguard has recorded enough.
- Get back to Edmond before you pass Base Level 80. Past that he cannot finish the upgrade.
What you get
- The Prowler job
- The upgraded armguard
- Rope Kunai
-
Rogue
5 from here
Path of Change. Hybrid: Melee, Ranged, Magic, and Shield Mastery.
What a Rogue does
Rogues can use a variety of tricks for combat with unpredictable results.
Can wield different kinds of resources and items.
Have a high variety of combat styles to fit the situation.
Can take the front with shields and protection or spells from afar.
Available Weapons: Daggers, Swords, Bows
Maximum job level is 50.
Can choose a Specialization after Max Job Level.
Before you go
- Thief Job Level 50
Start here
Assassin Guild Receptionist Assassin Guild, bottom
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, top.
22 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- The same quest as Assassin, start to finish.
- At the end the guild master asks which way you want to go. Say subterfuge.
What you get
- The Rogue job
Rogue leads to:
-
Deadeye
1 from here
Preparation and bow specialization. Evolves into Sinner.
What a Deadeye does
Deadeyes are Rogues who focus on deadly precision and attacks.
Can slow down to line up perfect attacks.
Can prepare a precise arrow shot for targets.
Can attack quickly and surprise enemies from afar.
Available Weapons: Daggers, Swords, Bows
Maximum job level is increased from 50 to 70.
Before you go
- Rogue Job Level 50
Start here
Deadeye Instructor Assassin Guild, right
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (1 steps)
- Take the training in long-range contracts and precision shots.
What you get
- The Deadeye specialisation
- The road to Sinner
Deadeye leads to:
-
Sinner
Final job of Deadeye. Relentless bow DPS with cursed arrows.
What a Sinner does
Sinners can use special buffs to prepare the perfect attack.
The Smiting side skill tree can deal massive damage quickly from afar.
The Quiver side skill tree can ensure constant resources are available.
The Inquisition side skill tree can provide power and automatic support.
Available Weapons: Daggers, Swords, Bows
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Deadeye Job Level 70
Start here
Follower Zhed Rachel Temple, bottom right
14 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Join Zhed's rescue inside the Rachel Sanctuary.
- Keep the young pope alive through the ambushes and expose the impostor.
- Kill the demon behind it and take the judgment that follows.
What you get
- The Sinner job
-
Duelist
1 from here
Prevent and counter damage specialization. Evolves into Kingslayer.
What a Duelist does
Duelists are Rogues who focus on controlling the rythm of battle.
Can prepare for combat and stack damage taken.
Can return damage taken to a main enemy and spread around partially.
Can parry attacks and deal damage from mid-range.
Available Weapons: Daggers, Swords, Bows
Maximum job level is increased from 50 to 70.
Maximum ASPD is 180
Before you go
- Rogue Job Level 50
Start here
Duelist Instructor Assassin Guild, bottom right
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (1 steps)
- Meet the instructor and commit to single combat.
What you get
- The Duelist specialisation
- The road to Kingslayer
Duelist leads to:
-
Kingslayer
Final job of Duelist. Pinnacle of counter-fighting damage.
What a Kingslayer does
Kingslayers can use multiple styles to adapt to any combat situation.
The Ivory side of skill tree has access to multiple support choices.
The Ebony side of skill tree has access to multiple combat choices.
Gambits bring massive changes to the combat situation.
Check-Mate attempts to finish any fight with a final blow.
Available Weapons: Daggers, Swords, Bows
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Duelist Job Level 70
Start here
Dethroned King Moscovia, centre
15 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Take the king's challenge to win his throne back.
- Fight through the chessboard arena, wave by wave.
- Beat the usurper.
What you get
- The Kingslayer job
-
Mystic
1 from here
Magic and elements specialization. Evolves into Arcane Master.
What a Mystic does
Mystics are Rogues who focus on magic and arcane arts.
Can come back from death with no help.
Can ready special areas for a strong water spell.
Can subvert holy element into dark.
Available Weapons: Daggers, Swords
Maximum job level is increased from 50 to 70.
Maximum ASPD is 180
Before you go
- Rogue Job Level 50
Start here
Mystic Mentor Assassin Guild, top
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (1 steps)
- Ask for the lessons on weaving magic into a physical attack.
What you get
- The Mystic specialisation
- The road to Arcane Master
Mystic leads to:
-
Arcane Master
Final job of Mystic. Pinnacle of magical power in the Thief tree.
What a Arcane Master does
Arcane Masters can use 4 elements in combination with multi-casting.
The Elements center of skill tree has access to multiple elemental spells.
The Spellslinger area of skill tree has access to multiple casting and spell use resources.
Can combinate elements in different ways to destroy enemies.
Can increase their power against specific elements of enemies.
Available Weapons: Daggers, Swords
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Mystic Job Level 70
Start here
Mystic Grandmaster's Scout Geffen Field, centre
12 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Ask the scout to take you to Fenris Fenrir's sanctum.
- Pass the four elemental trials inside the hut.
- Beat Fenris Fenrir in the last duel.
What you get
- The Arcane Master job
-
Saboteur
1 from here
Traps and bombs specialization. Evolves into Blast Juggler.
What a Saboteur does
Saboteurs are Rogues who focus on traps and explosives.
Can hold enemies to prepare attacks.
Can mix items for explosive results.
Can support allies with special potions.
Available Weapons: Daggers, Swords, Axes
Maximum job level is increased from 50 to 70.
Maximum ASPD is 180
Before you go
- Rogue Job Level 50
Start here
Saboteur Specialist Assassin Guild, centre
The guild is underground. The way in is a hatch in the Sograt Desert, at Sograt Desert F16, left.
5 skillsWhat each one does, every number, level by levelShow the quest (1 steps)
- Learn how to put a volatile device together.
What you get
- The Saboteur specialisation
- The road to Blast Juggler
Saboteur leads to:
-
Blast Juggler
Final job of Saboteur. Controls battlefield with explosives.
What a Blast Juggler does
Blast Jugglers can use bombs and crafts to explode everything.
The Juggling side skill tree can create unique bombs and buffs.
The Blasting side skill tree can trap and explode enemies.
Can clear fields of traps and tricks.
Available Weapons: Daggers, Swords, Axes
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Saboteur Job Level 70
Start here
Mad Scientist Lighthalzen, top left
14 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Volunteer to help clean up Wolfchev's laboratory.
- Get through the experiment gauntlet and put down what got out.
- Show you can handle volatile armaments without losing a hand.
What you get
- The Blast Juggler job
-
Unchained Rogue
Lv13 cap on some skills. No dedicated Lv100+ shadow sets.
Before you go
- Rogue at Base Level 100 and Job Level 50
- No specialisation taken
- A +7 Hunter Bow with random options and no cards in it
Start here
Unchained Gal Unchained Training Hall, bottom right
The hall is sealed off and no warp leads in. The Unchained Assassin standing outside the Orphanage, at Varmundt's Orphanage, top right, is the door: talk to her and she walks you in. She opens it for a Thief at Job Level 50 who took no specialisation, and for an Assassin or a Rogue at Base Level 99 who never took one either.
4 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Tell the Unchained Gal you are ready to change your life.
- Hand over the Hunter Bow. They keep it, as the symbol of the thing.
What you get
- The Unchained Rogue job
- Every skill in the tree, learned for you on the spot
- A piece of Lokis Scarf, and a pointer to Iruga for the rest of it
-
Shadowseer
Pseudo melee-magic. Adds MATK as ATK. High ASPD with autospell procs.
What a Shadowseer does
Shadowseers can master both the physical and magical arts of combat.
Massive auto-casting powers and potential.
Can attack from afar with an Offhand Dagger.
Umbral Cut is a very powerful finisher for long combos.
Available Weapons: Swords, Daggers
Maximum Job Level is 50.
Maximum ASPD is 180
- Max Job Level reduced to 50 from 70
Before you go
- Thief Job Level 50
Start here
Lost Spirit Niflheim, bottom right
10 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Walk up to the spirit and let it read the mark in your eyes.
- Take its guidance on balancing light and shadow.
- Accept what it shows you.
What you get
- The Shadowseer job
- The Specter Dagger
-
Unchained Thief
1 from here
Forfeits specialization. Gains entire Thief skill tree. Can become Phantom Thief.
What a Unchained Thief does
Thieves breaking chains and forging a new path with no limits.
Have access to many skills from assassins and rogues.
Must be specially careful with regular Thief Restrictions.
Available Weapons: Daggers, Swords, Bows
Maximum job level is 50.
Before you go
- Thief Job Level 50
- No specialisation taken yet
- An MVP Prize Box with random options
Start here
Alkouskou Unchained Training Hall, bottom right
The hall is sealed off and no warp leads in. The Unchained Assassin standing outside the Orphanage, at Varmundt's Orphanage, top right, is the door: talk to her and she walks you in. She opens it for a Thief at Job Level 50 who took no specialisation, and for an Assassin or a Rogue at Base Level 99 who never took one either.
17 skillsWhat each one does, every number, level by levelShow the quest (2 steps)
- Tell Alkouskou you are ready to change your life.
- Hand over the MVP Prize Box. He keeps it.
What you get
- The Unchained Thief job
- Every skill in the tree, learned for you on the spot
- Job level 49, so you arrive one level off the cap
Unchained Thief leads to:
-
Phantom Thief
Most versatile job. Access to ALL specializations. Req: Base Lv99 Unchained Thief.
What a Phantom Thief does
Phantom Thieves dominate the battlefield
Wielding all 8 Specializations with mastery.
Have access to many Rogue and Assassin specialization skills.
Must be specially careful with regular Thief Restrictions.
Can wear any Shadow Set without restrictions.
Shadow Set pieces count as +3 refine for their bonuses.
Shadow Set bonuses activate with a single piece equipped (the Touch sets still need all 4 pieces).
Available Weapons: Daggers, Swords, Bows
Maximum job level is 70.
Before you go
- Unchained Thief at Base Level 99 and Job Level 50
- 200 Distortion Shards
Start here
Melody Unchained Training Hall, bottom right
The hall is sealed off and no warp leads in. The Unchained Assassin standing outside the Orphanage, at Varmundt's Orphanage, top right, is the door: talk to her and she walks you in. She opens it for a Thief at Job Level 50 who took no specialisation, and for an Assassin or a Rogue at Base Level 99 who never took one either.
20 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Tell Melody you want to break your limits again.
- Hand over the 200 Distortion Shards.
- Sit through the lesson twice. The first run teaches you nothing and she says so herself.
What you get
- The Phantom Thief job
- Every skill in the tree, learned for you on the spot
- Job level 69
-
Trickster
1 from here
Scythe-based bruiser with built-in leech. Fire endow 1-2-3 combo playstyle.
What a Trickster does
Tricksters can use the powers of Niflheim to have an edge in combat.
Tricksters have access to Fire Elemental Attacks.
They have low HP but can steal HP from enemies.
Main Stats: STR and LUK
Available Weapons: Scythes
Job Change can be done at Job Level 70.
Maximum ASPD is 180
Before you go
- Orphan Job Level 10
Start here
Lorelei Sorin Orphanage, bottom right
11 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Talk to Lorelei and pick the cold-hearted answer. That is what earns her trust.
- Touch the wisp in the same room, at Varmundt's Orphanage, bottom right, to open the hidden chamber.
- Find Serin in the crypt at Halls of Niflheim, top right and win her number-guessing game.
What you get
- The Trickster job
- Serin's scythe
Trickster leads to:
-
Revenant
Final job of Trickster. Spectral scythe master with ghost/dark hybrid damage.
What a Revenant does
Revenants can use the powers of spirits and carry a living scythe everywhere.
Revenants can draw the soul of the Scythe.
With Invoker's Mark.
Main Stats: STR and LUK
Available Weapons: Scythes
Maximum ASPD is 180
Before you go
- Trickster Job Level 70
Start here
Recluse Trickster Niflheim, top left
13 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Ask the recluse to get you an audience with Lady Hel.
- Follow Serin through the Long Night and put down the Reapers that have turned, at the bottom left.
- Beat Revenant Ebel at the top left, then survive Lady Hel's ritual at the top left.
What you get
- The Revenant job
- A Reaper egg
- A reforged scythe
-
Vagabond
1 from here
Dagger auto-attack specialist. Very low SP. Entire tree unlocked on level up.
What a Vagabond does
Vagabonds gave up all paths in order to focus on their own power.
Vagabonds are very restricted in skills
And only the strongest ones survive.
A Unique perspective on auto attacks.
Main Stats: STR and AGI
Available Weapons: Daggers
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Orphan Base Level 15
- No zeny at all on you
Start here
Jobless Orphan Orphanage, bottom left
8 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Tell the Jobless Orphan you want off the path of regular jobs.
- Come back once you are Base Level 15, carrying nothing.
- Accept the offer to walk free.
What you get
- The Vagabond job
Vagabond leads to:
-
Legend
Final job of Vagabond. Dual wield daggers, higher DPS ceiling.
What a Legend does
Legends are masters of combat who can channel all kinds of power into stronger attacks.
Legends are very restricted in skills but can break the chains using buffs.
Legends can convert INT and MATK into. even more raw attack power.
Can Dual-Wield if prepared.
Available Weapons: Daggers
Maximum job level is 70.
Maximum ASPD is 180
Before you go
- Vagabond Job Level 70
Start here
Wandering Vagabond Dicastes Outskirts, centre
9 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Listen to the vagabond's rumour about a strange power.
- Go and see the Mysterious Man studying the Heart of Power, at Frozen Fields, bottom right.
- Break the six seals inside the Heart of Power and beat Legendary Zack.
What you get
- The Legend job
-
And one that is not a way of fighting
Merchant is the shopkeeping job. You take it to open a stall and sell to other players, not to fight: it does not gain levels and nothing branches off it. Taking it is not a step on any of the paths above.
-
Merchant
Non-combat job. Cannot level up. Sell items in Alberta.
Before you go
- Orphan, and nothing else
Start here
Merchant Representative Ellen Orphanage, top
3 skillsWhat each one does, every number, level by levelShow the quest (3 steps)
- Tell Ellen you want to take up the merchant life.
- Agree to the restrictions that come with it while you are still low level.
- That is the whole of it. She hands you the licence there and then.
What you get
- The Merchant job
- A Merchant Licence
No class by that name.