{"cols":["key","name","cls","type","scope","target","max","desc"],"classes":["Arcane Master","Assassin","Black Plague","Blade Dancer","Blast Juggler","Dark Knight","Deadeye","Dracomancer","Duelist","Executioner","Gravekeeper","Illusionist","Jester","Judge","Kingslayer","Legend","Merchant","Mimic","Mystic","Night Raven","Orphan","Peacekeeper","Phantom Thief","Prowler","Raider","Revenant","Rogue","Ronin","Saboteur","Satsujin","Scoundrel","Shadowseer","Shinobi","Sinner","Thief","Trickster","Unchained Assassin","Unchained Rogue","Unchained Thief","Vagabond"],"types":["Supportive","Active","Passive"],"scopes":["Yourself","Several enemies","Around you","Not stated","One ally","One enemy","Your party","A spot on the ground","A summon"],"targets":["Self","AoE for Party use","AoE of Enemies","Enemy and AoE","Ground AoE","Massive AoE","AoE Around Self","","Caster","Area of Enemies","Area of enemies","1 Character","Enemy","Party","1 Enemy","Ground","Enemies around the caster","AoE on Ground","AoE around user","Trap","AoE","Whole Party","AoE around Self","Self and Allies","AoE around target","Caster and Party Members","AoE on Self/Target","AoE on Self","Puppet","Enemy + AoE","1 Ally","Enemies","1 Enemy/AoE","Undefined","Enemies/AoE","1 Enemy and Self","2 cells around the caster","Enemy/AoE around Self","Self and Party","User","AoE around Enemy","1 Enemy or Ally","AoE around enemy","AoE in front and sides","Large AoE","Ground Area","Nearby Party Members","Screen","AoE on Enemy","Selfs","Ground around user","Enemy and AoE Around","1Enemy Area","Enemies Around"],"slugs":["arcane-master","assassin","black-plague","blade-dancer","blast-juggler","dark-knight","deadeye","dracomancer","duelist","executioner","gravekeeper","illusionist","jester","judge","kingslayer","legend","merchant","mimic","mystic","night-raven","orphan","peacekeeper","phantom-thief","prowler","raider","revenant","rogue","ronin","saboteur","satsujin","scoundrel","shadowseer","shinobi","sinner","thief","trickster","unchained-assassin","unchained-rogue","unchained-thief","vagabond"],"summaries":["Final job of Mystic. Pinnacle of magical power in the Thief tree.","Path of Tradition. Sword, Axe, Katar and Shadow masteries.","Final job of Scoundrel. Delayed damage, multi-poison, boss debuffer.","Speed and dual wield specialization. Evolves into Night Raven.","Final job of Saboteur. Controls battlefield with explosives.","Expert job. Highest damage potential. All skills scale with missing HP.","Preparation and bow specialization. Evolves into Sinner.","Final job of Raider via Trial of Dragons. Equips Draco Orbs. Transforms into dragon.","Prevent and counter damage specialization. Evolves into Kingslayer.","Critical and Katar specialization. Evolves into Gravekeeper.","Final job of Executioner. Criticals and darkness at maximum power.","Expert job. Controls Kimi the Puppet. Dual-entity gameplay. Low HP, high potential.","Alternates weapon types using card decks. Short cooldowns, ASPD focused.","Expert job. Crafted weapons. 100 job levels. Access to Inner Prontera Castle.","Final job of Duelist. Pinnacle of counter-fighting damage.","Final job of Vagabond. Dual wield daggers, higher DPS ceiling.","Non-combat job. Cannot level up. Sell items in Alberta.","4fun class. Abracadabra casts any of 150 skills randomly. Requires 25/10.","Magic and elements specialization. Evolves into Arcane Master.","Final job of Blade Dancer. Speed and dual-wield mastery at peak.","Starter class for all players. Core skills shared across all paths.","Expert job. Whip and Trinket combo specialist. High DEX scaling.","Most versatile job. Access to ALL specializations. Req: Base Lv99 Unchained Thief.","Melee DPS focused on Flee and Perfect Dodge. Unique off-hand weapon.","Spear-based bruiser with high survivability. Can become Dracomancer.","Final job of Trickster. Spectral scythe master with ghost/dark hybrid damage.","Path of Change. Hybrid: Melee, Ranged, Magic, and Shield Mastery.","100% focused on criticals. Very low hit when not critting. Perfect play required.","Traps and bombs specialization. Evolves into Blast Juggler.","Final job of Shinobi. Full mastery of ninjutsu arts.","Poison and axe specialization. Evolves into Black Plague.","Pseudo melee-magic. Adds MATK as ATK. High ASPD with autospell procs.","All-aspects specialization. Balanced and versatile. Evolves into Satsujin.","Final job of Deadeye. Relentless bow DPS with cursed arrows.","Main route. Versatile kit with melee, ranged, and magic options.","Scythe-based bruiser with built-in leech. Fire endow 1-2-3 combo playstyle.","Lv13 cap on some skills. Forfeits specialization.","Lv13 cap on some skills. No dedicated Lv100+ shadow sets.","Forfeits specialization. Gains entire Thief skill tree. Can become Phantom Thief.","Dagger auto-attack specialist. Very low SP. Entire tree unlocked on level up."],"rows":[["mimic/abracadabra","Abracadabra",17,1,0,33,10,"Cast a random skill.\nDifferent skill levels greatly boosts the chance that a specific skill type is cast.\nSkills cast are always max level\nAnd ignore any requirements"],["judge/absolution","Absolution",13,1,1,31,3,"Requires 3 Bullets to use.\nRepeats multiple attacks against enemies with increasing efficiency.\nMust be chained after Double Attack activation\nDeals extra auto attack hits on enemies\nCan be combo followed-up with Violent Barrage\nMagister Mark enemies get 1 extra hit"],["blast-juggler/acid-demonstration","Acid Demonstration",4,1,5,12,10,"Attacks an enemy by Throwing a highly reactive mix of bottles.\nHigher levels increase number of hits up to 10.\nConsumes 5 Acid Bottle and 5 Fire Bottle.\nSkill ignores flee and defense"],["black-plague/advanced-axe-mastery","Advanced Axe Mastery",2,2,3,7,5,"Increases Axe class weapon damage and hit rate."],["blast-juggler/advanced-axe-mastery","Advanced Axe Mastery",4,2,3,7,5,"Increases Axe class weapon damage and hit rate."],["legend/advanced-blade-mastery","Advanced Blade Mastery",15,2,3,7,5,"Increases Dagger and Sword class weapon damage and hit rate."],["night-raven/advanced-blade-mastery","Advanced Blade Mastery",19,2,3,7,5,"Increases Dagger and Sword class weapon damage and hit rate."],["satsujin/advanced-blade-mastery","Advanced Blade Mastery",29,2,3,7,5,"Increases Dagger and Sword class weapon damage and hit rate."],["black-plague/advanced-detoxify","Advanced Detoxify",2,0,4,11,1,"Removes Toxins effect on 1 target.\nConsumes 1 Antidote."],["gravekeeper/advanced-katar-mastery","Advanced Katar Mastery",10,2,3,7,5,"Enhances attack power with Katar class weapon."],["legend/advanced-lefthand-mastery","Advanced Lefthand Mastery",15,2,3,7,5,"Recovers the fading left hand attack when both hands are equipped with a weapon."],["legend/advanced-righthand-mastery","Advanced Righthand Mastery",15,2,3,7,5,"Recovers the fading right hand attack when both hands are equipped with a weapon.\nAttack increases more than at level\n5 compared to when using a weapon with one hand."],["revenant/advanced-scythe-mastery","Advanced Scythe Mastery",25,2,3,7,10,"Increases Scythe class weapon damage by a large amount\nLearning this skill allows Sweeping Slash to Activate Combo Ready for 3 seconds"],["black-plague/advanced-venom-mastery","Advanced Venom Mastery",2,2,3,7,10,"Enables creation of Toxins and mastery over poison element.\nAllows creation of Toxins using Toxin Kit\nIncreases Enchant Deadly Poison duration by 3 seconds per level"],["prowler/afterimage","Afterimage",23,0,0,0,5,"Raises evasion to the limit creating afterimages to help avoid any physical damage.\nRequires a Shadow Orb\nNot all skills can be prevented"],["deadeye/aimed-bolt","Aimed Bolt",6,1,5,14,10,"Requires 3 Arrows to use.\nPrepares and shoots quickly against an enemy\nKnocksback 7 cells"],["judge/akimbo-mastery","Akimbo Mastery",13,2,3,7,10,"Enables a chance of firing two shots as a Double Attack while attacking enemies when equipped with Revolvers class weapon.\nActivation of this skill is required for Absolution."],["executioner/alpha","Alpha",9,1,5,14,10,"Attacks an enemy with fierce power attempting a critical hit.\nExecutor Skills require Fury State.\nSkill can be critical. Required to use Omega.\nSmall chance to cause a short stun"],["gravekeeper/ancient-power","Ancient Power",10,0,6,25,5,"Boosts the attack power of yourself and nearby party members for 180 seconds."],["saboteur/ankle-snare","Ankle Snare",28,1,7,15,5,"Sets a trap with a 3x3 range which will bind an enemy to the ground for the skill's duration, which is affected by the AGI of the target. A trap that has not been stepped on is released after the duration expires and returns the Trap.\nConsumes 1 Alloy Trap.\nLess ground and longer bind effect per level."],["jester/arcana-of-destiny","Arcana of Destiny",12,1,5,14,7,"combo action that throws a magic card with flames."],["mystic/arcane-flow","Arcane Flow",18,0,7,15,5,"Enchants an area of 3x3 cells to enable the use of Water Ball\nAnd decreases the cast time of all skills by allowing more arcane power to gather\nDecreases Fixed Cast Time by 0.3s\nCast Time is irreductible 1s"],["arcane-master/arcane-master-soul","Arcane Master Soul",0,1,3,7,5,"Skill Cannot be learned.\nArcane Masters can use 4 elements in combination with multi-casting.\nThe Elements center of skill tree has access to multiple elemental spells.\nThe Spellslinger area of skill tree has access to multiple casting and spell use resources.\nCan combinate elements in different ways to destroy enemies.\nCan increase their power against specific elements of enemies.\nAvailable Weapons: Daggers, Swords"],["arcane-master/arcane-rewind","Arcane Rewind",0,0,0,0,5,"Only usable while casting a magic spell. Immediately cancels a spell and grants cast ready for 3 seconds. another action without any delay. The higher the skill level, the lower the SP consumption of the casting skill.\nCanceled skill still costs reduced SP"],["orphan/area-loot","Area Loot",20,1,2,36,1,"Automatically pick up every item within 2 cells of the caster. This skill cannot be used within towns, PvP maps or in WoE.\nItems picked with this are not party shared."],["thief/arrow-shower","Arrow Shower",34,1,5,52,10,"Requires 5 Arrows to use.\nShoots an area and pushes back enemis in it."],["sinner/arrow-storm","Arrow Storm",33,1,1,51,10,"Requires 10 Arrows to use.\nShoots countless arrows at a target and a certain cell range around the target."],["rogue/arrow-vulcan","Arrow Vulcan",26,1,5,12,13,"Requires 9 Arrows to use.\nPrepares and shoots many arrows at an enemy"],["unchained-thief/arrow-vulcan","Arrow Vulcan",38,1,5,12,13,"Requires 9 Arrows to use.\nPrepares and shoots many arrows at an enemy"],["unchained-rogue/arrow-vulcan","Arrow Vulcan+",37,1,3,7,13,"All cast time removed. Lv11-13 exclusive."],["ronin/ascending-steel","Ascending Steel",27,1,5,14,10,"Strikes an enemy with an upward slash after a short concentration that prepares stronger hits."],["assassin/assassin-skills","Assassin Skills",1,1,3,7,1,"Skill Cannot be learned.\nAssassins can attack fast and precise using a variety of weapons and arts.\nCan specialize in a broad range of weapons.\nCan dual wield any combination of Weapons.\nCan use Katars for double critical rate and extra attacks.\nHas multiple weapon paths for specialization, covering many styles.\nAvailable Weapons: Daggers, Swords, Axes, Katars\nCan choose a Specialization after Max Job Level."],["peacekeeper/assault-mode","Assault Mode",21,1,3,7,5,"Enters an offensive stance in exchange for defensive power.\nLoses SP when taking damage\nAssault Mode:\nConviction turns into Dark Element\nDamage dealt has no variation (always max).\nIgnore Weapon Size Penalty\nIgnore Reflected Damage"],["shadowseer/astral-mastery","Astral Mastery",31,0,0,0,5,"Infuses weapons with magic using spell energy for auto attacks.\nInfuses All MATK into ATK for auto-attacks\nHas very high variable cast time"],["shadowseer/astral-weapon","Astral Weapon",31,0,0,0,10,"Generates Spirit Spheres on attack and Increases ASPD and Critical Rate\nASPD bonus is according to AGI\nEach Sphere increases MATK by 2\nSpheres are required for Stronger Umbral Cut\nCast can't be canceled\nMaximum of 5 spheres\nHas a very long variable cast time"],["judge/aurum-crucis","Aurum Crucis",13,0,0,0,10,"Enchants your weapon with seals, boosting it's power.\nRequires 1 Seal and Shadow Orb to cast.\nDamage bonus cannot be reduced."],["thief/auto-spell","Auto Spell",34,0,0,8,10,"Autocasts certain magic spells by a certain chance while attacking enemies, more skills are available on higher specialized job classes.\nSpells that are auto cast through Auto\nSP and are cast at UP TO half the level of Auto Spell. Autospell chance is 3% per skill level (max 30% at Lv10)\nSkill activates on missed attacks."],["assassin/axe-mastery","Axe Mastery",1,2,3,7,10,"Increases Axe class weapon\nATK and Increases HP per level.\nHP bonus requires an equipped axe."],["assassin/axe-tornado","Axe Tornado",1,1,1,9,10,"Spins an Axe that will strike targets 3 times. Requires an Axe to be used.\nOnly Right Hand Weapon ATK is used"],["thief/back-stab","Back Stab",34,1,5,14,10,"teleports the caster behind the enemy to deal damage.\nRequires a Sword or Dagger equipped\nEnemy's back must be unobstructed to use\nSingle-Wielding a Dagger:\nAGI bonus is tripled"],["prowler/backstab-mastery","Backstab Mastery",23,2,3,7,10,"Master the potential of the Backstab skill, allowing it to break limits.\nBackstab enables Combo Ready status.\nCombo Ready can improve multiple skills"],["satsujin/binding-omamori","Binding Omamori",29,1,1,4,5,"Lays down a movement impairing talisman on the ground. All targets that enter the Area of Effect will have their Movement slowed.\nUsing Omamori Talisman skill on targets affected by will remove the trap and deal damage to the targets.\nOnly 1 mark on the ground at a time.\nDamage is fixed on 5 x User's Dex and an extra 1% Current HP per level."],["kingslayer/bishop-s-guard","Bishop's Guard",14,0,6,25,5,"Increases MaxHP and physical defense from VIT of all party members including caster."],["kingslayer/bishop-s-tax","Bishop's Tax",14,1,4,11,5,"Attacks and taxes the enemy defenses, icnreasing damage taken.\nHalved for bosses"],["dark-knight/black-heart","Black Heart",5,1,0,0,1,"Removes a piece of your heart\nTo create a vessel you can use later and regenerate HP while attacking or using skills.\nUp to 3 vessels can be carried at once\nRequires 1 Blue Gemstone"],["dark-knight/black-metal","Black Metal",5,0,6,21,5,"Enchants the soul of every member of the party to boost offensive power."],["black-plague/black-plague-soul","Black Plague Soul",2,1,3,7,1,"Skill Cannot be learned.\nBlack Plagues are resourceful and can fight targets with fear and toxins.\nThe Toxic side of skill tree provides creation and use of specialized venoms for combat.\nThe Venoms have limited effect on bosses.\nThe Fear side of skill tree provide strong attacks and control with a heavy cost\nAvailable Weapons: Swords, Axes, Katars"],["assassin/blade-mastery","Blade Mastery",1,2,3,7,10,"Increases Sword and Dagger class weapon damage and attack speed.\nDual Wield only works if weapons are same type\nVagabonds cannot wield swords.\nDark Knights cannot wield daggers."],["dark-knight/blade-mastery","Blade Mastery",5,2,3,7,10,"Increases Sword and Dagger class weapon damage and attack speed.\nDual Wield only works if weapons are same type\nVagabonds cannot wield swords.\nDark Knights cannot wield daggers."],["rogue/blade-mastery","Blade Mastery",26,2,3,7,10,"Increases Sword and Dagger class weapon damage and attack speed.\nDual Wield only works if weapons are same type\nVagabonds cannot wield swords.\nDark Knights cannot wield daggers."],["unchained-thief/blade-mastery","Blade Mastery",38,2,3,7,10,"Increases Sword and Dagger class weapon damage and attack speed.\nDual Wield only works if weapons are same type\nVagabonds cannot wield swords.\nDark Knights cannot wield daggers."],["vagabond/blade-mastery","Blade Mastery",39,2,3,7,10,"Increases Sword and Dagger class weapon damage and attack speed.\nDual Wield only works if weapons are same type\nVagabonds cannot wield swords.\nDark Knights cannot wield daggers."],["blast-juggler/blast-juggler-soul","Blast Juggler Soul",4,1,3,7,1,"Skill Cannot be learned.\nBlast Jugglers can use bombs and crafts to explode everything.\nThe Juggling side skill tree can create unique bombs and buffs.\nThe Blasting side skill tree can trap and explode enemies.\nCan clear fields of traps and tricks.\nAvailable Weapons: Daggers, Swords, Axes"],["night-raven/blitz-beat","Blitz Beat",19,1,1,34,5,"Commands Raven to attack a targeted and surrounding enemies in an 3x3 area. The Raven's attack can be triggered during auto attacks when wielding a Dagger and a Sword at once.\nDamage is fixed and never misses.\nLuk bonus is multiplied by Steel Wings Lv\nHit amount if fixed for manual cast."],["night-raven/bloody-fangs","Bloody Fangs",19,1,5,35,5,"Deals magic damage on a target, converting a certain amount of damage into HP damage inflicted is based on MATK.\nEffect is doubled when wielding Dual Axes."],["sinner/bloody-quiver","Bloody Quiver",33,0,0,0,5,"Consumes 20% of MaxHP to restore SP partially."],["assassin/boomeraxe","Boomeraxe",1,1,4,11,13,"Throws a spinning axe at a ranged target.\nDamage is increased by user's VIT\nRequires an Axe to be equipped.\nKnockbacks target when it hits"],["unchained-assassin/boomeraxe","Boomeraxe+",36,1,3,7,13,"Enhanced with +3 extra knockback cells."],["rogue/bow-mastery","Bow Mastery",26,2,3,7,10,"Improves Bow use power with dex bonuses.\nRequires a Bow to take effect"],["unchained-thief/bow-mastery","Bow Mastery",38,2,3,7,10,"Improves Bow use power with dex bonuses.\nRequires a Bow to take effect"],["saboteur/burning-field","Burning Field",28,1,7,45,10,"Throws 3 Molotovs at an area, hurting nearby enemies over time.\nHas a big area and can cause burning.\nConsumes 3 Fire Bottle, Sold on Black Market NPCs.\nOnly 3 areas can be active at a time."],["trickster/burning-scythe","Burning Scythe",35,0,0,0,10,"Endows your own weapon with Fire element for the skill's duration."],["arcane-master/burning-spiral","Burning Spiral",0,1,1,3,10,"Summons a flaming spiral that will inflict 3 hits of Fire elemental damage on all enemies in a 5x5 cell area around the targeted enemy by this skill.\nGrants a Fire Domination Mark\nDominations slowly consumes SP\nConsumes all Focus when Cast"],["satsujin/burning-steps","Burning Steps",29,1,0,0,10,"Creates a trail of fire behind the caster dealing continuous\nFire damage to enemies that move over it.\nDamage pulse is every 0.5s."],["assassin/burst-petals","Burst Petals",1,1,4,11,10,"Throws magic bladed petals that will damage it's target and any nearby enemies. Raising this skill's level increases it's number of strikes.\nOnly Right Hand Weapon ATK is used"],["prowler/camouflage","Camouflage",23,0,0,0,5,"Hides near obstacles\nAnd allows sneaking around non-detecting enemies.\nMust be cast near a wall or obstacle.\nIncreases atk by 2 per second, up to 20 atk atk bonus is lost after first hit\nMaintenance SP cost decreases per level\nNot affected by Perfect Hiding modifiers"],["sinner/cannon-turret","Cannon Turret",33,1,7,15,5,"Sets a Turret on the ground that attacks enemies.\nRequires 3 coins from Coin Flip per turret.\nTurret damage improves with vit and dex."],["mimic/cantrip-mastery","Cantrip Mastery",17,2,3,7,10,"Increases Maximum Cantrip\nLimit possible to be memorized from Cantrip books. Higher tier skills require higher level.\nBetter Cantrip Books require higher Mastery."],["jester/card-mastery","Card Mastery",12,2,3,7,7,"Increases Deck class weapon damage and speed."],["peacekeeper/chain-mastery","Chain Mastery",21,2,3,7,10,"Increases Whip class weapon damage and Max SP"],["rogue/chase-walk","Chase Walk",26,0,0,8,5,"Enters a special Hiding status in which caster can move without being detected by skills. However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters.\nSkill has a 2s fixed cast time."],["unchained-thief/chase-walk","Chase Walk",38,0,0,8,5,"Enters a special Hiding status in which caster can move without being detected by skills. However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters.\nSkill has a 2s fixed cast time."],["kingslayer/check-mate","Check Mate",14,1,5,14,1,"Inflicts a finishing blow with devastating damage by consuming the caster's remaining SP and will not recover SP for 3 seconds.\nDamage is Current SP as % ATK.\nDoubled Damage with 10 Duel Counters"],["dark-knight/chilling-frost","Chilling Frost",5,1,1,20,5,"Quickly freezes the air around an enemy dealing Ghost element damage\nVery High chance to freeze enemies\nVery High chance to frost enemies"],["blast-juggler/claymore-trap","Claymore Trap",4,1,7,15,5,"Generates a trap which will inflict splashed damage in an 7x7 area.\nClaymore Traps can be attacked to explode instantly against nearby enemies.\nCan be set under target"],["assassin/cloaking","Cloaking",1,0,0,8,13,"Enters Cloaking status, which hide the caster from enemies without disabling movement. At Level 1 to 4, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely\nDemons, Insects and Bosses are able to detect you."],["unchained-thief/cloaking","Cloaking",38,0,0,8,13,"Enters Cloaking status, which hide the caster from enemies without disabling movement. At Level 1 to 4, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely\nDemons, Insects and Bosses are able to detect you."],["night-raven/cloaking-exceed","Cloaking Exceed",19,0,0,0,5,"Becomes invisible and cannot be detected by any kind of regular enemy.\nSkill has no SP Cost drains 100 sp per second while active."],["deadeye/cluster-arrow","Cluster Arrow",6,1,5,14,10,"Prepares and shoots quickly against an enemy with great precision.\nActivates Finisher Ready for 5s if combo ready\nRequires 4 arrows to use"],["phantom-thief/cluster-arrow","Cluster Arrow",22,1,5,14,10,"Prepares and shoots quickly against an enemy with great precision.\nActivates Finisher Ready for 5s if combo ready\nRequires 4 arrows to use"],["blast-juggler/cluster-bomb","Cluster Bomb",4,1,7,15,10,"Maximum 5 traps are allowed to be set at once and damage range is\n3 cells wide and 5 cells deep. Can be combined with Trigger Trap skill. Cluster\nBomb cannot be removed with Remove Trap.\nConsumes Acid Bottle, Fire Bottle and Alloy Trap.\nExtra damage is fixed 300+lv*Int and Dex.\nHas a large explosion range\nCan be set under target"],["mimic/codex-mastery","Codex Mastery",17,2,3,7,10,"Improves skill with a Codex during combat, allowing for better efficiency."],["phantom-thief/coin-flip","Coin Flip",22,0,0,8,5,"Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1\nCoin. The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads.Coins are displayed as glowing orbs around the caster.\nCoins are used as catalysts for some skills"],["rogue/coin-flip","Coin Flip",26,0,0,8,5,"Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1\nCoin. The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads.Coins are displayed as glowing orbs around the caster.\nCoins are used as catalysts for some skills"],["blast-juggler/cold-trap","Cold Trap",4,1,7,15,5,"When this trap activates, it deals damage in a 3x3 area and inflicts Freezing status. Skill Level increases success rate of inflicting\nCrystallization status.\nCan set up to 3 traps at once\nConsumes 1 Alloy Trap.\nCan be set under target"],["arcane-master/comet","Comet",0,1,1,5,5,"Summons destructive comets to attack all targets within\n13x13 AoE that has chance of inflicting\nWeapon-Based elemental damage and Magical Intoxication status, which decreases the resistances against all elemental attacks by 20% for 30 seconds."],["dark-knight/conflagration","Conflagration",5,1,1,3,10,"Burns a target and it's surroundings with dark flames inflicting Dark and elemental magic damage.\nDamage is dealt twice in separate hits"],["shadowseer/convention","Convention",31,0,0,0,5,"Equalize with the elements making the caster immobilized, but allows quickcasting of multiple spells.\nIncreases ASPD according to AGI for duration.\nUmbral Mastery can increase the Level cast."],["peacekeeper/conviction","Conviction",21,1,5,14,10,"Quickly slices an enemy. using the whip, dealing flexible amounts of damage.\nCan be manually cast with 1.5s base cooldown\nWhip Combo Starter:\nWhip Combo Follow-up:\nWhen Combo Ready(from Eternal Chain):\nEnters Turnabout for 3s, boosting all skills\nTurnabout Bonus:\nDeals 5 hits instead of 2, ends Turnabout"],["blade-dancer/counter-slash","Counter Slash",3,1,2,18,5,"Can only be used in Counter state.\nInflicts damage to enemies around the caster.\nRepeating skill grants Rolling Counters\nDeals an extra hit per stack, up to 6 hits"],["rogue/cover","Cover",26,0,4,11,5,"Protects a party member by receiving all damage intended for the targeted ally. Cover only works when level difference between caster and party member is less than 15. The skill's effect is canceled when the party member moves out of the skill's range or dies.\nRequires Cooldown reduction to use on multiple players"],["dracomancer/crescent-dive","Crescent Dive",7,1,2,22,10,"Dragon Force skill:\nCan be used after Dragon Thrust.\nCreates a massive vortex by landing from the sky to deal damage to surrounding enemies.\nDamage is reduced when not Combo Ready"],["gravekeeper/cross-impact","Cross Impact",10,1,5,12,5,"Quickly approaches one target and inflicts 7 fast hits, which also can inflict critical damage based on half of the caster's Critical chance.\nNot affected by DMG % Cards."],["thief/cross-ripper-slasher","Cross Ripper Slasher",34,1,5,14,5,"Requires Rolling Counters from other skills to use.\nThrows a spinning blade at a ranged target\nRequires Katar/Sword/Axe."],["gravekeeper/cursed-coffin","Cursed Coffin",10,1,5,12,10,"Inflicts masssive damage to a target close or far.\nExecutor Skills require Fury State.\nSkill has higher scaling after Omega.\nSkill is ranged when used by itself.\nSkill is not boosted by ranged modifiers\nCast time is long when used by itself.\nSP cost is higher when used by itself.\nSkill can be critical, Requires Katar."],["jester/curtain-call","Curtain Call",12,1,5,14,7,"Sacrifices the jester's remaining HP to inflict special damage to the targeted enemy. The HP will be set to 1 after use.\nDamage is fixed at (7 x LUK x Skill Lv)\nAdditional damage is current HP and SP\nNot boosted by ranged modifiers"],["blade-dancer/dark-claw","Dark Claw",3,1,5,14,5,"Leaves a painful wound on the enemy and removes melee physical damage reflect effects for 5 seconds. during this time melee physical damage reflect effects are not available and the enemy will receive 2% per level more damage from melee physical attacks."],["executioner/dark-claw","Dark Claw",9,1,5,14,5,"Leaves a painful wound on the enemy and removes melee physical damage reflect effects for 5 seconds. during this time melee physical damage reflect effects are not available and the enemy will receive 2% per level more damage from melee physical attacks."],["phantom-thief/dark-claw","Dark Claw",22,1,5,14,5,"Leaves a painful wound on the enemy and removes melee physical damage reflect effects for 5 seconds. during this time melee physical damage reflect effects are not available and the enemy will receive 2% per level more damage from melee physical attacks."],["scoundrel/dark-claw","Dark Claw",30,1,5,14,5,"Leaves a painful wound on the enemy and removes melee physical damage reflect effects for 5 seconds. during this time melee physical damage reflect effects are not available and the enemy will receive 2% per level more damage from melee physical attacks."],["dark-knight/dark-knight-soul","Dark Knight Soul",5,1,3,7,1,"Skill Cannot be learned.\nDark Knights sacrifice their own vitality to strike their enemy with full power.\nHarvest disables any healing in exchange for more power.\nIncreased damage according to missing HP.\nBlack Heart allows creating a lifesteal vessel.\nAvailable Weapons: Swords, Knight Swords"],["trickster/dark-message","Dark Message",35,1,5,14,5,"Pushes back a targeted enemy 5 cells away. Only Small sized targets are fully damaged by this skill.\nDamage is very small and focused on control.\nDamage is calculated based on MATK insteat of ATK"],["trickster/dark-messenger","Dark Messenger",35,1,5,14,10,"Your scythe throws a whirlwind of crescent blades at an enemy.\nEach level increases hit amount, up to 10.\nDamage is calculated based on MATK, not ATK\nEach hit deals full damage.\nDeals 1.5x damage when combo ready\nHas the same element as your weapon."],["satsujin/darkness-falls","Darkness Falls",29,1,1,3,10,"Deal Shadow physical damage to the target and surrounding enemies in a 7x7 area."],["satsujin/darkness-flows","Darkness Flows",29,1,1,3,10,"Casts strong\nGhost magic at an enemy in an 5x5 area\nCan also curse enemies and costs vital energy."],["satsujin/darkness-rises","Darkness Rises",29,1,3,7,10,"Uses evil spirits to inflict\nSatsujin's Curse status on the target and surrounding enemies.\nSatsujin's Curse targets receive more damage from specific skills.\nBonus is smaller vs. Boss enemies.\nAffected Skills are: Darkness Falls\nDarkness Flows and Million Stab."],["revenant/darkside-shadow","Darkside Shadow",25,0,0,0,10,"Summons your shadow to repeat your normal attacks, allowing use of the Double Attack skill with a Scythe.\nUnderworld Rainstorm bonus is halved"],["peacekeeper/dawn-to-dusk","Dawn to Dusk",21,0,4,30,10,"Temporarily increases ally resistance to Dark and Holy element while boosting natural regeneration."],["scoundrel/deadly-infection","Deadly Infection",30,1,3,7,5,"Transfers abnormal status that caster holds at the moment to the target or attacking enemies. Even if the caster transferred its curse to others, the curse on caster is maintained.\nCan be used to spread status against enemies.\nSome NPCs can sell special tools to inflict status to self easily."],["dark-knight/death-bound","Death Bound",5,1,0,0,10,"Amplifies and retaliates damage received towards your attacker.\nSome of the amplified damage will also reflected on you. Cannot be used on\nBoss monsters.\nKnockbacks attacker 5 cells"],["black-plague/death-cloud","Death Cloud",2,1,7,15,10,"Creates a poisonous cloud in a 7x7 area, which will continuously deal Poison element damage and cause\nInner Poison status.\nInner Poison: Increase poison damage taken\nDamage pulse is every half a second.\nIncreases damage enemies (including bosses) take from any source by 25% for a few seconds"],["judge/death-sentence","Death Sentence",13,1,2,27,10,"Requires 5 Bullets to use.\nDeals damage to all targets within 7x7 cells.\nRequires 1 Seal to use."],["rogue/decoy","Decoy",26,1,0,8,5,"Dashes back and hides while creating a clone that explodes in an area dealing damage to enemies\nCan be detected by insects, demons and bosses"],["unchained-thief/decoy","Decoy",38,1,0,8,5,"Dashes back and hides while creating a clone that explodes in an area dealing damage to enemies\nCan be detected by insects, demons and bosses"],["night-raven/definitive-dagger","Definitive Dagger",19,1,5,12,10,"Attacks an enemy with quick hits and perfect preparation.\nDamage is boosted with dual daggers."],["jester/deflect-blades","Deflect Blades",12,0,0,0,7,"Deflects attacks back at the enemy, taking half damage and reflecting the other half back.\nApplies vs Swords, Daggers and Scythes.\nWorks on all monsters."],["duelist/delta-skyfall","Delta Skyfall",8,1,5,12,10,"Drops blades from the sky hitting distant enemies directly.\nRequires a sword or dagger equipped."],["phantom-thief/delta-skyfall","Delta Skyfall",22,1,5,12,10,"Drops blades from the sky hitting distant enemies directly.\nRequires a sword or dagger equipped."],["ronin/descending-steel","Descending Steel",27,1,5,14,10,"Strikes an enemy with an upward slash after a short concentration that prepares stronger hits.\nDamage Greatly Reduced and no Finisher Ready\nIf used without Combo Ready.\nFinisher Ready is lost when hit"],["gravekeeper/desolated-burial","Desolated Burial",10,1,2,26,10,"Inflicts massive damage to a target and nearby enemies\nExecutor Skills require Fury State.\nReduced damage to enemies around\nSkill has higher scaling after Omega.\nCast time is long when used by itself.\nSkill can be critical, Requires Katar."],["blast-juggler/detonator","Detonator",4,0,7,19,1,"Immediately activates traps on the ground. Skills range is 7x7 cells around the targeted area. skill will not detonate traps of another player."],["thief/detoxify","Detoxify",34,0,4,11,1,"Removes Poison status from a targeted character."],["dark-knight/devil-raid","Devil Raid",5,1,5,14,5,"Dashes to a distant enemy with a quick sky strike.\nSkill enables Combo Ready for follow-up\nDamage is doubled if under Black Metal"],["merchant/discount","Discount",16,2,3,7,10,"Reduces price of items bought from NPCs."],["black-plague/disease-coating","Disease Coating",2,0,0,8,10,"Endows the caster's weapon with strong crafted Toxins.\nDuring the effect, the caster's melee physical damage is raised and grants various effects depending on the endowed toxin."],["illusionist/dismiss-puppet","Dismiss Puppet",11,0,8,28,1,"Temporarily dismisses your\nPuppet, can't be used if its HP is low.\nThe Puppet can be summoned again with the Summon Puppet skill."],["jester/double-down","Double Down",12,1,5,14,7,"A follow up of two hits with a small chance to cause bleeding.\nRequires a Deck to use."],["thief/double-strafe","Double Strafe",34,1,5,14,10,"Requires 2 Arrows to use.\nShoots an enemy twice.\nSkill activates Combo Ready for follow-up"],["dracomancer/draco-spirit","Draco Spirit",7,1,6,23,10,"Heals Bleeding, Stone\nCurse, Frozen, Stun, Silence and Burning from all party members.\nIncreases MaxHP when cast on normal condition party members."],["dracomancer/draco-wing","Draco Wing",7,0,0,0,5,"Draco Wings\nWhen targeted with a ranged or magic attack (single target), there is a chance you will instantly jump to the attacker.\nDoes not work on Magical Ranged skills."],["dracomancer/dracomancer-soul","Dracomancer Soul",7,1,3,7,1,"Skill Cannot be learned.\nDracomancers bring the power of the ancients to modern times to fulfill their desires.\nDragon Force and Dragon Pact allow different skills.\nIncredible self-preservation with a multitude of buffs.\nCan equip Orbs in place of Runes for unique powers.\nAvailable Weapons: Spears, Bone Swords"],["dracomancer/dragon-breath","Dragon Breath",7,1,7,15,10,"Dragon Pact skill:\nBurns your soul to spew flame in a large location that deals guaranteed damage to all enemies within its AoE.\nSkill is Fire Element.\nSkill activates Finisher Ready\nIf the following skills are active:\nSpear Quicken: Wind Element\nGaebolg Ascension: Holy Element\nCast time is short and non-interruptible.\nBoosted by Long Range amplifiers\nAlways causes burning status"],["dracomancer/dragon-claw","Dragon Claw",7,1,5,12,10,"Dragon Pact skill:\nDraws Dragon power to lunge and strike a target.\nSkill is boosted by pure attack power.\nSkill ignores flee"],["dracomancer/dragon-force","Dragon Force",7,1,0,0,1,"Prepares your body to channel energy to your weapon. You can use\nCrescent Dive and Geirskogul\nWhile this effect is active.\nSkill can be toggled on/off anytime."],["satsujin/dragon-omamori","Dragon Omamori",29,1,5,12,10,"Applies a talisman at the target to deal small damage.\nThe talisman can be exploded by the skill\nOmamori Talisman to deal damage.\nUp to 5 talismans can be applied at a time.\nHas a small chance of applying burning"],["dracomancer/dragon-pact","Dragon Pact",7,1,0,0,1,"Prepares your body to channel energy to your spirit. You can use\nDragon Claw and Dragon Breath\nWhile this effect is active.\nSkill can be toggled on/off anytime.\nHas no maintenance cost, while active"],["dracomancer/dragon-soul","Dragon Soul",7,1,0,0,5,"Absorbs the power from a Dracomancer Orb to activate special powers.\nPower granted varies according to Orb.\nClaw: Increases Offenses\nWing: Increases Defenses\nScale: Transforms into Dragon"],["raider/dragon-thrust","Dragon Thrust",24,1,1,3,10,"Spear-only skill: delivers a quick strong hit against an enemy and it's surrounding with a spear.\nSkill Lv is based on current Spear equipped.\nDamage hits all targets in 3x3\nSkill activates Combo Ready for other skills"],["judge/dragonic-dive","Dragonic Dive",13,1,1,5,5,"Launches Seals to the sky to fall and deal damage against all enemies around a target\nDamage greatly reduced without Aurum Crucis\nRequires 10 Seals.\nRequires 5 Bullets\nIgnores enemy defenses"],["mystic/dual-cast","Dual Cast",18,0,0,0,10,"Enables the repeating of Specific spells automatically\nExtra cast is instant and has no cost.\nAvailable Spells:\nFlaming Petals, Freezing Spear, Wind Blade, Eruption, Unholy Light\nBurning Spiral, Frozen Crash\nLand Fissure and Lightning Bolt\nEffect is valid for AutoSpell."],["duelist/duel-stance","Duel Stance",8,0,0,0,5,"Increases your Duel Counter when you receive physical attack. The Duel Counters can be used for boost\nStrenght of other skills. consumes some SP at regular time interval to stay active.\nLearning this skill disabled Flip Coin"],["raider/elusive-feint","Elusive Feint",24,1,0,0,5,"Quickly parries an attack, with the spear, knocking back the enemy.\nDuration is canceled when successful\nDamage dealt to enemy is based on Current HP.\nDamage is boosted by auto attack power"],["black-plague/enchant-deadly-poison","Enchant Deadly Poison",2,0,0,0,10,"Enchants equipped Weapon with an extremely powerful poison that can affect any enemy and can't be resisted.\nRemoving weapon cancels the effect\nDeadly Poison:\nStatus cannot be resisted\nAffects Boss Monsters\nActivates any poison status bonuses\nRupture Axe, Spiral Blade and Mjolnir Fall"],["thief/enchant-poison","Enchant Poison",34,0,4,11,10,"Temporarily coats your equipped weapon with the Poison element. Poison coated weapons have a chance of inflicting the target with the Poison status.\nAll physical attacks become poison element"],["blast-juggler/enlarge-weight-limit","Enlarge Weight Limit",4,2,3,7,10,"Improve Weight\nIncreases maximum Weight\nLimit."],["vagabond/enlarge-weight-limit","Enlarge Weight Limit",39,2,3,7,10,"Improve Weight\nIncreases maximum Weight\nLimit."],["thief/envenom","Envenom",34,1,4,11,10,"Deals Poison elemental damage to a target that has a chance of inflicting Poison status.\nRange is fixed at 5 cells"],["shadowseer/equinox","Equinox",31,1,5,14,5,"Deals magical damage to a target and prepares stronger spells.\nEnables use of Umbral Cut for the next 5+1 per level/seconds"],["mystic/eruption","Eruption",18,1,5,14,10,"Spell grants elemental focus equal to level cast\nSpell cast can't be interrupted\nCast Times and SP cost increases per level\nElemental Focus:\nHalf bonus for stacks of different elements\nLower level spells refresh each stack duration\nMax Earth Focus:\nEndows weapon with earth element"],["peacekeeper/eternal-chain","Eternal Chain",21,1,5,12,10,"Creates a flow of hits while attacking chaining quick strikes.\nWhen Cast Ready:\nDeals 2 hits and activates\nTurnabout Bonus:\nDeals 3 hits, sets Turnabout timer to 7s"],["prowler/evasion-mastery","Evasion Mastery",23,2,3,7,10,"Increases evasiveness and nimbleness for quick combat."],["gravekeeper/exale-rage","Exale Rage",10,1,2,27,5,"Burns rage inside dealing damage to all enemies around.\nExecutor Skills require Fury State.\nIgnores flee"],["sinner/extra-quiver","Extra Quiver",33,2,3,7,10,"Prepares another quiver to boost\nSP regen and MaxSP"],["rogue/face-off","Face-Off",26,1,5,12,5,"Dashes to an enemy strongly\nKnocking back and dealing double damage if target hits the wall\nDash range increases per level\nKnockback power increases per level"],["unchained-thief/face-off","Face-Off",38,1,5,12,5,"Dashes to an enemy strongly\nKnocking back and dealing double damage if target hits the wall\nDash range increases per level\nKnockback power increases per level"],["assassin/fan-of-knives","Fan of Knives",1,1,0,8,10,"Throws Knives to all enemies within a radius around you. Doesn't consume ammo, but damage is increased by different ammo bonuses.\nDamage is completely boosted by raw ATK\nOnly Right Hand Weapon ATK + Ammo is used\nDamage increases by agi per learned level of Improve Dodge during Hallucination Walk\nIgnores defense, flee and elements."],["unchained-thief/fan-of-knives","Fan of Knives",38,1,0,8,10,"Throws Knives to all enemies within a radius around you. Doesn't consume ammo, but damage is increased by different ammo bonuses.\nDamage is completely boosted by raw ATK\nOnly Right Hand Weapon ATK + Ammo is used\nDamage increases by agi per learned level of Improve Dodge during Hallucination Walk\nIgnores defense, flee and elements."],["dark-knight/fatal-menace","Fatal Menace",5,1,1,20,10,"Attacks all enemies around with a very aggressive area strike."],["peacekeeper/final-angel","Final Angel",21,1,6,38,5,"Sacrifices your health to revive every party member within the caster's screen."],["sinner/final-arrow","Final Arrow",33,0,0,0,5,"Requires 6 Arrows to prepare for use.\nGathers your resolve to prepare and inflict greater damage on your next normal shot. A melee physical attack on your body will cancel the skill.\nMovement Speed is decreased for duration.\nHighly boosted by Bow weight and level.\nApplies to all attacks on Inquisition Resolve."],["legend/final-blade-mastery","Final Blade Mastery",15,2,3,7,10,"Increases Dagger class weapon damage by a final amount."],["revenant/final-orchestra","Final Orchestra",25,1,7,15,10,"Creates a Healing area on the ground that will provide continuous HP restoration for the skill's duration. The duration, recovery amount and maximum amount of targets depends on the skill's level. If an Undead or Demon monster steps on it, it inflicts magical damage equal to half of the recovery amount and knocks it back.\nRequires a Shadow Orb to cast."],["assassin/fire-ball","Fire Ball",1,1,5,14,10,"Skill can be autocast with Autospell"],["rogue/fire-ball","Fire Ball",26,1,5,14,10,"Skill can be autocast with Autospell"],["blast-juggler/fire-expansion","Fire Expansion",4,2,3,7,5,"Improves the handling of explosives and traps making them more effective."],["jester/first-hand","First Hand",12,1,5,14,7,"A quick attack that cripples enemy and enables combos, causes random multiple status effects.\nRequires a Deck to use.\nDefense Reduction\nMove Speed Reduction\nAttack Reduction\nDouble Damage with First Hand."],["gravekeeper/fissure-tooth","Fissure Tooth",10,1,7,15,5,"Transforms the ground into\nBlades, damaging with a chance of Bleeding to targets in its range."],["thief/flaming-petals","Flaming Petals",34,1,5,14,10,"Spell grants elemental focus equal to level cast\nSpell cast can't be interrupted\nCast Times and SP cost increases per level\nElemental Focus:\nHalf bonus for stacks of different elements\nLower level spells refresh each stack duration\nMax Fire Focus:\nEndows weapon with fire element"],["revenant/flaming-wave","Flaming Wave",25,1,1,42,10,"Sets flames on the ground and inflicts Burning status to enemies around the targeted enemy.\nCast time, Cooldown and Burn duration. increases 0.1s/0.5s/0.5s per level used."],["dark-knight/flesh-mastery","Flesh Mastery",5,2,3,7,10,"Regenerates HP and SP every 5 seconds while sitting.\nCan still recover while in Harvest Mode."],["assassin/flying-knife","Flying Knife",1,1,4,11,5,"Throws a Kunai that will strike it's target 2 times. Requires a Kunai or Flying Dagger ammo equipped, but it's not consumed on use. attack's element is affected by the ammo. of Kunai thrown.\nRequires having 1 Kunai Equipped.\nRight Hand Weapon ATK + Ammo ATK is used"],["prowler/flying-knife","Flying Knife",23,1,4,11,5,"Throws a Kunai that will strike it's target 2 times. Requires a Kunai or Flying Dagger ammo equipped, but it's not consumed on use. attack's element is affected by the ammo. of Kunai thrown.\nRequires having 1 Kunai Equipped.\nRight Hand Weapon ATK + Ammo ATK is used"],["unchained-thief/flying-knife","Flying Knife",38,1,4,11,5,"Throws a Kunai that will strike it's target 2 times. Requires a Kunai or Flying Dagger ammo equipped, but it's not consumed on use. attack's element is affected by the ammo. of Kunai thrown.\nRequires having 1 Kunai Equipped.\nRight Hand Weapon ATK + Ammo ATK is used"],["thief/free-cast","Free Cast",34,2,3,7,10,"Enables moving and attacking during the casting of magic spells.\nOnly Level 1 can be learned by Thief."],["thief/freezing-spear","Freezing Spear",34,1,5,14,10,"Spell grants elemental focus equal to level cast\nSpell cast can't be interrupted\nCast Times and SP cost increases per level\nElemental Focus:\nHalf bonus for stacks of different elements\nLower level spells refresh each stack duration\nMax Water Focus:\nEndows weapon with water element"],["vagabond/frenzy","Frenzy",39,2,0,0,1,"Uses the power of rage to increase offensive capabilities while removing defensive capabilities.\nSkill can be manually disabled making the character exhausted\nSets the ASPD to 190 for duration\nQuickly drains HP of the character while preventing any direct healing\nMakes all defenses 0 and Disables Harness Speed\nBlocks all item use.\nChat is disabled for duration."],["rogue/frost-diver","Frost Diver",26,1,4,11,13,"Skill can be autocast with Autospell"],["unchained-rogue/frost-diver","Frost Diver+",37,1,3,7,13,"No SP cost version. Lv11-13 exclusive."],["arcane-master/frozen-crash","Frozen Crash",0,1,2,6,10,"Summons a meteor of ice that will damage enemies with Water elemental magic damage in a 7x7 cell area around the caster and can inflict Freezing status..\nGrants a Water Domination Mark\nDominations slowly consumes SP\nConsumes all Focus when Cast"],["satsujin/frozen-wind","Frozen Wind",29,1,7,15,10,"Creates freezing winds in an area which causes Water magic damage."],["satsujin/full-moon-blades","Full Moon Blades",29,1,2,27,5,"Moon-only skill:\nCan only be used when in New Moon state.\nEnds the New Moon state and inflicts damage to surrounding enemies and has a high chance to inflict Blind status to the targets."],["blast-juggler/full-set-revest","Full Set Revest",4,0,4,11,5,"Protects the targeted character against all kinds of equipment breaking and removal.\nConsumes 3 Glistening Coat."],["assassin/fury","Fury",1,1,0,0,5,"Increases caster's power to the maximum, increasing CRIT for the duration and slowing SP regeneration.\nEnables Executioner Class Skills.\nBonus is doubled with Katars.\nRequires a Shadow Orb to Cast"],["unchained-thief/fury","Fury",38,1,0,0,5,"Increases caster's power to the maximum, increasing CRIT for the duration and slowing SP regeneration.\nEnables Executioner Class Skills.\nBonus is doubled with Katars.\nRequires a Shadow Orb to Cast"],["rogue/gadget-mastery","Gadget Mastery",26,2,3,7,10,"Improves all traps and bombs wielded by the user.\nBombs: Damage bonus per level of this skill"],["unchained-thief/gadget-mastery","Gadget Mastery",38,2,3,7,10,"Improves all traps and bombs wielded by the user.\nBombs: Damage bonus per level of this skill"],["dracomancer/gaebolg-ascension","Gaebolg Ascension",7,0,0,0,10,"Focuses all draconic energy around self to increase defenses for duration"],["dracomancer/geirskogul","Geirskogul",7,1,2,22,10,"Dragon Force skill:\nCalls forth lightning from the sky to deal magic damage to enemies.\nDamage is always wind element.\nDoubled Damage if Combo Ready\nAfter damage, consumes Combo Ready, Cast Ready, and Finisher Ready"],["jester/gift-card","Gift Card",12,1,1,29,7,"Throws an Explosive Card that inflict damage to all enemies.\nSkill has perfect hit rate.\nSkill ignores enemy defense."],["sinner/godhand-arrow","GodHand Arrow",33,1,5,12,5,"Godhand Arrow\nRequires 1 Arrow to use.\nShoots a godly hand at a target with high repeat spam rate.\nActivates Combo Ready for 3s"],["illusionist/grand-summoning","Grand Summoning",11,1,7,15,5,"Summons strong monsters with special abilities to fight for 50 seconds.\nSummon duration increases by 0.5s per LUK\nMultiple simultaneous summoning require cooldown reduction.\nDeal physical damage\nSupport and protection\nQuick attacks and skills\nStrong magic damage\nHeavy attacks and damage"],["gravekeeper/gravekeeper-soul","Gravekeeper Soul",10,1,3,7,1,"Skill Cannot be learned.\nGravekeepers can use critical skills and burst to kill enemies quickly.\nThe Weapon side of skill tree has extra combos and situational attacks choices\nThe Grave side of skill tree has multiple control, buff and debuff choices to improve fighting efficiency.\nAvailable Weapons: Daggers, Swords, Katars"],["phantom-thief/greater-explosion","Greater Explosion",22,1,1,2,10,"Throws 3 Bottles of Acid that explodes massively on enemies.\nRequires 3 -Acid Bottle-, Sold on Black Market NPCs.\nChance to cause bleeding."],["saboteur/greater-explosion","Greater Explosion",28,1,1,2,10,"Throws 3 Bottles of Acid that explodes massively on enemies.\nRequires 3 -Acid Bottle-, Sold on Black Market NPCs.\nChance to cause bleeding."],["gravekeeper/guard-breaker","Guard Breaker",10,1,5,12,10,"Pierces and drills an enemy to inflict high damage and nullify defensive buff skills cast on the target and can deal critical damage"],["dracomancer/gungnir-flight","Gungnir Flight",7,0,0,0,5,"Focuses all draconic energy around the wings to increase mobility for duration\nIgnores most terrain-based skills."],["assassin/hallucination-walk","Hallucination Walk",1,1,0,0,5,"Increases caster's speed to the maximum, increases FLEE and certain chance to avoid magic attacks.\nRequires a Shadow Orb to cast"],["unchained-thief/hallucination-walk","Hallucination Walk",38,1,0,0,5,"Increases caster's speed to the maximum, increases FLEE and certain chance to avoid magic attacks.\nRequires a Shadow Orb to cast"],["legend/harness-magic","Harness Magic",15,0,0,0,10,"Enchants your blades with magic, allowing you to deal additional magic with your physical attacks.\nDamage bonus reduced by enemy MDEF"],["legend/harness-speed","Harness Speed",15,0,0,0,10,"Improves your reflexes, making your attacks faster and precise.\nIncreases ASPD modifier for duration.\nIncreases other ASPD bonuses.\nSkill is removed when equipment is changed.\nHas no ASPD effect with no bonuses."],["dark-knight/harvest","Harvest",5,0,0,0,5,"Enters Harvest Mode.\nHarvest Mode:\nBlocks fixed healing from skills\nCan still be healed by leeching and items\nMassive bonuses to offensive skills\nPrevents equipment swapping\nCan be cleansed by casting Knight Ritual."],["revenant/haunting-slice","Haunting Slice",25,1,5,14,5,"Quickly reaches and attacks\nDamage is fixed based on ATK and Str."],["prowler/haze-slasher","Haze Slasher",23,1,5,12,5,"Instantly attacks an enemy and vanishes into Hiding.\nHiding duration increases per level\nMacabre status prevents hiding"],["deadeye/headshot","Headshot",6,1,5,14,10,"Perfectly aims a strong arrow to the enemy.\nSkill has 12 cells of range"],["orphan/heal","Heal",20,1,4,11,10,"Restores target's HP.\nIncreases with level, INT and status MATK"],["judge/heavy-shot","Heavy Shot",13,1,5,14,10,"Shoots a special bullet at the target from afar to deal damage.\nThe revolver is innacurate at longer distances as revolvers have a shorter range.\nHit rate decreases by 5 per cell.\nDoesn't Require Bullets to use"],["raider/heavy-stab","Heavy Stab",24,1,5,14,10,"Spear-only skill: deals a follow-up strike to a hurt enemy.\nDamage reduced if not Combo Ready."],["trickster/hellraiser","Hellraiser",35,1,2,22,10,"Strucks weapon to the ground causing strong explosion that damage all enemies around the caster.\nSkill can be critical.\nSkill activates Finisher Ready for 3s\nIf cast at max level\nFinisher Ready adds max Overslash Stacks\nIf you already have at least 1 stack\nDamage is always Fire Element."],["orphan/hiding","Hiding",20,0,0,8,10,"Hides under the ground to avoid enemy attack. Detection skills and using the skill again can cancel hiding\nDrains 1 SP per second while active."],["revenant/high-jump","High Jump",25,0,0,8,5,"Leaps to a cell in front within the skill's range. So long as the cell is accessable on the range, the caster can leap over walls and obstacles.\nCast decreases and range increases per level"],["black-plague/horror-scream","Horror Scream",2,1,2,16,5,"Howls like mad at any surrounding enemies. Decreases INT and SP of targets in range. Increases skill cast time."],["saboteur/hot-trap","Hot Trap",28,1,7,15,5,"When this trap activated, it deals damage in a 5x5 area and causes Burning status. Skill Level increases success rate of inflicting\nBurning status.\nCan set up to 3 traps at once\nConsumes 1 Alloy Trap.\nCan be set under target"],["illusionist/illusion-of-exchange","Illusion of Exchange",11,1,5,14,5,"Has a chance to switch locations between the target and yourself. Has a chance to inflict both the caster and target with the Confuse state at a certain rate."],["illusionist/illusion-of-healing","Illusion of Healing",11,1,5,14,5,"When a target under this skill effect receives specific HP recovery skills, damage will be inflicted instead of recovering HP.\nCannot be used on Boss monsters."],["illusionist/illusion-of-mist","Illusion of Mist",11,1,7,15,3,"Releases freezing mist over the ground, dealing damage and inflicting Frost status on all enemies. Targets affected by Frost will receive reduced DEF, Movement\nSpeed, Attack Speed and increased\nFixed Casting Time."],["illusionist/illusion-of-shadows","Illusion of Shadows",11,0,7,15,3,"Enables jumping away instantly. from Hiding, ignoring obstacles.\nRequires hiding state to be used."],["illusionist/illusion-of-silence","Illusion of Silence",11,1,5,14,2,"Silences an enemy, temporarily disabling it's use of skills, for a set duration. The duration of Silence is affected by the target's immunity. When used a target which is already under Silence status, the effect is canceled."],["illusionist/illusion-of-vermilion","Illusion of Vermilion",11,1,7,15,3,"Summons massive lightning explosions that deal low damage to an area and has a chance to cause Burning status."],["illusionist/illusionist-skills","Illusionist Skills",11,1,3,7,1,"Illusionist Soul\nSkill Cannot be learned.\nIllusionists wield memories and souls in combat to fight enemies directly.\nIllusionist are very vulnerable alone.\nThey can Summon Puppets.\nA special type of Magic Homunculus.\nIllusionist can trick enemies and summon special monsters for combat.\nIllusionists can autocast magic.\nMain Stats: INT and DEX\nAvailable Weapons: Illusion Glove\nIllusion Gloves are a unique weapon.\nEquipping and Removing Illusion Gloves dismiss Kimi."],["assassin/impact-tooth","Impact Tooth",1,1,1,10,10,"Launch earth spikes against enemies to strikes targets 2 times.\nRequires a Katar weapon.\nDoes not work under hiding."],["raider/improve-defense","Improve Defense",24,2,3,7,10,"Increase Max HP"],["thief/improve-defense","Improve Defense",34,2,3,7,10,"Increase Max HP"],["vagabond/improve-defense","Improve Defense",39,2,3,7,10,"Increase Max HP"],["thief/improve-dodge","Improve Dodge",34,2,3,7,10,"Increase flee rate"],["vagabond/improve-dodge","Improve Dodge",39,2,3,7,10,"Increase flee rate"],["blast-juggler/improve-potion","Improve Potion",4,2,3,7,10,"Increases effectiveness of HP Recovery Potion, either consumed or used through skills like -Slim Potion Throw-."],["legend/improve-potion","Improve Potion",15,2,3,7,10,"Increases effectiveness of HP Recovery Potion, either consumed or used through skills like -Slim Potion Throw-."],["raider/improve-wisdom","Improve Wisdom",24,2,3,7,10,"Increase Max SP"],["thief/improve-wisdom","Improve Wisdom",34,2,3,7,10,"Increase Max SP"],["orphan/increase-agility","Increase Agility",20,0,0,0,10,"Increases user's\nMovement and Attack Speed for the duration of skill."],["raider/increase-sp-recovery","Increase SP Recovery",24,2,3,7,10,"Increase SP recovery bonus"],["thief/increase-sp-recovery","Increase SP Recovery",34,2,3,7,10,"Increase SP recovery bonus"],["trickster/increase-sp-recovery","Increase SP Recovery",35,2,3,7,10,"Increase SP recovery bonus"],["vagabond/increase-sp-recovery","Increase SP Recovery",39,2,3,7,10,"Increase SP recovery bonus"],["sinner/inquisition-resolve","Inquisition Resolve",33,0,0,0,5,"Requires 1 to 6 Arrows to use.\nMaximum hit amount based on ammo.\nDuring the skill duration, normal ranged attacks have a chance of hitting a target multiple times.\nExtra attack chances are from 2 to 5:\nExtra Attacks stack with Final Arrow.\nCan move slowly while preparing it\nREQUIRES MORE THAN 5 ARROWS EQUIPPED.\nDoesn't work if you have double attack"],["jester/instant-aces","Instant Aces",12,1,1,3,7,"Throws a pair of cards that hit enemies in a small area.\nDamage is split among all targets.\nDeals small knockback to enemy.\nNo combo interactions."],["ronin/instant-draw","Instant Draw",27,1,5,14,5,"Instantly draws the sword dealing damage to the enemy.\nSkill cannot miss.\nSkill repeats 1x if Combo Ready\nSkill repeats 2x if Finisher Ready\nSkill consumes any Ready status"],["jester/jester-soul","Jester Soul",12,1,3,7,1,"Skill Cannot be learned.\nJesters can use decks to barrage their enemies with skills.\nMain Stat: LUK\nShuffle Decks allow quick recovery of SP.\nNormal Decks allow the use skills and fighting.\nSwap between decks according to the situation.\nAvailable Weapons: Decks"],["jester/joker-s-draw","Joker's Draw",12,1,5,14,7,"Throws a strong card that slices target multiple times.\nRequires Stack Deck activation to use.\nDeals small knockback to enemy.\nCan be used while Shuffling a Deck"],["judge/judge-quiver","Judge Quiver",13,2,3,7,10,"Reduces the amount of SP that is consumed when using skills."],["judge/judge-soul","Judge Soul",13,1,3,7,1,"Skill Cannot be learned.\nJudges wield handcrafted revolvers and the power of royalty for combat.\nJudges require preparation with Seals.\nFor a high burst phase of damage.\nMultiple skills improve in power with a higher job level.\nEnables Combo Ready when swapping guns\nMain Stats: DEX and AGI or VIT\nAvailable Weapons: Revolvers\nRevolvers massively boost SP Regen\nWeapons can be crafted on the Castle Area."],["judge/judgment-mastery","Judgment Mastery",13,2,3,7,10,"Increases damage wielding\nRevolvers."],["assassin/katar-mastery","Katar Mastery",1,2,3,7,10,"Increases Katar class weapon\nATK and critical rate."],["phantom-thief/kawarimi","Kawarimi",22,0,0,0,5,"Enables Kawarimi status ensuring the caster to automatically dodges a set number of attacks. Each special dodge is followed by a backward movement of 1 cell. Has a 20s cooldown."],["shinobi/kawarimi","Kawarimi",32,0,0,0,5,"Enables Kawarimi status ensuring the caster to automatically dodges a set number of attacks. Each special dodge is followed by a backward movement of 1 cell. Has a 20s cooldown."],["sinner/killer-instinct","Killer Instinct",33,0,0,0,5,"Consumes your HP and SP over time to massively boost all stats for duration.\nCooldown is same as duration.\nBonus Increases Max HP per level.\nGrants immunity against many effects.\nCosts 5 Coins from Coin Flip to use."],["kingslayer/king-s-chains","King's Chains",14,1,5,12,10,"Throws a rebounding shield 4 times at an enemy to deal damage.\nDamage is based on shield refine/weight.\nSkill ignores flee\nRequires a Shield.\nRequires 1 Duel Counter to cast"],["kingslayer/king-s-fortress","King's Fortress",14,0,0,0,3,"Enchants the shield with a unique aura that improves the flow of energy of the caster depending on the skill level used.\nRequires a Shield."],["kingslayer/king-s-gambit","King's Gambit",14,0,7,15,10,"Cast a spell that will block or cancel all ground targeting spells or enchantments, area increases with Level.\nSkill has no cast time."],["kingslayer/kingslayer-soul","Kingslayer Soul",14,1,3,7,3,"Skill Cannot be learned.\nKingslayers can use multiple styles to adapt to any combat situation.\nThe Ivory side of skill tree has access to multiple support choices.\nThe Ebony side of skill tree has access to multiple combat choices.\nGambits bring massive changes to the combat situation.\nCheck-Mate attempts to finish any fight with a final blow.\nAvailable Weapons: Daggers, Swords, Bows"],["dark-knight/knight-ritual","Knight Ritual",5,0,0,0,10,"Boosts AGI and DEX\nRemoves Harvest Mode when used."],["kingslayer/knight-s-capture","Knight's Capture",14,1,4,11,5,"Strikes a target and forcibly teleport it with the caster to a random location on the same map."],["kingslayer/knight-s-regen","Knight's Regen",14,1,6,25,5,"Recovers a percentage of HP to self and all party members on screen every 5 seconds. Has no effect on\nUndead elemental players."],["jester/lady-luck-s-kiss","Lady Luck's Kiss",12,1,4,30,7,"Assists and cures an ally's Abnormal Status and recovers the ally's HP. The higher the skill level the higher the chance of success.\nCures Stone Curse, Freezing, Stun, Blind, Silence, Hallucination, Burning, Freezing and Toxins.\nYou can recover yourself from Stone Curse, Freezing and Stun.\nCan heal over some restrictions"],["arcane-master/land-fissure","Land Fissure",0,1,1,4,10,"Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage to enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and reveals it.\nGrants a Earth Domination Mark\nDominations slowly consumes SP\nConsumes all Focus when Cast"],["peacekeeper/lashing-andromeda","Lashing Andromeda",21,1,5,12,10,"Precisely hits the enemy from a distance with a powerful hit.\nSkill can be critical and deals 3 hits\nWhip Combo:\nTurnabout Bonus:\nDeals 5 hits, ends Turnabout Mode"],["sinner/last-inquisition","Last Inquisition",33,0,0,0,5,"Blesses bow in divine godly energy to purge evil.\nBoosts power of ranged attacks for a time."],["assassin/left-hand-mastery","Left Hand Mastery",1,2,3,7,5,"Increases the damage of the weapon in the left hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 50%.\nSkill is required to dual wield.\n% Cards on left hand have reduced effect."],["legend/legend-soul","Legend Soul",15,1,3,7,1,"Skill Cannot be learned.\nLegends are masters of combat who can channel all kinds of power into stronger attacks.\nLegends are very restricted in skills but can break the chains using buffs.\nLegends can convert INT and MATK into. even more raw attack power.\nCan Dual-Wield if prepared.\nAvailable Weapons: Daggers"],["raider/life-of-dragon","Life of Dragon",24,0,0,0,5,"Channels your body with ancient power, boosting defenses.\nFor Duration:\nHas a long cast time."],["illusionist/life-strings","Life Strings",11,0,8,28,10,"The Puppet receives the Status points of the master for 10 seconds.\nCannot raise an attribute Kimi has that is higher\nCannot use Hiding for the duration"],["arcane-master/lightning-bolt","Lightning Bolt",0,1,1,2,10,"Summons lightning bolts around a targeted area inflicting Wind elemental magic damage to enemies within the skill's range.\nGrants a Wind Domination Mark\nDominations slowly consumes SP\nConsumes all Focus when Cast"],["black-plague/living-dead","Living Dead",2,1,0,0,5,"Implants a killer poison to your body, dealing constant damage to nearby targets within 5x5 cells.\nConsumes 1 Poison Bottle."],["gravekeeper/loki-s-fury","Loki's Fury",10,0,0,0,10,"Instantly uses Loki's influence to go into Fury and enables Executor Skills.\nAlso boosts ASPD slightly.\nSlowly drains HP while active.\nDoes not stack/refresh with Fury"],["gravekeeper/loki-s-mark","Loki's Mark",10,1,5,14,1,"Summons Lex Aeterna against an enemy and doubles damage of the next attack that hits it."],["gravekeeper/loki-s-veil","Loki's Veil",10,0,0,8,5,"Negates damage variation and always deal max damage.\nDrains SP while active.\nThis skill can be canceled by casting it once again.\nIncreases the power of multiple skills when active:\nCross Impact, Guard Breaker, Fissure Tooth\nDesolated Burial, Cursed Coffin\nMass Grave"],["satsujin/lotus-pact","Lotus Pact",29,1,0,0,5,"Focuses your mind for 10 seconds to recover HP and SP quickly.\nYou are immobilized while using this skill. There is a chance that you won't receive damage when being attacked in this state."],["prowler/macabre","Macabre",23,0,0,0,5,"Adopts a focused stance that puts enemies under pressure when engaged."],["blast-juggler/mad-bomber","Mad Bomber",4,1,3,7,1,"Throws Normal? Fruits or Mixed Food. Has 11 cells range."],["assassin/magic-pierce","Magic Pierce",1,0,4,11,5,"Ignores part of the enemy's MDEF against spells\nCan be used on others."],["rogue/magic-pierce","Magic Pierce",26,0,4,11,5,"Ignores part of the enemy's MDEF against spells\nCan be used on others."],["shadowseer/magic-pierce","Magic Pierce",31,0,4,11,5,"Ignores part of the enemy's MDEF against spells\nCan be used on others."],["judge/magister-eye","Magister Eye",13,1,5,14,5,"Marks a target with Magister\nMark, with each of your eyes, showing them on map\nAnd boosting specific skills against them.\nRequires 1 Seal per cast\nBoosted: Absolution and Violent Barrage."],["shinobi/makibishi","Makibishi",32,1,2,50,5,"Throws makibishi on the ground that hurt any enemies that walk on them.\nRequires 1 Makibishi to use\nDamage pulses on standing targets."],["gravekeeper/mass-grave","Mass Grave",10,1,7,15,10,"Buries enemies and inflicts Earth elemental damage to all enemies within skill range.\nSkill damage is physical."],["phantom-thief/master-thief-arts","Master Thief Arts",22,1,3,7,1,"Skill Cannot be learned.\nPhantom Thieves dominate the battlefield\nWielding all 8 Specializations with mastery.\nHave access to many Rogue and Assassin specialization skills.\nMust be specially careful with regular Thief Restrictions.\nCan wear any Shadow Set without restrictions.\nAvailable Weapons: Daggers, Swords, Bows"],["mimic/memorize","Memorize",17,0,0,8,1,"Prevents the automatic copying of skills through the Plagiarism skill for 3 minutes in order to preserve the last skill copied through Plagiarism."],["executioner/meteor-assault","Meteor Assault",9,1,2,18,5,"Smashes enemies around causing multiple statuses and damage."],["phantom-thief/meteor-assault","Meteor Assault",22,1,2,18,5,"Smashes enemies around causing multiple statuses and damage."],["executioner/meteor-rush","Meteor Rush",9,1,5,14,5,"Attacks all enemies in a straight line up to 9x3 cells\nRequires A Sword or Katar\nSkill can be Critical"],["phantom-thief/meteor-rush","Meteor Rush",22,1,5,14,5,"Attacks all enemies in a straight line up to 9x3 cells\nRequires A Sword or Katar\nSkill can be Critical"],["night-raven/midnight-eye","Midnight Eye",19,1,5,12,5,"Inflicts damage on directly and removes random buffs from the target, while Preparing Counter Slash"],["satsujin/million-stab","Million Stab",29,1,1,40,10,"Stabs targets\n10 times in a row for massive damage."],["mimic/mimic-soul","Mimic Soul",17,1,3,7,1,"Skill Cannot be learned.\nMimics are masters of combat who are completely unpredictable.\nMimics have 1s added cooldown to all skills\nThe Cantrip Codex allows plagiarism of many skills.\nCan ignore any skill's weapon or item requirements.\nAbracadabra is unpredictable but very powerful.\nAvailable Weapons: Codex"],["revenant/mirror-break","Mirror Break",25,1,5,14,5,"Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the break effect."],["trickster/mirror-image","Mirror Image",35,0,0,0,3,"Reflects targeted magic spells back at the original caster. Reflected\nHealing spells will not heal the original caster. The magic spells of boss monsters cannot be reflected.\nReceived physical damage is quadrupled for duration."],["blast-juggler/mix-cooking","Mix Cooking",4,1,0,0,2,"Cooks delicious dishes by mixing various ingredients.Mix Cooking.\nNeed a Cook Recipe to make specific food.\nFood is untradeable and needs to be thrown to affect allies."],["black-plague/mjolnir-fall","Mjolnir Fall",2,1,5,12,10,"Summon light from Mjolnir and consumes massive vital power to increase power and attack an enemy directly and surrounding enemies.\nHits a large area around the target.\nDamage doubled if caster is Deadly Poisoned"],["judge/monarch-seal","Monarch Seal",13,0,0,0,2,"Summons a Seal, which can be used to enable different skills for a judge.\nIncreases atk by 1 per Seal."],["satsujin/moonlight-stance","Moonlight Stance",29,1,0,0,5,"Prepares your stance to operate with the moonlight. You can use the Moon skills while this skill is activated.\nIncreases also your MaxHP."],["orphan/morroc-s-mark","Morroc's Mark",20,0,0,0,1,"Taps into your Morroc's Mark to push your power to the limit. skill's duration. Fully restores HP when cast, All stats +10% and increases\nMovement Speed for the skill's duration.\nCannot be removed by Dispel."],["blast-juggler/mr-bombastic","Mr. Bombastic",4,1,7,15,10,"Burns an area dealing physical damage to enemies over 3 seconds monsters. Removes traps and its effects from the ground.\nConsumes 1 Fire and Acid Bottles.\nAmount of hits increased near center\nSkill ignores terrain protection"],["satsujin/new-moon-blades","New Moon Blades",29,1,2,27,5,"Moon-only skill:\nEnter a New Moon state after attacking your enemies around you and hide yourself.\nYou can maintain New Moon state until attacking.\nCosts 1 SP per second while hiding.\nHalves any damage taken while invisible.\nLoses focus stacks if autocasting"],["night-raven/night-hunt","Night Hunt",19,0,0,0,10,"Enhances the damage of physical attacks after activating this skill. Each attack enhanced by Night Hunt will drain an amount of HP equal to 5% of character's MaxHP.\nDamage unaffected by % effects\nAttacks cant activate double attack\nAttacks ignore defense and perfect dodge\nAmount of hits is the same as level."],["dark-knight/night-menace","Night Menace",5,1,5,12,10,"Claws the insides of an enemy dealing collapsing damage."],["night-raven/night-raven-soul","Night Raven Soul",19,1,3,7,1,"Skill Cannot be learned.\nNight Ravens can fight with multiple weapons to overwhelm the opponent with hits and quick mobility for evasion and counterattacking.\nThe Raven side of skill tree provides unique skills based on the Raven.\nThe Raven auto attacks when wielding Dagger+Sword\nThe Arts side of skill tree provide combat skills that have different bonuses wielding different weapons\nAvailable Weapons: Daggers, Swords, Axes, Katars"],["night-raven/northern-cross","Northern Cross",19,1,5,12,10,"Attacks an enemy with a perfect cross of slashes.\nDamage is boosted with dual swords."],["satsujin/omamori-jutsu","Omamori Jutsu",29,1,1,47,1,"Activates and detonates caster's Dragon Omamori and Binding Omamori on screen.\nActivates Invisibility when activated"],["executioner/omega","Omega",9,1,5,14,10,"Crushes an enemy with raw power attempting a critical hit.\nExecutor Skills require Fury State.\nSkill can be critical. Can be used after Alpha.\nNot Boosted by Melee Bonuses\nRequired to use Cursed Coffin.\nRequired to use Desolated Burial."],["revenant/ominous-presence","Ominous Presence",25,2,3,7,10,"Increases critical damage and hit rate of Scythes.\nOverHeal (Scythe HP Leech):\nWhen HP leech exceeds MaxHP, the excess becomes a Shield.\nDuration: 60s (refreshes on new OverHeal)."],["gravekeeper/open-graveyard","Open Graveyard",10,1,2,16,1,"attacks all hidden enemies within a 7x7 range for high damage. revealing them."],["mimic/originality","Originality",17,1,5,14,5,"Inflicts damage.\nDamage is based on ATK and MATK of the caster"],["orphan/orphan-skills","Orphan Skills",20,1,3,7,1,"Enables learning of orphan skills. Orphans are resourceful humans.\nUsing this skill shows complete battle stats.\nHeal: Allows recovery of HP\nIncrease Agi: Allows quicker movement\nMorroc's Mark: Temporary power boost\nHiding: Allows dodging spells when targeted for casting and avoiding combat with regular enemies.\nSense: Allows checking an enemy's stats\nArea Loot: Allows picking up items around\nAvailable Weapons: Daggers\nJob Change can be done at Job Level 10"],["merchant/overcharge","Overcharge",16,2,3,7,10,"Increases Zeny received when selling to NPCs."],["rogue/overpower","Overpower",26,1,5,12,5,"Strike an enemy with massive force, causing it to tumble away and damage other enemies around main target\nIgnores flee of targets"],["black-plague/pandemic","Pandemic",2,1,1,17,5,"When Disease Coating is active, spreads a poisonous smoke around 5x5 cells. Enemy in the range have a 50% chance of getting toxins every 2 seconds. Has 5 cells range."],["kingslayer/pawn-s-cure","Pawn's Cure",14,0,4,11,1,"Cures abnormal status effects such as Stun, Frozen, Stone Curse, Horror Scream and much more.\nInflicts Blind status on Undead monsters."],["kingslayer/pawn-s-rod","Pawn's Rod",14,0,0,0,5,"Upon being attacked with a spell, using this skill in the correct moment will cancel the targeted spell and regain a bit of spent SP, if any."],["peacekeeper/peacekeeper-soul","Peacekeeper Soul",21,1,3,7,1,"Peacekeepers bring order and justice no matter what is the cost.\nConviction allows start and progression of combos.\nAndromeda Skills are powerful finishers for combos.\nTrinkets are special items that provide special bonuses.\nAvailable Weapons: Whips"],["ronin/perfection-mastery","Perfection Mastery",27,2,3,7,10,"Allows the Ronin to focus on being perfect with all skills used, always focusing on perfect strikes.\nAnd ignoring anything else.\nAll Ronin Skills can be critical\nReduces Hit Rate by 300 when learned."],["revenant/phantom-slice","Phantom Slice",25,1,5,41,5,"Throws Scythe and Attacks a distant enemy to pull them close to yourself. Can be used on a party member, but won't deal damage."],["raider/phantom-spear","Phantom Spear",24,1,1,3,5,"Summons a spectral spear, to deal magic damage in a small area."],["arcane-master/phoenix","Phoenix",0,0,0,0,5,"Instantly revives self\nIf killed for skill duration.\nCast Time is irreductible 3s\nRequires a Shadow Orb"],["mimic/plagiarism","Plagiarism",17,2,3,7,10,"Enables the use of the last skill that was inflicted by an enemy. This can only be used to remember some character skills, but not skills exclusive to monsters. The skill level affects the level of last skill which was remembered..\nWhen using Cantrip Books, skill is limited by learned plagiarism level.\nCan only learn natural player skills."],["black-plague/plague-impress","Plague Impress",2,0,5,12,10,"Forces toxin from weapon against enemy. After casting the skill, the effect of Disease Coating is canceled.\nDamage is doubled on poisoned targets."],["vagabond/pneuma","Pneuma",39,0,7,15,8,"creates a timed barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks.\nSP Cost increases per level."],["prowler/prowler-soul","Prowler Soul",23,1,3,7,1,"Skill Cannot be learned.\nProwlers are masters of evasion and quick combat with the use of unique tools and the Armguard.\nIncreased use of Backstab in combat with new power.\nFollows-up with Shadowstab for massive damage at high speed.\nComplex positioning of enemies with the Rope Kunai.\nAvailable Weapons: Daggers, Prowler's Armguard"],["illusionist/puppet-mastery","Puppet Mastery",11,2,3,7,1,"Advanced Puppet Mastery\nAllows the study and control of Puppet Homunculus.\nThose are superior forms of homunculus\nCreated from a willing soul.\nPuppet Homunculus have fixed stats growth\nAnd receive a skill point every 3 levels.\nAny deleted or abandoned Puppets cannot\nBe recovered without summoning a new one.\nMust be fed Condensed Souls sparingly\nIn orders sparingly to raise intimacy and So it doesn't vanish."],["gravekeeper/quagmire","Quagmire",10,1,7,15,5,"Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half. AGI and DEX can be reduced by a maximum of 50."],["kingslayer/queen-s-barrier","Queen's Barrier",14,0,4,11,5,"Creates a perfect barrier around a character that will be able to block\nEither a given % of HP or amount of hits.\nCast Time is extremely short"],["kingslayer/queen-s-brand","Queen's Brand",14,1,1,2,10,"After a short preparation, strongly attack an area of enemies to deal heavy damage and smash them around.\nRequires Sword/Dagger.\nRequires 3 Duel Counters to cast"],["kingslayer/queen-s-gambit","Queen's Gambit",14,1,2,16,10,"Deals massive damage\nOver multiple hits to enemies around.\nDamage is ATK+MATK divided by 2."],["assassin/quickening","Quickening",1,0,6,13,5,"Spirit State\nIncreases party speed to the maximum, increasing ASPD\nMassively for the duration.\nHaving low agi has low effect.\nDoesn't affect Ranged Weapons\nIncreases damage of Silent Strike and Burst Petals by 5% per level of Improve Wisdom while active\nRequires a Shadow Orb to Cast"],["raider/raider-skills","Raider Skills",24,1,3,7,1,"Skill Cannot be learned.\nRaiders grow fast and strong but only the best may ascend above the rest.\nSpears are 1-handed and Wyrms Spears are 2-Handed.\nHigh defensive power through buffs and management.\nOpener skill available with weapons as Dragon Thrust.\nAvailable Weapons: Spears\nJob Change can be done at Job Level 50."],["night-raven/raven-pact","Raven Pact",19,2,3,7,1,"Enables summoning a Raven\nTo assist in combat.\nCan be summoned by using a Raven Plume."],["night-raven/raven-steps","Raven Steps",19,0,7,15,5,"Instantly teleport to a targeted spot if there are no obstacles between the caster and destination.\nRequires a Summoned Raven."],["deadeye/ready-to-rip","Ready to Rip",6,0,0,0,5,"When active, this skill endows the caster with the Endure effect and increased ATK and HIT, but will also temporarily reduces caster's Defense.\n50s duration and 2 minutes cooldown."],["duelist/ready-to-rip","Ready to Rip",8,0,0,0,5,"When active, this skill endows the caster with the Endure effect and increased ATK and HIT, but will also temporarily reduces caster's Defense.\n50s duration and 2 minutes cooldown."],["phantom-thief/ready-to-rip","Ready to Rip",22,0,0,0,5,"When active, this skill endows the caster with the Endure effect and increased ATK and HIT, but will also temporarily reduces caster's Defense.\n50s duration and 2 minutes cooldown."],["illusionist/real-magic-attack","Real Magic Attack",11,1,5,14,10,"Throws real magic spells against an enemy, dealing damage.\nElement applied is same as weapon.\nHit amount improves every 2 levels."],["revenant/reaping-slash","Reaping Slash",25,1,2,22,10,"Deals damage to all targets in a 3x3 cell radius around the caster.\nSkill can be critical.\nGrants an Overslash Stack per cast, but\nOnly goes past 1 if Combo Ready\nFinisher Ready instantly maximizes stacks if character already has 1 stack or higher\nOverslash stack increases Roaring Overslash and Underworld Rainstorm power"],["sinner/rebound-quiver","Rebound Quiver",33,2,3,7,10,"Increases MaxSP.\nWhen you defeat an enemy with targeted skills, you will recover SP."],["rogue/reflect-shield","Reflect Shield",26,0,3,7,10,"Reflect a certain amount of damage back to the enemy after they inflict damage with short Physical Ranged attacks.\nRequires Shield."],["arcane-master/regenerate","Regenerate",0,0,0,0,10,"Consumes a certain amount of SP to recover HP everytime an enemy attacks with normal physical damage.\nHigh level healing can quickly drain SP."],["legend/relentless-daggers","Relentless Daggers",15,2,3,7,10,"Increases Attack Speed with Dual Daggers."],["sinner/reload-quiver","Reload Quiver",33,0,0,0,3,"Reduces Variable Cast for the next 7 skills by half."],["illusionist/resurrect-puppet","Resurrect Puppet",11,1,8,28,5,"Revives a Puppet that has been defeated in battle."],["duelist/retribution","Retribution",8,1,5,14,10,"Releases all Duel Counters from Duel Stance to deal great damage to an enemy.\nExtra damage per counter."],["judge/revelation","Revelation",13,0,0,0,1,"Summons a revealing fire to detect hidden characters around user."],["revenant/revenant-soul","Revenant Soul",25,1,3,7,1,"Skill Cannot be learned.\nRevenants can use the powers of spirits and carry a living scythe everywhere.\nRevenants can draw the soul of the Scythe.\nWith Invoker's Mark.\nMain Stats: STR and LUK\nAvailable Weapons: Scythes"],["rogue/ricochet-arrow","Ricochet Arrow",26,1,1,2,5,"Shoots an area of enemies\n3 times at high spam speed.\nIgnores flee of targets\nVariable Cast decreases with level.\nFixed Cast decreases with level.\nRequires a coin from Coin Flip.\nSP Cost increases with more targets"],["assassin/right-hand-mastery","Right Hand Mastery",1,2,3,7,5,"Increases the damage of the weapon in the right hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%."],["duelist/riposte","Riposte",8,0,0,0,5,"After receiving melee damage from an enemy, automatically retaliate with a mighty Critical attack.\nYou can't walk while this skill is active\nBlocks attacks from any direction"],["phantom-thief/riposte","Riposte",22,0,0,0,5,"After receiving melee damage from an enemy, automatically retaliate with a mighty Critical attack.\nYou can't walk while this skill is active\nBlocks attacks from any direction"],["night-raven/rising-wings","Rising Wings",19,0,0,0,5,"Increases Weapon Damage by Bonding with the Raven.\nQuadruples Sword+Dagger Auto-Raven chance\nRequires a Raven."],["revenant/roaring-overslash","Roaring Overslash",25,1,2,43,10,"Draws crosses on the skies to cause damage at a range of 5x5.\nDamage reduced if not combo ready\nDeals one extra hit per Roaring Stack\nSkill can be critical"],["rogue/rogue-skills","Rogue Skills",26,1,3,7,1,"Skill Cannot be learned.\nRogues can use a variety of tricks for combat with unpredictable results.\nCan wield different kinds of resources and items.\nHave a high variety of combat styles to fit the situation.\nCan take the front with shields and protection or spells from afar.\nAvailable Weapons: Daggers, Swords, Bows\nCan choose a Specialization after Max Job Level."],["thief/rolling-cutter","Rolling Cutter",34,1,1,53,5,"Inflicts damage to enemies around by spinning very fast\nYour spinning counter is accumulated whenever you spin and it enables and boosts\nRolling Skills accordingly\nRolling Counters can stack up to 5\nAnd are removed on movement\nRequires Katar/Sword/Axe."],["blast-juggler/rolling-flames","Rolling Flames",4,1,7,15,10,"Burns the field with heavy hits in front of you. Rolling Flames creates a chance of removing Ground based skills in its range. Including spells and traps.\nHas a wide wave with short range"],["ronin/ronin-soul","Ronin Soul",27,1,3,7,5,"Ronins excel in perfection and won't accept anything less for their enemies.\nExchanged hit rate for critical hits.\nSword skills are boosted by it's spirit as INT.\nUnique properties for skill scalings.\nAvailable Weapons: Swords"],["kingslayer/rook-s-smash","Rook's Smash",14,1,5,14,5,"Smashes a small area of enemies and knock them back.\nDealing 2 hits, with half damage on each.\nRequires Sword/Dagger.\nRequires a Shield equipped.\nKnockback is always south.\nGenerates up to 3 Duel Counters under Duel Stance."],["kingslayer/rook-s-wall","Rook's Wall",14,0,0,0,5,"Reduces damage taken from long Physical Ranged attacks at the cost of decreasing ASPD and Movement Speed for the skill's duration, but decreases the ASPD penalty according to the skill's level. Casting this skill again cancels the Defender status.\nRequires Shield."],["judge/royal-authority","Royal Authority",13,0,0,0,10,"Quickly summons multiple Seals at the same time, with a shorter duration and faster cast.\nIncreases atk by 1 per Seal."],["jester/royal-flush","Royal Flush",12,1,1,3,7,"Summon energy from a card of pure power to deal damage to all enemies."],["peacekeeper/royal-mastery","Royal Mastery",21,2,3,7,5,"Increases combat efficiency under general conditions."],["black-plague/rupture-axe","Rupture Axe",2,1,7,15,10,"Causes Lava to erupt from the ground in the area for 5s in a 7x7 area dealing constant damage\nInflicting Stun and Burning status.\nEruption damage raised vs enemies under Deadly Poison\nRaised damage is half target vit * EDP level"],["legend/safety-wall","Safety Wall",15,0,7,15,4,"Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage.\nThe barrier will disappear after a period of time or taking hits.\nA strong hit can break the barrier early."],["shinobi/samsara-burst","Samsara Burst",32,1,7,15,10,"Conjures a wave of lightning to deal multiple hits to enemies in area.\nSkill changes element according to weapon\nCast Time increases per level\nSkill can overlap over multiple casts\nSeven Winds:\nDoubles Skill SP Cost"],["satsujin/satsujin-soul","Satsujin Soul",29,1,3,7,1,"Skill Cannot be learned.\nSatsujins can use all forms of combat to overcome all situations of fighting.\nThe Darkness side of skill tree allow hiding and quick attacks, along with curses for combos\nThe Magic side of skill tree allows for controls of elements for high spam of spells.\nHas access to unique talismans for unavoidable delayed damage.\nAvailable Weapons: Daggers"],["judge/scathe","Scathe",13,1,5,14,5,"Requires 3 Bullets to use.\nInfuses seals on shots to pierce defense and deal heavy damage to an enemy after a short cast.\nRequires 3 Seals to use."],["trickster/scythe-mastery","Scythe Mastery",35,2,3,7,10,"Increases Scythe class combat capacity and evasiveness."],["trickster/scythe-reap","Scythe Reap",35,1,5,14,10,"A multi-strike attack that slices the skin, which can immobilize the enemy for 1 second.\nRequires a Scythe to use.\nSkill can be a critical hit.\nDamage is slightly boosted by weapon weight.\nSkill has decreasing delay per level."],["judge/seal-extraction","Seal Extraction",13,0,0,0,10,"Use the power of royalty on yourself to enable extraction of Seals from enemies with every attack dealt or received, generating seals for use.\nActivated by normal attacks and skills.\nCan generate up to 5 seals maximum."],["orphan/sense","Sense",20,0,5,14,1,"Reveals detailed information about a targeted monster to the caster including all dropped items."],["phantom-thief/seven-winds","Seven Winds",22,0,0,39,7,"Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill."],["shinobi/seven-winds","Seven Winds",32,0,0,39,7,"Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill."],["assassin/shadow-mastery","Shadow Mastery",1,2,3,7,10,"Increases flee rate and boosts\nOverall attack speed."],["unchained-thief/shadow-mastery","Shadow Mastery",38,2,3,7,10,"Increases flee rate and boosts\nOverall attack speed."],["vagabond/shadow-mastery","Shadow Mastery",39,2,3,7,10,"Increases flee rate and boosts\nOverall attack speed."],["trickster/shadow-parry","Shadow Parry",35,0,0,0,10,"Blocks damage from physical attack using a Scythe. When successfully blocking an attack, caster will be forced to pause momentarily.\nRequires a Scythe."],["assassin/shadow-slash","Shadow Slash",1,1,4,11,13,"Shadow Slash dashes to a target and attempts a critical hit 3 times.\nOnly Right Hand Weapon ATK is used\nRequires a Dagger or Sword equipped"],["unchained-thief/shadow-slash","Shadow Slash",38,1,4,11,13,"Shadow Slash dashes to a target and attempts a critical hit 3 times.\nOnly Right Hand Weapon ATK is used\nRequires a Dagger or Sword equipped"],["unchained-assassin/shadow-slash","Shadow Slash+",36,1,3,7,13,"Enhanced Shadow Slash with no SP cost. Lv11-13 exclusive."],["shadowseer/shadowseer-soul","Shadowseer Soul",31,1,3,7,1,"Skill Cannot be learned.\nShadowseers can master both the physical and magical arts of combat.\nMassive auto-casting powers and potential.\nCan attack from afar with an Offhand Dagger.\nUmbral Cut is a very powerful finisher for long combos.\nAvailable Weapons: Swords, Daggers"],["prowler/shadowstab","Shadowstab",23,1,5,14,10,"Quickly stabs an enemy before they can react.\nDeals 3 individual hits, ignoring flee\nDamage reduced when not Combo Ready\nASPD and After-Cast Delay improve it's speed"],["dark-knight/shatter-cross","Shatter Cross",5,1,5,14,10,"Breaks the enemy completely\nWhile absorbing its vital energy."],["ronin/shatter-villain","Shatter Villain",27,1,5,14,5,"Breaks the enemy resistance from the inside, increasing neutral element damage."],["rogue/shield-boomerang","Shield Boomerang",26,1,5,12,10,"Throws shield quickly at an enemy\nDamage is improved by shield refine/weight"],["rogue/shield-mastery","Shield Mastery",26,2,3,7,10,"Improves Shield use power with HP bonuses.\nRequires a Shield to take effect"],["ronin/sidestep-mastery","Sidestep Mastery",27,2,3,7,10,"A Ronin can easily dodge any quick hit with finesse and elegance."],["assassin/silent-strike","Silent Strike",1,1,5,12,13,"Quickly strikes a weak spot and Silences the target while dealing damage.\nSilence chance increases with DEX\nOnly Right Hand Weapon ATK is used"],["unchained-assassin/silent-strike","Silent Strike+",36,1,3,7,13,"Also applies Burning at 100% for 10 seconds."],["sinner/sinner-soul","Sinner Soul",33,1,3,7,1,"Skill Cannot be learned.\nSinners can use special buffs to prepare the perfect attack.\nThe Smiting side skill tree can deal massive damage quickly from afar.\nThe Quiver side skill tree can ensure constant resources are available.\nThe Inquisition side skill tree can provide power and automatic support.\nAvailable Weapons: Daggers, Swords, Bows"],["night-raven/sixth-sense","Sixth Sense",19,0,7,15,3,"Commands the Raven to detect hidden enemies from a distance.\nRange improves with level."],["night-raven/sky-assault","Sky Assault",19,1,5,12,5,"Commands the Raven to attack an enemy with a mighty strike.\nDamage is fixed and never misses."],["dracomancer/sky-prophecy","Sky Prophecy",7,0,1,24,5,"Doubles the damage of the next incoming attack on all enemies around the target.\nCast decreases per level"],["jester/sleight-mastery","Sleight Mastery",12,2,3,7,7,"Increases finesse in combat misdirecting enemies with speed."],["saboteur/slim-potion-throw","Slim Potion Throw",28,1,7,15,3,"Consumes 1 Slim Potion to heal all party members within a 7x7 cell area around the targeted spot.\nSlim Potions can be bought from Tool Dealer NPCs."],["sinner/smoke-bomb","Smoke Bomb",33,0,7,15,1,"Creates a thick fog in a 4x3 cell area that will cause the Blind status on players and monsters. All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage."],["rogue/sneak-attack","Sneak Attack",26,1,2,16,13,"Range: 9x9 AoE\nOnly usable while in Hiding status and will cancel Hiding once used.\nThis attack has a chance of causing Stun and Blind effects on targets within an area of 5x5. A successful hit will cause the enemy to receive more damage for 5 seconds."],["unchained-thief/sneak-attack","Sneak Attack",38,1,2,16,13,"Range: 9x9 AoE\nOnly usable while in Hiding status and will cancel Hiding once used.\nThis attack has a chance of causing Stun and Blind effects on targets within an area of 5x5. A successful hit will cause the enemy to receive more damage for 5 seconds."],["unchained-rogue/sneak-attack","Sneak Attack+",37,1,3,7,13,"Enhanced with reduced cooldown."],["deadeye/sniper-nest","Sniper Nest",6,0,0,0,5,"Temporarily increases\nAttack Speed and damage at the cost of reducing FLEE rate and Movement Speed.\nSniper Nest status is canceled when this skill is recasted.\nRequires a Bow.\nRequires 3 Coins to use"],["assassin/sonic-blow","Sonic Blow",1,1,4,11,13,"Directs a flurry of rapid\nKatar strikes that will have a chance of inflicting the Stun status.\nRequires a Katar weapon.\nSkill can be critical"],["phantom-thief/sonic-blow","Sonic Blow",22,1,4,11,13,"Directs a flurry of rapid\nKatar strikes that will have a chance of inflicting the Stun status.\nRequires a Katar weapon.\nSkill can be critical"],["unchained-assassin/sonic-blow","Sonic Blow+",36,1,3,7,13,"Enhanced Sonic Blow with reduced cooldown. Lv11-13 exclusive."],["shadowseer/soul-change","Soul Change",31,0,4,11,5,"Exchanges caster's remaining SP with target's remaining\nSP. The SP that the caster receives cannot exceed the caster's MaxSP limit."],["blade-dancer/soul-destroyer","Soul Destroyer",3,1,4,11,10,"A ranged attack to a target with magic damage bonus."],["phantom-thief/soul-destroyer","Soul Destroyer",22,1,4,11,10,"A ranged attack to a target with magic damage bonus."],["shadowseer/soul-guard","Soul Guard",31,0,3,7,5,"Consumes SP to reduce damage by 80% for 3 seconds."],["blade-dancer/southern-cross","Southern Cross",3,1,5,14,10,"Enemy receives a Night\nAttacking an enemy with a Night Wound using specific skills deals extra damage.\nDamage is Greatly boosted on marked targets.\nRequires both hands equipped to use"],["phantom-thief/southern-cross","Southern Cross",22,1,5,14,10,"Enemy receives a Night\nAttacking an enemy with a Night Wound using specific skills deals extra damage.\nDamage is Greatly boosted on marked targets.\nRequires both hands equipped to use"],["raider/spear-boomerang","Spear Boomerang",24,1,5,14,5,"Spear-only skill:\nThrows spear at a distant enemy."],["raider/spear-mastery","Spear Mastery",24,2,3,7,10,"Improves fight power\nWhen wielding spears."],["raider/spear-quicken","Spear Quicken",24,0,0,0,10,"Spear-only skill:\nImproves caster's speed and reflexes with spears for duration.\nASPD bonus improves with AGI.\nRequires a Shadow Orb."],["blade-dancer/specialization-of-blades","Specialization of Blades",3,1,3,7,1,"Skill Cannot be learned.\nBlade Dancers are Assassins who focus on weapon arts and combat stances to fight.\nCan block direct attacks and counter attack.\nCan deal high damage on quick re-use of skills.\nAvailable Weapons: Daggers, Swords, Axes, Katars\nMaximum job level is increased from 50 to 70."],["duelist/specialization-of-counter","Specialization of Counter",8,1,3,7,1,"Skill Cannot be learned.\nDuelists are Rogues who focus on controlling the rythm of battle.\nCan prepare for combat and stack damage taken.\nCan return damage taken to a main enemy and spread around partially.\nCan parry attacks and deal damage from mid-range.\nAvailable Weapons: Daggers, Swords, Bows\nMaximum job level is increased from 50 to 70."],["mystic/specialization-of-elements","Specialization of Elements",18,1,3,7,1,"Skill Cannot be learned.\nMystics are Rogues who focus on magic and arcane arts.\nCan come back from death with no help.\nCan ready special areas for a strong water spell.\nCan subvert holy element into dark.\nAvailable Weapons: Daggers, Swords\nMaximum job level is increased from 50 to 70."],["saboteur/specialization-of-explosives","Specialization of Explosives",28,1,3,7,1,"Skill Cannot be learned.\nSaboteurs are Rogues who focus on traps and explosives.\nCan hold enemies to prepare attacks.\nCan mix items for explosive results.\nCan support allies with special potions.\nAvailable Weapons: Daggers, Swords, Axes\nMaximum job level is increased from 50 to 70."],["executioner/specialization-of-fury","Specialization of Fury",9,1,3,7,1,"Skill Cannot be learned.\nExecutioners are Assassins who focus on combos and critical attacks.\nRequire Fury to use combo skills that can crit.\nCan deal high damage on an area as a burst.\nCan deal agressive status in an area.\nAvailable Weapons: Daggers, Swords, Katars\nMaximum job level is increased from 50 to 70."],["shinobi/specialization-of-shadows","Specialization of Shadows",32,1,3,7,1,"Skill Cannot be learned.\nShinobis are Assassins who focus on tricks and deceit to fight.\nCan explode the energy on the ground.\nCan change their weapon element at will.\nCan avoid attacks easily.\nFocuses on daggers for speed and weight\nAvailable Weapons: Daggers\nMaximum job level is increased from 50 to 70."],["deadeye/specialization-of-tracking","Specialization of Tracking",6,1,3,7,5,"Skill Cannot be learned.\nDeadeyes are Rogues who focus on deadly precision and attacks.\nCan slow down to line up perfect attacks.\nCan prepare a precise arrow shot for targets.\nCan attack quickly and surprise enemies from afar.\nAvailable Weapons: Daggers, Swords, Bows\nMaximum job level is increased from 50 to 70."],["scoundrel/specialization-of-venoms","Specialization of Venoms",30,1,3,7,1,"Skill Cannot be learned.\nScoundrels are Assassins who focus on venoms and debilitation to fight.\nCan infect itself with poison and spread it around enemies.\nCan Make enemies explode with poison and deal bonus damage.\nAvailable Weapons: Swords, Axes, Katars\nMaximum job level is increased from 50 to 70."],["shadowseer/spectral-mastery","Spectral Mastery",31,2,3,7,5,"Increases Range of attacks and certain spells.\nAuto-Attack range varies by Offhand Dagger\nProvides different bonuses according to equipped Offhand Dagger\nSkills affected: Equinox, Umbral Cut"],["shadowseer/spectral-servants","Spectral Servants",31,0,0,49,10,"Summons two spirit servants, to assist the caster in battle.\nAttack can be either Physical or Magical\nEach Servant hits twice.\nServants cannot miss\nHas very long variable cast time"],["black-plague/spiral-blade","Spiral Blade",2,1,5,12,10,"Inflicts damage and Stun status to a target by swinging your weapon.\nCan be repeated quickly."],["ronin/sprint","Sprint",27,0,0,0,5,"Quickly runs forward at high speed, preparing for attacks.\nRunning cannot be canceled without skills\nKnockbacked 7 cells on collision."],["jester/stack-deck","Stack Deck",12,1,0,0,1,"Allows use of Joker's Draw."],["night-raven/steel-wings","Steel Wings",19,2,3,7,10,"Increases the damage inflicted by the Raven.\nDirectly boosts skills damage as an extra damage multiplier.\nIncreases Counter Slash damage:\nAGI * this skill's level as flat damage"],["illusionist/summon","Summon",11,0,8,28,1,"Summon Puppet\nSummons an existing\nPuppet that was stored by using the Dismiss Puppet or create a Puppet at no cost."],["arcane-master/summon-yggdrasil","Summon Yggdrasil",0,1,1,1,5,"Summons the Tree of Life that rises any KO'ed characters within\n5x5 cell range of the tree, while increasing MaxHP and recovering HP and SP every 3 seconds.\nRequires a Blue Gemstone to cast.\nHealing amount increases every level."],["trickster/sweeping-slash","Sweeping Slash",35,1,5,14,10,"Sweeps the legs with the scythe, Damage is 100+25% per level +2% per LUK per hit\nSkill deals 2 individual hits\nDamage greatly reduced outside combos\nSkill can be critical"],["mimic/tarot-card-of-fate","Tarot Card of Fate",17,1,5,14,4,"Cast a randomly chosen effect from one out of 14 Tarot Cards.\n[Fool]: SP Reduced to 0\n[Magician]: Halved MATK\n[High Priestess]: Full Dispell\n[Chariot]: Fixed 3000 Damage\n[Strenght]: Halved ATK\n[Lovers]: Heals 10000\n[Wheel of Fortune]: 2 Random Effects\n[Hanged Man]: Frozen, Petrified or Cursed\n[Temperance]: Confusion\n[Devil]: 666 Damage and Halved ATK/MATK\n[Death]: Coma\n[Tower]: Fixed 10000 Damage\n[Star]:Stun and Silence\n[Sun]:Halved ATK/MATK/DEF/HIT/FLEE"],["arcane-master/tetragrammaton","Tetragrammaton",0,1,1,2,10,"Summons 4 elements as a small storm, to deal 4 hits of magic damage.\nThe damage is based on the current Dominations\nThat are summoned around the caster, in any\nMix and variation, each hit has its own element and a slight chance to cause a negative status.\nFire: Burning chance.\nWater: Freezing chance.\nWind: Stun chance.\nEarth: Bleeding chance.\nElements can be mixed in any order.\nRequires at least 4 Dominations around."],["thief/thief-skills","Thief Skills",34,1,3,7,1,"Skill Cannot be learned.\nThieves are resourceful fighters who have massive potential for combat\nLearning all kinds of skills.\nCan fight with daggers with Back Stab\nCan fight with poisons and enchant weapons with it for extra damage vs Neutral.\nCan fight with swords with Rolling Cutter and Cross Ripper Slasher\nCan fight with bows using Double Strafe and Arrow Shower\nCan fight with magic using basic spells, and readying them for auto-casting.\nAvailable Weapons: Daggers, Swords, Bows\nCan Decide Between Assassins and Rogues."],["shinobi/thousand-arms","Thousand Arms",32,1,2,18,5,"Spins quickly hitting all enemies around multiple times."],["rogue/throw-acid","Throw Acid",26,1,5,12,10,"Throws a Bottle of Acid at an enemy targeting their defenses\nConsumes 1 Acid Bottle"],["rogue/throw-molotov","Throw Molotov",26,1,7,45,5,"Throws a Molotov at an area, hurting nearby enemies over time.\nMaximum 4 active at once\nConsumes 1 Fire Bottle"],["gravekeeper/tombstone-curse","Tombstone Curse",10,1,5,14,10,"Inflicts Stone Curse to a target, improving damage taken and immobilizing."],["black-plague/toxin-creation","Toxin Creation",2,1,0,8,1,"Creates new toxins from the list showing available options according to the level of Advanced\nVenom Mastery and the materials you have.\nEvery Toxin has an effect for self.\nToxins are heavy to carry around.\nToxin materials are very light.\nTo learn about toxin effects, they can be bought ready to use from the Black Market."],["trickster/trickster-skills","Trickster Skills",35,1,3,7,1,"Skill Cannot be learned.\nTricksters can use the powers of Niflheim to have an edge in combat.\nTricksters have access to Fire Elemental Attacks.\nThey have low HP but can steal HP from enemies.\nMain Stats: STR and LUK\nAvailable Weapons: Scythes\nJob Change can be done at Job Level 70."],["judge/trigger-heart","Trigger Heart",13,1,5,14,5,"Jumps over the enemy and rains down damage directly on them\nRequires massive SP amounts\nRequires no bullets at all levels\nSkill shoots the seals themselves\nMaximum of 5 hits.\nWalk Delay increases with level\nDamage can be critical"],["peacekeeper/trinket-mastery","Trinket Mastery",21,2,3,7,10,"Increases the power of the Trinkets, while improving movement and offense against powerful enemies."],["trickster/true-sight","True Sight",35,0,0,8,10,"Focus to improve\nCurrent combat capabilities for a short time.\nIncreases all stats by 3 for duration."],["prowler/tunnel-drive","Tunnel Drive",23,2,3,7,5,"Enables Movement while in Hiding status. Movement Speed is slower than normal walk."],["rogue/tunnel-drive","Tunnel Drive",26,2,3,7,5,"Enables Movement while in Hiding status. Movement Speed is slower than normal walk."],["unchained-thief/tunnel-drive","Tunnel Drive",38,2,3,7,5,"Enables Movement while in Hiding status. Movement Speed is slower than normal walk."],["night-raven/typhoon-edge","Typhoon Edge",19,1,2,27,10,"Unleashes a wave of slashes at all targets in range, dealing damage and at high level, knocking the targets back\nTriple damage if knocked into a wall"],["shadowseer/umbral-cut","Umbral Cut",31,1,1,40,10,"Deals magical damage to a target and surrounding enemies.\nSkill has multiple conditions to be used.\nElement is same as weapon.\nDeals 5 hits of damage\nHas a very long variable cast time"],["shadowseer/umbral-mastery","Umbral Mastery",31,2,3,7,5,"Increases the flow of magic on the soul, increasing the limits of quick casting magic.\nWhile under Convention, increases the level of Thief Spells cast by 1 per level (max Lv10)"],["phantom-thief/unchained-arts-thief","Unchained Arts - Thief",22,1,3,7,1,"Skill Cannot be learned.\nThieves breaking chains and forging a new path with no limits.\nHave access to many skills from assassins and rogues.\nMust be specially careful with regular Thief Restrictions.\nAvailable Weapons: Daggers, Swords, Bows"],["unchained-thief/unchained-arts-thief","Unchained Arts - Thief",38,1,3,7,1,"Skill Cannot be learned.\nThieves breaking chains and forging a new path with no limits.\nHave access to many skills from assassins and rogues.\nMust be specially careful with regular Thief Restrictions.\nAvailable Weapons: Daggers, Swords, Bows"],["revenant/underworld-rainstorm","Underworld Rainstorm",25,1,1,44,10,"Summons a rain of rays from the underworld to continuously strike enemies in an 11x11 AoE for a duration.\nCast can't be interrupted and skill never misses.\nDefenses halved during casting\nRequires a Shadow Orb to cast."],["mystic/unholy-light","Unholy Light",18,1,1,3,10,"Deals Dark elemental magic damage to a target and all enemies around.\nDamage is boosted according to current focus\nDoes not consume any focus"],["phantom-thief/unholy-light","Unholy Light",22,1,1,3,10,"Deals Dark elemental magic damage to a target and all enemies around.\nDamage is boosted according to current focus\nDoes not consume any focus"],["arcane-master/unlimited-power","Unlimited Power",0,0,0,0,10,"Boosts Power for all spells cast for 90 seconds."],["peacekeeper/use-trinket","Use Trinket",21,1,2,37,10,"Trinkets are unique tools that allow creating new ways to fight.\nDeals damage to 1 enemy\nDeals damage to enemies around self"],["vagabond/vagabond-skills","Vagabond Skills",39,1,3,7,1,"Skill Cannot be learned.\nVagabonds gave up all paths in order to focus on their own power.\nVagabonds are very restricted in skills\nAnd only the strongest ones survive.\nA Unique perspective on auto attacks.\nMain Stats: STR and AGI\nAvailable Weapons: Daggers"],["revenant/vampire-mark","Vampire Mark",25,0,4,30,5,"Imbodies blood into an ally or self to allow leeching physical damage.\nDoesn't work with magic damage"],["judge/vault","Vault",13,0,7,15,5,"Moves to the targeted location if there are no obstacles.\nBoosts specific skills used right after\nIncreases damage of the following skills:\nDeath Sentence, Scathe, Trigger Heart, Increase is 3% per AGI\nConsumes 1 Seal when used."],["merchant/vending","Vending",16,1,3,7,10,"Sets up a player shop to sell items to other players."],["dark-knight/vengeance","Vengeance",5,1,5,14,10,"Strikes an enemy with dark energy from a sword to deal damage.\nSkill enables Combo Ready for follow-up"],["scoundrel/venom-buster","Venom Buster",30,1,1,42,10,"Manipulates the poison in a target, causing it to explode and deal\nPoison element damage in a large area.\nDamage is doubled vs poisoned enemies."],["assassin/venom-coat","Venom Coat",1,1,0,0,5,"Increases caster's defense to the maximum, countering attacks received.\nPoison attacks get a massive counter damage.\nAll other elements are countered by Envenom.\nDoubles Envenom scaling power while active\nRequires a Shadow Orb to Cast"],["unchained-thief/venom-coat","Venom Coat",38,1,0,0,5,"Increases caster's defense to the maximum, countering attacks received.\nPoison attacks get a massive counter damage.\nAll other elements are countered by Envenom.\nDoubles Envenom scaling power while active\nRequires a Shadow Orb to Cast"],["phantom-thief/venom-mark","Venom Mark",22,1,5,14,5,"Weakens the enemy's resistance against Poison elemental attack. Has 5 cells range."],["scoundrel/venom-mark","Venom Mark",30,1,5,14,5,"Weakens the enemy's resistance against Poison elemental attack. Has 5 cells range."],["phantom-thief/venom-splasher","Venom Splasher",22,1,5,14,10,"Venom Dust 5\nPlants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status.\nCooldown is always shorter than fuse time.\nIf the enemy dies, the explosion fails.\nCast time can't be interrupted.\nCannot be used on enemies immune to status.\nElement is same as weapon."],["scoundrel/venom-splasher","Venom Splasher",30,1,5,14,10,"Venom Dust 5\nPlants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status.\nCooldown is always shorter than fuse time.\nIf the enemy dies, the explosion fails.\nCast time can't be interrupted.\nCannot be used on enemies immune to status.\nElement is same as weapon."],["judge/violent-barrage","Violent Barrage",13,1,1,32,10,"Requires 5 Bullets to use.\nActivates expansions on bullets that hit enemies for more damage.\nRequires 3 Seals per cast.\nCan be chained after Absolution activation\nMagister Mark enemies explode dealing damage in a 5x5 area around them."],["judge/violent-shot","Violent Shot",13,1,5,14,10,"Requires 2 Bullets to use. shoots both revolvers precisely to push back.\nRequires 2 Seals to cast."],["ronin/void-dash","Void Dash",27,1,5,14,10,"Dashes through an enemy quickly slashing multiple times, the cuts explode after a short moment from inside.\nDamage is greatly Reduced without Finisher Ready.\nSkill always hits 3 times\nCan be cast multiple times on the same enemy\nWon't move if there is no space"],["black-plague/warring-state","Warring State",2,0,6,13,5,"Increase physical damage dealt by yourself and nearby party members."],["mystic/water-ball","Water Ball",18,1,5,14,5,"Hurls spheres of water at high velocity at a targeted enemy.\nCaster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map. Detection range of Water cells increases with skill level and can be used on skill effects such as Arcane Flow.\nDamage is based on each hit."],["ronin/waterfall-breeze","Waterfall Breeze",27,1,6,46,5,"Follows the focus of meditating in a waterfall to boost the power of all party members.\nBeing hit loses the status\nRequires 1 Shadow Orb"],["ronin/way-of-the-blade","Way of the Blade",27,0,0,0,5,"Sword-only skill:\nFocuses the spirit at the tip of the blade to maximize the power of skills used.\nHalves next damage received\nDisabled upon taking damage"],["blade-dancer/weapon-blocking","Weapon Blocking",3,0,0,8,10,"Has a chance to cancel enemy's short range damage when skill is active. If an enemy's attack has been canceled, you'll gain the Counter state for 5 seconds and Counter Skills can be used until this state ends.\nRequires Dual-Wielding any pair of weapons\nStatus Cannot be canceled manually."],["prowler/whirling-kunai","Whirling Kunai",23,1,1,40,5,"Throws a Rope Kunai that wraps around enemies to deal damage over an area.\nRequires a Rope Kunai and Dagger equipped.\nSkill always deals 4 distinct hits\nDamage is split among all targets"],["thief/wind-blade","Wind Blade",34,1,5,14,10,"Spell grants elemental focus equal to level cast\nSpell cast can't be interrupted\nCast Times and SP cost increases per level\nElemental Focus:\nHalf bonus for stacks of different elements\nLower level spells refresh each stack duration\nMax Wind Focus:\nEndows weapon with wind element"],["raider/wind-cutter","Wind Cutter",24,1,2,27,5,"Spear-only skill:\nSpins spear around quickly to hit enemies.\n2H-Spear Bonus:  2 Hits.\nDamage reduced if not Combo Ready.\nKnockbacks all targets 3 cells"],["phantom-thief/wind-slash","Wind Slash",22,1,5,12,13,"Launches a wind blast at an enemy using a blade targeting weak spots.\nRequires a Sword or Dagger and can CRIT"],["rogue/wind-slash","Wind Slash",26,1,5,12,13,"Launches a wind blast at an enemy using a blade targeting weak spots.\nRequires a Sword or Dagger and can CRIT"],["unchained-rogue/wind-slash","Wind Slash+",37,1,3,7,13,"Enhanced with reduced cooldown. Lv11-13 exclusive."],["sinner/wind-walk","Wind Walk",33,0,6,25,10,"Increases Movement Speed and FLEE rate of yourself and party members. However, Movement Speed will not increased if a similar effect, such as Increase Agility, has already been cast. Skills which decrease Movement\nSpeed, such as Quagmire, cancel the Movement Speed increase from Wind\nWalk."],["sinner/wolf-eyes","Wolf Eyes",33,2,3,7,3,"Focuses on skill uses to reduced fixed cast times.\nOnly Affects Sinner and Deadeye skills"],["peacekeeper/wrecking-andromeda","Wrecking Andromeda",21,1,2,27,10,"creates vortices of energy around the caster using the whip.\nHits all enemies in a 7x7 area\nSkill ignores flee and deals 3 hits\nWhip Combo:\nTurnabout Bonus:\nDeals 5 hits, ends Turnabout Mode"],["satsujin/zephyr-gust","Zephyr Gust",29,1,1,48,10,"Shoots a blade of sharp wind that will slash all enemies between the caster and the skill's target with Wind elemental magic damage."]]}
